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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Kjaska

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This game is like a better playing fallout 3 combined with 2007 GTA IV ripoff-itis. It also always feels good to just blow through these high-dollar games knowing that fuckers lost millions of BUCKS on shit that you're just hammering through 54yu
game recouped it's dev costs 1 day after launch.
 

Zed

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Codex USB, 2014

I'm interested in seeing how they will continue the game, and how much of it will be retroactive fixes/changes (or additions to base game). Feels like everybody who played it, and liked it, still had a shopping list of things they'd want added to the city.
 
Vatnik Wumao
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Also I think that traditional cyberpunk cannot be faithfully recreated today. Not because it's technically impossible, but because the cyberpunk aesthetic would be detrimental to a serious work of speculative fiction since it no longer appears as a feasible and/or hyperrealistic possible future to us. Other writers will continue to tackle the same themes in works of fiction (including SF stuff set in the near future), but the visuals of it will reflect the imagination of a contemporary individual and not of someone living in the '70s/'80s like Gibson with his angst towards the economic rise of postwar Japan and what have you (although funnily enough that aspect in particular can be updated most easily into generic East Asian futurism due to contemporary angst towards China, but other stuff like how the internet functions in traditional cyberpunk is pretty much a dead and buried cultural relic of a bygone era). Cyberpunk aesthetics today would only detract from such works hence them being kept alive only in pop culture as frozen in time visuals without substance lest they lessen the possible impact of a more profound work.
Cyberpunk as a societal system does exist today in real life though. Hong Kong is a corpocracy where the biggest ambition of any child is to join a Corp, although that is changing. You have a rapidly strengthening state vs traditional Corp power.

Japan is sort of post cyberpunk, where most people would like to become a corpo but instead struggle in low paying contract employment. That's a two tiered society right there, a regular theme in cyberpunk stories.

Tech is only one part of the cyberpunk equation, but aesthetic aside, most cyberpunk tech is consistent with what we have. We don't have cyber implants, but most of us are almost always online through our phones. Digital personal assistants are incredibly common. Japan even has artificial anime wife technology. If you live in a major city, most likely you'll be living in a small shoe box apartment that most cyberpunk protagonists would stay in.

Cyberpunk became less attractive not because it's less feasible, but because it's uncomfortably close to home.
 
Vatnik Wumao
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Cyberpunk became less attractive not because it's less feasible, but because it's uncomfortably close to home.
I think that it's a mix of both. Too close to home, but also too corny to serve as an escapist power fantasy. Easier to immerse yourself into some space opera or some medievalesque fantasy setting than into something where the lines between fictional worldbuilding and reality are somewhat blurred.
 
Vatnik Wumao
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Cyberpunk became less attractive not because it's less feasible, but because it's uncomfortably close to home.
I think that it's a mix of both. Too close to home, but also too corny to serve as an escapist power fantasy. Easier to immerse yourself into some space opera or some medievalesque fantasy setting than into something where the lines between fictional worldbuilding and reality are somewhat blurred.
DX shows that there's enduring demand for cyberpunk stuff. The power fantasy can still be accommodated through a noir lens, where no matter how strong the hero gets, he ultimately gets screwed or fails to make things better.
 

Perkel

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Cyberpunk became less attractive not because it's less feasible, but because it's uncomfortably close to home.

IT became less attractive because it was lied on left wing revolutionary principles against big government and big companies back when left wasn't corrupted be demons and instead at least in principle tried to fight government overreach, hard hierarchies etc. It was a warning vision to future people about what world can look like without empathy to individual and care for downtrodden in ever accelerating technological arms race.

Instead left wing went nuts and are primary bootlickers now that they were able to gain power. Which isn't new concept considering communism and how that worked there but basically runs against ideas of cyberpunk.

Imho cyberpunk as a genre has now even more worth than it used to. Because instead of evil corporations that your were supposed to be scared off instead now you have do gooders who will absolutely do everything they can to fuck you up in name of higher morality/idea whatever/current thing.
 

