Ryzer
Arcane
- Joined
- May 1, 2020
- Messages
- 7,728
The potential of this franchise constantly maintains hope and confidence about a hypothetical redemption.Dead game.
Move on.
Your post won't change that, no matter how many times you post it.
The potential of this franchise constantly maintains hope and confidence about a hypothetical redemption.Dead game.
Move on.
Monofilament is supposed to cut through almost anything, so he'd be ripping up parts of the freeway there
I'm somewhat embarrassed to admit I've done the same, just driving around at night, trying to keep the Quadra from spinning her ass while I listen to Pacific Dreams and gawk at the pretty RTX like a cat at aI find myself booting the game up from time to time just to drive around the city a bit for some relaxing moments.
The game and the developers are deader than Crispy 's love life.The potential of this franchise constantly maintains hope and confidence about a hypothetical redemption.Dead game.
Move on.
Your post won't change that, no matter how many times you post it.
Been playing this the last week, figured with all the patches it should be playable.
"some idiotic shit"
I went for guns on my initial playthrough and hated it. I put the game down for about a year and finally beat it recently using nothing but gorilla arms once they were available. This made the game far more fun. Punching things like turrets and armored drones gave me flashbacks to jump kicking helicopters in Prototype. Needless to say I had a blast this time. It still sucks as an RPG, but it's a pretty fun boxing game.
Game definitely is more fun with more stealthy gameplay that is for sure.
they were always there i believe, just not on lower difficulties. Same like hackersI played a early version of this game (I pirated the shit, wasn't gonna pay for it), but I don't remember any teleporting dudes? Is that something they added later?
there are so many stealthy options but in the end... killing with weapon of choice is easier, less hassle so you will just go with thatGame definitely is more fun with more stealthy gameplay that is for sure.
they were always there i believe, just not on lower difficulties. Same like hackers
Those neo dudes are fun when you wear smart weapon. Honestly they are annoying only if you focus on headshots with pistol.
Second CDPR never said anything about no bullet sponges.
Second CDPR never said anything about no bullet sponges.
Literally 200 articles like the below before game came out:
https://gamerant.com/cyberpunk-2077-no-bullet-sponge-enemies/
The Neo Bullet dodging thing is retarded, kills off the only interesting gameplay in the game.
Literally 200 articles like the below before game came out:
https://gamerant.com/cyberpunk-2077-no-bullet-sponge-enemies/
The Neo Bullet dodging thing is retarded, kills off the only interesting gameplay in the game.
Because if you're trying to just run in, guns blazing......well, there's your problem.
There were talking about normal difficulty. Aka for kids journalists and other retarded people.
You picked yourself very hard.
Maybe you should drop it to easy ?
Teleporting dudes = the dudes with super reflexes? I'm trying to remember what he's talking about with 'teleporting dudes'? Dudes that could teleport and reappear, I never saw anything like that, but I might have occasionally saw guys who had super reflexes and might dodge a few shots after you aggro them, but very high rate of fire weapons still destroyed them, as did stealth head shots.
You can maintain the combat build, you just need to adapt. Smart guns for example will chase the dodgers, and you can have jammer implants iirc.And pray tell, why should a combat build be any less viable than a stealth build in an RPG?
Nigga if you use Koreznikov like those npcs are using they will move in normal speed. Not to mention you can use ricochet mechanic to hit them as they are not able to dodge them. You can also use disable cyberware/ reboot optics/ criple movement quickhack or throw a flashbang to stop them doing that. You can also use stealth to avoid combat with them entirely etc.Then I ran into fucking bullet dodging enemies. Fuckers with implants that make them literally dodge every single bullet from you, Neo style. What... the... fuck? I can just imagine these retards sitting in Warsaw, sipping on cow's milk, and going, hey you know what would be really fun in a shooter type game? Having the enemies dodge your bullets! Yeah maannn!
Because if you're trying to just run in, guns blazing......well, there's your problem.
And pray tell, why should a combat build be any less viable than a stealth build in an RPG?
There were talking about normal difficulty. Aka for kids journalists and other retarded people.
You picked yourself very hard.
Maybe you should drop it to easy ?
Ah, yes, I should play on retarded difficulty modes because they made bad design decisions. Brilliant.
Teleporting dudes = the dudes with super reflexes? I'm trying to remember what he's talking about with 'teleporting dudes'? Dudes that could teleport and reappear, I never saw anything like that, but I might have occasionally saw guys who had super reflexes and might dodge a few shots after you aggro them, but very high rate of fire weapons still destroyed them, as did stealth head shots.
I wasn't talking about teleporting dudes. The bullet dodgers just move their head/torso slightly right when you shoot them, to dodge the bullets.