NJClaw
OoOoOoOoOoh
rpgcodex > we're all here just to argue with rusty
Didn't accuse you, m8. I only took part in the arguing with rusty and didn't bother to keep up with the discussion after that.which i didn't. the entire point is that (good) cyberpunk is uniquely political compared to comparable genres
His point is that he's right. Everything else is basically unimportant to him, and open to reinterpretation.what the fuck even is your point lol. do you know yourself?
Are you serious?what the fuck even is your point lol. do you know yourself?
Did we have an argument? All I know is you take more interest in what I post than I do. So... ok.His point is that he's right. Everything else is basically unimportant to him, and open to reinterpretation.what the fuck even is your point lol. do you know yourself?
Why do you think my argument with him quickly turned into being about nothing more than his brittle ego?
That isn't what I said at all, but you read what you like.You’ve spent four posts telling me that I’m assigning you intent by saying you disagree with me that good Cyberpunk is political
Now you’re arguing exactly that: that good Cyberpunk doesn’t have to be political
This is legitimately fascinating. It’s like arguing with Chefe back in the day when he forgot to switch alts
Poor memory retention, eh? Might want to get yourself checked for early-onset Alzheimer's before it's too late.Did we have an argument? All I know is you take more interest in what I post than I do. So... ok.His point is that he's right. Everything else is basically unimportant to him, and open to reinterpretation.what the fuck even is your point lol. do you know yourself?
Why do you think my argument with him quickly turned into being about nothing more than his brittle ego?
I guess it just meant more to you. Then again, it probably had to since I didn't read most of your posts.Poor memory retention, eh? Might want to get yourself checked for early-onset Alzheimer's before it's too late.
Welp. Guess we just confirmed mediocrepoet is a faggot.I guess it just meant more to you. Then again, it probably had to since I didn't read most of your posts.Poor memory retention, eh? Might want to get yourself checked for early-onset Alzheimer's before it's too late.
Sorry to love ya and leave ya, sugartits.
Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting that tends to focus on a "combination of lowlife and high tech",[1] featuring futuristic technological and scientific achievements, such as artificial intelligence and cybernetics, juxtaposed with societal collapse, dystopia or decay.
Cyberpunk 2077 is a video game produced by the Poland-based video game company CD Projekt Red (“CDPR”) that is slated for release on 19 November 2020.1 Cyberpunk 2077 is an interactive entertainment product – a video game. As such, it is a complex work from an intellectual property perspective, not only embedding a wide range of often overlapping intellectual property rights (“IPRs”), but also incorporating some content which may fall beyond the scope of intellectual property in at least some juristictions.
CD Projekt Red wanted to make sure no one else will be able to use the exact name "CYBERPUNK" and naming scheme, such as "CYBERPUNK 2077" "CYBERPUNK 2078" and so on. This was done after the studio bought the rights to other Cyberpunk trademarks previously owned by the author whose work the game is based on.
"A trademark is not a copyright or patent - these are totally different rights and they should not be confused," CD Projket Red wrote. Owning this trademark does not prohibit all uses of the word, according to the developer, only its commercial use.
Cyberpunk is a tabletop role-playing game in the dystopian science fiction genre, written by Mike Pondsmith and first published by R. Talsorian Games in 1988. It is typically referred to by its second or fourth edition names, Cyberpunk 2020 and Cyberpunk Red, in order to distinguish it from the cyberpunk genre after which it is named.
Now you’re arguing exactly that: that good Cyberpunk doesn’t have to be political.
Cyberpunk politics don't always need to be front-and-center but they do always need to be integrated as part of the world. Otherwise it's not cyberpunk. The problem with CP2077 is that it does a pisspoor job of incorporating the themes of cyberpunk and that it's not really cyberpunk. It just uses it as window dressing. Considering the game is called cyberpunk, that is a problem. A failure to deliver on the central premise of the game - that it would be a cyberpunk adventure.I think this might be true. At least the politics can give a great background with mega corporations and such, but they don't need to be the center of the story!Now you’re arguing exactly that: that good Cyberpunk doesn’t have to be political.
I think that it's a matter of personal expectations tbqh. While it might not have delivered some cyberpunk adventure, what it did deliver is an adventure within a cyberpunk setting. It's mostly window dressing, yes, but I doubt that the average player expected some deep philosophical work that would make him ponder things rather than just a neat cyberpunk theme park to mess around in.The problem with CP2077 is that it does a pisspoor job of incorporating the themes of cyberpunk and that it's not really cyberpunk. It just uses it as window dressing. Considering the game is called cyberpunk, that is a problem. A failure to deliver on the central premise of the game - that it would be a cyberpunk adventure.I think this might be true. At least the politics can give a great background with mega corporations and such, but they don't need to be the center of the story!Now you’re arguing exactly that: that good Cyberpunk doesn’t have to be political.
