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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,972
I could eventually kill all cops, including maxtac instantly, but even then it was still annoying as fuck because there is nothing to it except being constantly pestered. They don't drop any loot, you don't get anything for killing them, they never stop spawning except for a basic cooldown of like 10 seconds when you kill max-tac.

Almost as if developers intended it to be punishment for killing civilians rather than main GTA gameplay...

Ah yes punishing you for thing the designers guarantee you will do, seems smart
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,636
But if it's that easy to kill civilians by accident and if the cops spawn that easily and aggressively, then that just sounds like poor design.
In all fairness, it hasn't happened that often to me, probably because I've favoured stealth approaches and alpha strikes over going Rambo. The problem isn't the civvies, it's the ludicrous police system, calling it "poor design" is being generous.

Did you know all civilians despawn when you look away? Their implementation is the laziest thing ever.
It's an aggressive optimisation technique, probably pushed above and beyond to cram the damn thing into the last console gen's laptop hardware. They did genuinely improve the culling with patch 1.5 over release, but it's still not really fit for purpose.
 
Last edited:

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,272
Did you know all civilians despawn when you look away? Their implementation is the laziest thing ever.

No, they don't and never were on PC. That was exclusive to PS4/Xbox version of game because they had to do something about that shitty hardware that clearly wasn't capable of running it well. Stuff also popped in directly before you if you were driving fast to point where you were hitting invisible object that had their physical body loaded but not their model or textures.

True, but throwing civilians in a position where they will be killed sounds like a dick move.
Now it could be that it's not as bad as he makes it out to be. Never got a copy of 2077, so I don't really know. But if it's that easy to kill civilians by accident and if the cops spawn that easily and aggressively, then that just sounds like poor design.

No one asks you to shot enemies through crowd. Shouldn't that be part of factor in how you approach situation ? If you know you have police on your ass when you start shooting blindly maybe you should consider different strategy.

Default spawn mechanic sure was annoying but after changes where they made it much more like GTA now mowing down peds have almost 0 consequences.
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
908
I watched the Cyberpunk: Edgerunners aneemoo. I didn't like it. I couldn't relate to the main character... what is his goal...? what is his motivation...? The animation is mostly good, there were a some times when I felt it was low-effort... To be honest, I disliked most of the music, I felt that it wasn't "cyberpunk" enough.

Take my opinion with (quite) a (few) grain(s) of salt. I usually don't watch aneyemay shows.

Also, I haven't played the game... yet.
Well the point is that he is totally broken inside, he has no will to live even when his mother was alive. So basically he lived others people dreams, Maine, Lucy and his mother.
I guess his only motivation was to tell the world he existed so he went out in style?
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,636
Did you know all civilians despawn when you look away? Their implementation is the laziest thing ever.

No, they don't and never were on PC. That was exclusive to PS4/Xbox version of game because they had to do something about that shitty hardware that clearly wasn't capable of running it well. Stuff also popped in directly before you if you were driving fast to point where you were hitting invisible object that had their physical body loaded but not their model or textures.
1) You quoted the wrong person there.
2) It absolutely was a problem on the PC too, the game would aggressively despawn ambient NPCs and vehicles out of the viewing frustum, entire crowds would flash in and out or cycle when you turned your head. Often, I'd throw an inconsiderate sleeping motorist out of his car, but the lucky bastard would despawn before I could run him over with his own wheels. There was even a mod that attempted to fix the issue, but patch 1.5 somewhat mitigated the problem (it still happens, but not on the industrial scale it used to).
 

Marat

Arcane
Wumao
Joined
Jan 6, 2017
Messages
2,732
adPNjXB_700bwp.webp
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,272
1) You quoted the wrong person there.
2) It absolutely was a problem on the PC too, the game would aggressively despawn ambient NPCs and vehicles out of the viewing frustum, entire crowds would flash in and out or cycle when you turned your head. Often, I'd throw an inconsiderate sleeping motorist out of his car, but the lucky bastard would despawn before I could run him over with his own wheels. There was even a mod that attempted to fix the issue, but patch 1.5 somewhat mitigated the problem (it still happens, but not on the industrial scale it used to).

1. Blame shitty rpgcodex forum framework. That is third framework since 2007 and its even worse than previous one. Which is a lot worse than that from 2007.

2. