karoliner
Arcane
Thanks to everyone who recomended Edgerunners. Fantastic plot.
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Flat is justice.Thanks to everyone who recomended Edgerunners. Fantastic plot.
Well the point is that he is totally broken inside, he has no will to live even when his mother was alive. So basically he lived others people dreams, Maine, Lucy and his mother.I watched the Cyberpunk: Edgerunners aneemoo. I didn't like it. I couldn't relate to the main character... what is his goal...? what is his motivation...? The animation is mostly good, there were a some times when I felt it was low-effort... To be honest, I disliked most of the music, I felt that it wasn't "cyberpunk" enough.
Take my opinion with (quite) a (few) grain(s) of salt. I usually don't watch aneyemay shows.
Also, I haven't played the game... yet.
1) You quoted the wrong person there.Did you know all civilians despawn when you look away? Their implementation is the laziest thing ever.
No, they don't and never were on PC. That was exclusive to PS4/Xbox version of game because they had to do something about that shitty hardware that clearly wasn't capable of running it well. Stuff also popped in directly before you if you were driving fast to point where you were hitting invisible object that had their physical body loaded but not their model or textures.
Too soon broFlat is justice.Thanks to everyone who recomended Edgerunners. Fantastic plot.
Oh wait.
Oh no
1) You quoted the wrong person there.
2) It absolutely was a problem on the PC too, the game would aggressively despawn ambient NPCs and vehicles out of the viewing frustum, entire crowds would flash in and out or cycle when you turned your head. Often, I'd throw an inconsiderate sleeping motorist out of his car, but the lucky bastard would despawn before I could run him over with his own wheels. There was even a mod that attempted to fix the issue, but patch 1.5 somewhat mitigated the problem (it still happens, but not on the industrial scale it used to).
I actually cried when she got pancaked. It just came out of nowhere. Did not expect it. She loses her brother to a cyberpsycho who was pissing on street. Then she gets pancaked in end. What the fuck.
Somewhere in this thread, I have a post about playing on one of the early patches (might even be 1.0, I don't remember) and having cops disappearing because I took cover -- while I was in a fire fight with them. All of a sudden shooting and grenades stopped, because the entire group despawned.1) You quoted the wrong person there.
2) It absolutely was a problem on the PC too, the game would aggressively despawn ambient NPCs and vehicles out of the viewing frustum, entire crowds would flash in and out or cycle when you turned your head. Often, I'd throw an inconsiderate sleeping motorist out of his car, but the lucky bastard would despawn before I could run him over with his own wheels. There was even a mod that attempted to fix the issue, but patch 1.5 somewhat mitigated the problem (it still happens, but not on the industrial scale it used to).
1. Blame shitty rpgcodex forum framework. That is third framework since 2007 and its even worse than previous one. Which is a lot worse than that from 2007.
2. Maybe this is just case of low quality setting in options ? Like i said i have never seen npcs or cars despawning just because you didn't look at them for a second. They all follow spawn/despawn via area rather than camera. And it was like that since 1.0 not from 1.5.
In my sole playthrough of Cyberpunk 2077, as I've noted here before, I took to skipping most daylight hours via the wait button, so that I could drastically increase the proportion of time playing while it was night or raining. Regardless, this was a truly bone-headed decision on their part, to have daylight hours last longer than is physically possible at Night City's latitude even on the summer solstice, and to have so little rain in Night City contrary to the setting lore, when the urban environment they created is quite beautiful at night or in the rain but not when being overwhelmed by the harsh daylight. They completely failed to understand cyberpunk aesthetics generally and the specific aesthetics they replicated in the game:Problem solved all it takes is one click...Whoever said something about daytime is fucking bang on though. From the first screenshots I was like “whytf is everything daylit in this game” and yeah, it’s every bit as baffling when you play as it looks like it would be on paper. They have crafted a beautifully convincing cyberpunk world and then they cover it all in bright sunlight which makes you feel like you’re just driving through downtown LA except everybody has kind of a weird fashion sense
Ah yes punishing you for thing the designers guarantee you will do, seems smart
No one asks you to shot enemies through crowd. Shouldn't that be part of factor in how you approach situation?