When I played the game I started as a Corpo. When the stuff in my head started to fuck me up with the guy saying that I'd die in a few minutes if I didn't give him what he wanted I called his bluff and sat there not doing anything expecting a bad ending.Chose corpo background, get trolled by CDPR shock&awe dept™ , get shoehorned into street kid instead of unfolding existential crisis etc etc.What aspects
An odd progression for CDPR. One of the most memorable moments for me from the Witcher 2 was when you meet up with the shitsquirrels and they've got their bows trained on you. I decided to call the game designer's bluff, piss the knife-ears off and force a fight like in a BioWare game. But it wasn't a BioWare game, instead of a fight, I got Geralt pricked with a hundred arrows and a Game Over screen.When I played the game I started as a Corpo. When the stuff in my head started to fuck me up with the guy saying that I'd die in a few minutes if I didn't give him what he wanted I called his bluff and sat there not doing anything expecting a bad ending.
Oh I called the bluff alright, too bad CDPR didn't have the balls/foresight to just kill me there and give me the game's first any% speedrun world record.
I dunno, dude, Alien's fiction is technologically deprecated too, but I ended up glued to an Alien: Isolation let's play like it was the proper Alien sequel I never got. More seriously, though, you can still channel some of that cyberpunk aesthetic even if you move past dial-up modems and shit. CBP2077 itself has glimpses of that in Johnny's flashbacks, like when Alt gets kidnapped behind that bar, you can tell it looks different. For the rest of the game, though, it does seem like they tried to "update" the aesthetic with a more contemporary take and it was... not as satisfying as it could've been. Possibly another argument would be Fallout. Not the latest incarnations, but the original's more "comically subdued" take on the subject matter, point being you can still craft a serious, interesting fiction on a technologically outdated setting.Also I think that traditional cyberpunk cannot be faithfully recreated today. Not because it's technically impossible, but because the cyberpunk aesthetic would be detrimental to a serious work of speculative fiction since it no longer appears as a feasible and/or hyperrealistic possible future to us. Other writers will continue to tackle the same themes in works of fiction (including SF stuff set in the near future), but the visuals of it will reflect the imagination of a contemporary individual and not of someone living in the '70s/'80s like Gibson with his angst towards the economic rise of postwar Japan and what have you (although funnily enough that aspect in particular can be updated most easily into generic East Asian futurism due to contemporary angst towards China, but other stuff like how the internet functions in traditional cyberpunk is pretty much a dead and buried cultural relic of a bygone era). Cyberpunk aesthetics today would only detract from such works hence them being kept alive only in pop culture as frozen in time visuals without substance lest they lessen the possible impact of a more profound work.
Technically you can update them, yeah. But as cyberpunk has already cemented itself into pop culture, the more you do that then the less cyberpunk it becomes in the eyes of a generalized audience. And the point of pop culture is to be as streamlined as possible in order to cater to the largest potential audience, something which you do by focusing on the iconic surface level stuff and making sure that everything is easily digestible for said audience. And frankly, proper cyberpunk would be too 'problematic' nowadays as well (see the whole tranny billboard fiasco).I dunno, dude, Alien's fiction is technologically deprecated too, but I ended up glued to an Alien: Isolation let's play like it was the proper Alien sequel I never got. More seriously, though, you can still channel some of that cyberpunk aesthetic even if you move past dial-up modems and shit. CBP2077 itself has glimpses of that in Johnny's flashbacks, like when Alt gets kidnapped behind that bar, you can tell it looks different. For the rest of the game, though, it does seem like they tried to "update" the aesthetic with a more contemporary take and it was... not as satisfying as it could've been. Possibly another argument would be Fallout. Not the latest incarnations, but the original's more "comically subdued" take on the subject matter, point being you can still craft a serious, interesting fiction on a technologically outdated setting.
William Gibson was born in 1948, thus placing him near the older end of the "Baby Boom" generation, while Bruce Sterling was born in 1954 at the midpoint of the same generation. All of the early Cyberpunk SF writers would have been Boomers, if not older. Cyberpunk was an extension of the punk movement of the 1970s, which would have consisted almost entirely of Boomers, as even the oldest Gen Xers would still have been adolescents at the end of the decade. Some of these early Cyberpunk writers, including Williams Gibson, resented the conservative shift in American politics marked by the election of Ronald Reagan in 1980, and parts of their writing simply represent wish fulfillment, in that a plucky hero might use his technological savvy to fight back against faceless corporations.I think there's a good deal of Gen X resentment against the grown-up Boomer generation of their parents in the cyberpunk trope. If you think about it, the former hippies had all sold out and become the Reagan crowd, now capitalists themselves, and preaching "pull yourself up by your own boostraps" to their kids, heedless of the leg-up they'd been given by their own parents, the Great Generation. Their children must have resented being shut out that way (already having been "latchkey kids" when young). Quite often, the cyberpunk rebel is from the ruling class, knows their ways, knows the backdoors, etc.
Gen X was the first generation to experience NOT being handed down a patrimony from the previous generation, because the previous generation had been trained in "me, me, me." And I think the resentment against "the system" in cyberpunk is a bit like that. It's resentment against being shut out of something that should rightfully have been yours.
Generational concepts are generally useless, since each generation encompasses cohorts born over a wide span of time, with enormous variety within each generation, and any division between succeeding generations is essentially arbitrary.
It begins with a personal story about arrival in a city in 2/3 of the available openings and ends with your friends and acquaintances sending you farewell messages. Also, since when is anti-corporatism political? AFAIK almost all politicians and parties suck corpo cock, regardless of position on the chart. Similarly, all regular people dislike corpo unless it's their one favourite brand.cyberpunk begins and ends with political commentary