Kjaska

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Very nice. Didn't think they would get Keanu back for the xpac. So the moon station was a jebait or a 2nd planned xpac, which we won't get anymore.
 

Ibn Sina

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Strap Yourselves In
This has to be the most late expansion I have ever witnessed. Almost 2 and a half years after the main game is released. It also confirms the leaks about the expansion were 100% true.
 

Perkel

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This has to be the most late expansion I have ever witnessed. Almost 2 and a half years after the main game is released. It also confirms the leaks about the expansion were 100% true.

From rumors they wanted to rework game first and kill "lol cops" and other stuff people mentioned when they criticized game. So kind of soft reboot.

They mentioned:
- completely reworked cops system with maxtac
- completely reworked car combat (wasn't really present in base game)
- transmog system

Probably other stuff too.

Game sold 18mil copies no way they will leave it as is.
 

Perkel

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1.6 PATCHNOTES



The Edgerunners Update (Patch 1.6) is live on all platforms!
It brings various gameplay fixes and improvements, free DLCs, as well as content inspired by Cyberpunk: Edgerunners. The anime will premiere on Netflix on September 13th.
Below you can find the list of the most notable changes coming in this update.

ADDITIONAL CONTENT

Wardrobe

Wardrobe allows you to change the appearance of your outfit without changing your armor stats. You can create up to 6 outfits using the pieces of clothing you own by accessing the wardrobe in any of V's apartments and safehouses and then switch between them in the Inventory panel.

3 New Gigs
Fixers will give you 3 new gigs:
Concrete Cage Trap
Desperate Measures
Nasty Hangover

New weapons
6 new firearms:
  • Kappa (Smart Pistol)
  • Senkoh LX (Tech Submachine Gun)
  • Hypercritical Iconic Precision Rifle (obtainable in Gig: Concrete Cage Trap)
  • VST-37 (Power Shotgun)
  • MA70 HB (Power Light Machine Gun)
  • Kyubi (Power Assault Rifle)
5 new melee weapons:
  • Neurotoxin Knife (+ Iconic variant Blue Fang)
  • Punknife (+ Iconic variant Headhunter)
  • Claw (Axe)
  • Razor (Machete)
  • Cut-O-Matic (Chainsword)
Cross-progression
Added a Cross-progression feature between platforms. Your latest saves will be automatically uploaded to the cloud so you can continue where you left off easily on other platforms. Cross-progression provides the latest save for every save type (Quick, Auto, Manual, etc.). Feature becomes available after you log in with your account (from Main Menu or the in-game Load Game menu). Cross-progression may be limited when it comes to console versions with regional restrictions, you can find more details here.

Cyberpunk: Edgerunners content
Added some secrets related to the Cyberpunk: Edgerunners anime series to be discovered in Night City, including new equipment and new Photo Mode features.

Arcade game: Roach Race
You can now play a brand new mini game using arcade machines located in Night City, including the ones in the Northside, Japantown and The Glen apartments. Climb the leaderboard to earn special prizes including cash and items! If you're enjoying Roach Race in Cyberpunk 2077, check out the mobile version for Android and iOS. Remember that your high scores in the in-game and mobile versions are separate, though.

Nibbles in Photo Mode
You can now take photos of Nibbles in Photo Mode! While in Photo Mode, go to the "Pose" tab and choose Nibbles in the "Character" section. Please note that this option becomes available only after you invite Nibbles to V's apartment.