In my sole playthrough of Cyberpunk 2077, as I've noted here before, I took to skipping most daylight hours via the wait button, so that I could drastically increase the proportion of time playing while it was night or raining. Regardless, this was a truly bone-headed decision on their part, to have daylight hours last longer than is physically possible at Night City's latitude even on the summer solstice, and to have so little rain in Night City contrary to the setting lore, when the urban environment they created is quite beautiful at night or in the rain but not when being overwhelmed by the harsh daylight. They completely failed to understand cyberpunk aesthetics generally and the specific aesthetics they replicated in the game:Problem solved all it takes is one click...Whoever said something about daytime is fucking bang on though. From the first screenshots I was like “whytf is everything daylit in this game” and yeah, it’s every bit as baffling when you play as it looks like it would be on paper. They have crafted a beautifully convincing cyberpunk world and then they cover it all in bright sunlight which makes you feel like you’re just driving through downtown LA except everybody has kind of a weird fashion sense
1) You quoted the wrong person there.Did you know all civilians despawn when you look away? Their implementation is the laziest thing ever.
No, they don't and never were on PC. That was exclusive to PS4/Xbox version of game because they had to do something about that shitty hardware that clearly wasn't capable of running it well. Stuff also popped in directly before you if you were driving fast to point where you were hitting invisible object that had their physical body loaded but not their model or textures.
2) It absolutely was a problem on the PC too, the game would aggressively despawn ambient NPCs and vehicles out of the viewing frustum, entire crowds would flash in and out or cycle when you turned your head. Often, I'd throw an inconsiderate sleeping motorist out of his car, but the lucky bastard would despawn before I could run him over with his own wheels. There was even a mod that attempted to fix the issue, but patch 1.5 somewhat mitigated the problem (it still happens, but not on the industrial scale it used to).
Aesthetic is grim & downcast. Therein lies the grotesque contrast of NC being so kitsch, gaudy and colorful while being an absolutely horrible place.The climate is sunny, but the aesthetic is grim & downcast.
You have to take at least one augmentation early on in the story but other than that perks should be more than enough for you to steamroll through the game. It's not particullary hard.Is it possible to beat the game without augments? Can I just go Jetstream Sam?
Nope, I ran everything on maximum except for Medium crowd density, High RTX and disabled rubbish like motion blur and whatnot. i7-9700K, 16GB RAM, RTX 2070, running on an SSD with a 50-capped framerate, so it's not like I was pushing the thing on my grandma's sewing machine. Despawning ambient NPCs were commonplace for me prior to 1.5, and it was a pretty notorious behaviour in the community.2. Maybe this is just case of low quality setting in options ? Like i said i have never seen npcs or cars despawning just because you didn't look at them for a second. They all follow spawn/despawn via area rather than camera. And it was like that since 1.0 not from 1.5.
To top it all off, the artists did know what that sort of cyberpunk looks like, you can see glimpses of it in Johnny's flashbacks or the Blade Runner easter egg. But they just chose to set their game in nanotech Miami. Such a gratuitous mistake.In my sole playthrough of Cyberpunk 2077, as I've noted here before, I took to skipping most daylight hours via the wait button, so that I could drastically increase the proportion of time playing while it was night or raining. Regardless, this was a truly bone-headed decision on their part, to have daylight hours last longer than is physically possible at Night City's latitude even on the summer solstice, and to have so little rain in Night City contrary to the setting lore, when the urban environment they created is quite beautiful at night or in the rain but not when being overwhelmed by the harsh daylight. They completely failed to understand cyberpunk aesthetics generally and the specific aesthetics they replicated in the game:Problem solved all it takes is one click...Whoever said something about daytime is fucking bang on though. From the first screenshots I was like “whytf is everything daylit in this game” and yeah, it’s every bit as baffling when you play as it looks like it would be on paper. They have crafted a beautifully convincing cyberpunk world and then they cover it all in bright sunlight which makes you feel like you’re just driving through downtown LA except everybody has kind of a weird fashion sense
There were so many defenses of this. "It takes place in California, it's in the lore!" Which is true, but it's not how the tabletop game is supposed to be played. The climate is sunny, but the aesthetic is grim & downcast. This is even explicitly described in the tabletop handbooks, and one of the first videos they used to advertise the game showcasing the tabletop writer was him talking about Seattle at night-time, which is a very gloomy place, and how that was always a main influence on his work.
Saying CDPR is full of shit at this point is kicking the skeleton of the horse, though. Maybe the whole "They wanted to clone GTA and have its fans" meme was 100% true.
Even perks aren't really essential. The meat and potatoes of your power curve is actually just level via scaling gear.You have to take at least one augmentation early on in the story but other than that perks should be more than enough for you to steamroll through the game. It's not particullary hard.Is it possible to beat the game without augments? Can I just go Jetstream Sam?
Really? That sounds kind of lame. Sounds like they kind of copied Borderlands there.
How much grinding is there?