So after having done a lot of "gigs" despite my better judgment (quests are broken down into main, side, gig, with gig being very small/copypasta a la question marks in TW3), I think I'm seeing at least one crucial development resource issue that could play a part in why one the main reasons TW3 succeeded - the fantastic side content - is way less impressive in Cyberpunk.
Basically, despite what I said ealier, gigs are vastly better Witcher question mark content (which doesn't say much since Witcher question marks is about the worst RPG content ever made). Despite being similar in gameplay gigs have voiced, unique dialogue and surprisingly often have story beats that stretch them out into "mini side quests." You'll even find the odd bit of reactivity or callbacks to prior discoveries in earlier gigs. It must have taken a pretty significant development effort to make so many all with unique content (there are almost a hundred of these and all of them have *at least* a bit of unique dialogue).
And it's a COMPLETE waste of effort. There's almost nothing gained here compared to Witcher questionmark hell. They're still boring, copypastaed missions that I ended up stealthing through most of the time, not because I'm a stealth character, but because it was just faster. Doing them ended up being a curiosity project - I definetely wouldn't recommend anyone else do it.
I might be totally wrong a producing these were little effort compared to question marks, and if that's so, well good on them I guess. But if this ultimately non-impactful improvement in any way took resources from actual side quests, it was a horrific move in my opinion.