GAMEPLAY
  • Inverted camera axis will now also apply to Photo Mode.
  • Increased the camera rotation angle in Photo Mode from 60/-60 to 90/-90 degrees, making vertical shots possible.
  • Added an option to modify V's face and body at Ripperdoc clinics.
  • V won't continuously fidget in Character Creation anymore.
  • Fixed an issue where it wasn't possible to pick up loot from drones.
  • Fixed an issue where it was impossible to pick up loot if it was completely or partially obstructed by foliage collision.
  • Fixed NPC reaction when bumping into them.
  • Fixed an issue where panicked NPCs were idling or crouching instead of using a designated "hands up" animation.
  • If NPCs were staggered or knocked down while shooting, they will now continue to shoot aimlessly.
  • Adjusted some vehicles to the new Burn Out Mode introduced in Patch 1.5 and polished the tunes on many others.
  • Added a new AWD performance variant of the Thorton Colby called the CST40.
  • Fixed an issue where vehicles went in reverse when braking at low speeds.
  • Fixed an issue where jacking out of an Access Point shortly before the hacking minigame starts and then completing the minigame left the Access Point active, allowing to connect to it again.
  • Fixed an issue where the Biomonitor didn't restore Health in some circumstances.
  • Fixed an issue where player's HP went down incredibly fast under the effect of Burn if the NPC who applied that effect used the Sandevistan dash.
  • Lowered the selling price of the Target Analysis mod and changed the amount of crafting components required to craft it.

WEAPONS
  • Changed stats of the Stinger Iconic Knife. Attacks against poisoned enemies will now have a 100% chance to cause bleeding. Attacks against bleeding enemies will have a 100% chance to cause poison.
  • Rearranged weapons from the Long Blade category to different categories:
  • Moved the Chef's Knife to the Knife category.
  • Moved the Tomahawk from Blunt weapons to Blades and placed together with the new Claw axe in the new Axe category.
  • Moved the Machete and the Kukri to the new Machete category together with the new Razor machete.
  • Replaced the standard Butcher's Cleaver with an Iconic version. If a player owned a Butcher's Cleaver, it will be replaced with a Knife. If a player owned a crafting recipe for Butcher's Cleaver, they will be granted a Knife recipe of matching rarity.
  • Balanced Sniper Rifles. Sniper Rifles should now be only able to one-shot enemies after the player invests in this weapon archetype. Lowered damage output for the Overwatch Sniper Rifle. The Nekomata Sniper Rifle will now be easier to handle while charging.
  • Lowered the price of the Slaught-O-Matic Power Pistol available for purchase from vending machines.
  • Sir John Phallustiff will now have a new Iconic effect, increasing damage when hitting NPCs in the face. It will also have a chance to stun enemies with strong attacks. Gamepads will now be constantly vibrating while holding the weapon.
  • The O'Five Sniper Rifle will now have a new Iconic effect, causing bigger explosions that can light the targets on fire. The more enemies are burning, the bigger are the buffs the player is getting to Crit Chance and Reload Speed. It will now come with a unique scope and require 20 Body to equip.
  • The Divided We Stand Assault Rifle will now have a new Iconic effect. Bullets will now have a greater chance to miss the target, with a chance to explode into Biohazard clouds. Biohazard clouds are guaranted to poison nearby enemies.
  • The Yinglong Submachine Gun will now have a new Iconic effect. The chance to cause EMP explosions has been significantly increased. Clip size has been increased to help wreak havoc with EMP explosions.
  • Removed the scope slot from Tech Precision Rifles (M-179 Achilles and Widow Maker). If the player owned such a rifle with a scope attached, the scope will be removed and placed in the inventory.
  • Different types of knives will now have their own specified return times indicated in their tooltip.
  • Fixed an issue where Skippy had extremely low DPS on saves made on Patch 1.3 and 1.31.
  • Fixed an issue where it was possible to buy/craft ammo after reaching the ammo cap, wasting money/components.
  • Fixed an issue where Mantis Blades with damage mods emitted blinding lights upon use.
  • Melee quick attacks won't apply status effects from the currently equipped and drawn weapon anymore.
PERKS
  • Added new poison perks – Corrosive Poison and Critical Antidote (Ninjutsu skill tree), replacing Hasten the Inevitable and Neurotoxin perks respectively.
  • Fixed an issue where the Gun Whisperer perk didn't work with the JKE-X2 Kenshin and the DR-12 Quasar.
  • Rebalanced the Long Shot perk. Now it grants bonus damage only up to a certain distance threshold.
  • Fixed an issue where crafting an item using an ingredient with a quest tag may not have removed that ingredient from the Inventory if the player had the Ex Nihilo perk.
QUESTS
  • Added more secrets in Night City to be discovered by players. Due to some technical challenges, this change isn't available on the previous generation of consoles.
  • Various small fixes to interactions in V's apartments and safehouses.
  • V will now sleep in bed for an amount of time set by the player.
  • Automatic Love - Fixed an issue where Lizzie's Club was closed during regular opening hours.
  • Dream On - Using the vents to climb to the roof from the secret control room has been made easier.
  • Epistrophy: The Glen, Epistrophy: Badlands - Quest will now be properly failed if the player destroys Delamain.
  • I'll Fly Away - Scorpion's car will no longer glitch while driving off the ramp.
  • Tapeworm - Fixed an issue where the coughing animation played with a delay, causing visual issues.
  • The Ballad of Buck Ravers - Karim's Samurai merch is back in stock and available anytime at Cherry Blossom Market after completing the quest.
  • The Heist - Fixed an issue where taking out enemies using a quickhack could result in the optional objective "Wait for an opportunity to take out the guards" to remain until the end of the quest.
  • The Hunt - Fixed an issue where saving the game could become permanently disabled after the Braindance sequence.
  • The Pickup - Fixed an issue where leaving mid-quest could result in stopping all combat music.
OPEN WORLD
  • Gig: Freedom of the Press - Fixed an issue where further quests from Regina were blocked if Max died during the gig.
  • Gig: Getting Warmer... - Fixed an issue of enemies spawning before the gig started, whereby if killed, the player couldn't use the coolant on 8ug8ear.
  • Gig: Getting Warmer... - Fixed Wakako's car driving away slowly and then disappearing in the player's view.
  • Gig: Hot Merchandise - Fixed an issue where it was possible to kill Rebeca before activating the gig, blocking progress.
  • Gig: Jeopardy - Fixed an issue where it was possible to talk to some of the NPCs in the funeral home despite their being dead.
  • Gig: Olive Branch - Fixed an issue where the quest was reactivated with the "Talk to the man in the trunk" objective if the car with Alex Pushkin blew up.
  • Gig: Playing for Keeps - Fixed NPCs' incorrect reactions after a fight in the Kashuu Hanten Bar breaks out.
  • Gig: Trevor's Last Ride - Fixed an issue where Trevor's body didn't spawn in the freezer.
  • Fixed an issue where Psalm 11:6 might not have dropped in a Suspected Organized Crime Activity in Northside.
  • Added the Polycarbonate Nanoweave Techie Harness (outer torso piece from the Techie Set) as loot obtainable in the world.
  • Added the Lightweight Hardened-Rubber Media Steel-Toes (Media Set shoes) as loot obtainable in the world.
  • Readjusted the conditioning of some radio news related to gigs. As a result, there should be more radio news played in game.
UI
  • Added item preview so that it's possible to see an item on V before you buy it.
  • Added an option to switch off radio subtitles in the Sound category in Settings. They will be switched off by default.
  • Items placed in the stash will now properly show their monetary value in the tooltip.
  • Regarranged some options and categories in Game Settings.
  • Fixed an issue where languages using double-byte characters (Korean, Simplified Chinese, Japanese, Traditional Chinese) displayed overlapping save file names and dates in the Load Menu screen.
  • Fixed an issue where the number of available pieces of gear for different slots didn't update after disassembling gear.
  • Optimized performance in the Inventory and Vendor screens.
  • Fixed certain cases where a dark rectangle could remain stuck on the screen.
  • Various small UI adjustments and improvements in the Character Creation, Crafting and Messages menus, popups and quest tracker.
  • Added the ability to enable additional content through the Additional Content menu.
  • Fixed an issue where the number of available Attribute points displayed on the screen after leveling up was incorrect.
VISUAL
  • Neon rims on bikes now come in different colors.
  • Added new hairstyles in Character Creation.
  • Fixed certain instances where vehicles could spawn misaligned with the surface of the road.
  • Fixed an issue where cars in traffic clipped into each other when Slow HDD mode was enabled.
  • Addressed an issue where floating and indestructible parts were present when destroying cars.
  • Improvemnets in Dynamic Resolution Scaling.
  • Fixed an issue where the last shot fired from a gun didn't have a recoil animation.
  • Totalimmortal - Fixed the grass clipping through the floor on the way to Yorinobu's office.
AUDIO
  • Added SFX of reloading a weapon while carrying a body.
  • Improved knife throwing SFX.
  • Stadium Love - 6th Street party music will now be louder.
  • I Fought The Law - Fixed an issue where triggering the fight with the thugs in the market and then leaving the area without killing them caused the combat music to play indefinitely.
PC-SPECIFIC
  • Adjusted graphics setting presets to provide a higher quality setup.
  • [Steam Deck] Fixed an issue where the dedicated preset was applying Ultra settings instead of properly crafted graphics settings.
  • [Steam Deck] Fixed an issue where the game became unresponsive after trying to change Key Bindings.
CONSOLE-SPECIFIC
  • [Xbox Series S] Added a new Performance Mode which can be enabled in Settings > Video > Graphics Mode. FPS is aiming at 60 in 900p with Dynamic Resolution Scaling (in 800p to 1080p range).
  • Added Brazilian Portuguese support for disc copies in Portugal (PlayStation codes: CUSA-16579 and CUSA-25194). For further details on language support see: Xbox, PlayStation.
  • Addressed an issue where switching between First Person Perspective and Third Person Perspective had a noticeable delay.
  • Addressed the issue with input lag in Ray Tracing Mode on next-gen consoles
STADIA-SPECIFIC
  • Added the missing key bindings for Toggle Walking and Holster Weapon keys.
MISCELLANEOUS
  • Added support for Razer Chroma.
  • Fixed the temporary FPS drops when opening the Map or Inventory on PC and Stadia.
  • Made some adjustments and improvements to the Arabic language localization.
REDmod MODDING TOOLS

The following changes take effect only on the PC version of the game and once the REDmod is installed.

Mod users
  • Added support for the new mods folder. New, REDmod compatible mods should be placed in the \Cyberpunk 2077\mods folder. The game still supports loading old mods from the archive folder, but please keep in mind that they will not appear in the REDmod menu. New, REDmod compatible mods should be added using the new mods folder for the best experience.
  • Added -modded command line parameter to run the game with mods. This parameter also allows you to enable and disable mods using REDlauncher and GOG Galaxy.
  • Expanded the telemetry functionality to cover mods-related data.
Mod creators
  • Added the ability to load modified tweakdb.bin and .redscripts files.
  • Added the ability to load mods.json descriptor for user's installed mods.
  • Added a separate audiothread for audio modding.
  • Fixed some issues with TweakDB memory allocations.
Hey chooms, remember that these are just the highlights. There's a lot more improvements and fixes in this patch, so go and check them out in the game!
 
Last edited by a moderator:

undecaf

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Jun 4, 2010
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Shadorwun: Hong Kong Divinity: Original Sin 2
I grew attached to the world they created so while I reserve judgment on the quality of content I welcome the idea of more of it
I kinda envy people like you. Looking forward to something like this.
I wish I was 15 to 20 years younger, perhaps then I could find the intrigue that seems to be there for some people. The world seems like it could be an interesting place with interesting opportunities, but all I can get out of it - aside from a few "DX-lite-style" gigs that also do get repetitive after a while - is something akin to a handsomely decorated cake made out of tasteless grey gruel.

Anyways...
 

Hellion

Arcane
Joined
Feb 5, 2013
Messages
1,683
Actually fixing/revamping the game's entire police and car AI is a massive feat in itself, if they manage to pull it off properly of course. It was one of the game's worst flaws, if not THE worst flaw aside from serious bugs, back when it was first released.
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
905
I'm impressed that Keanu returned for the expansion, thought the guy would bail after the release.
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,849
This is much better news than that trailer: they released the mod tools with which new animations etc. can be added to the game. This is the only hope of Cyberpunk reaching its full potential.
 

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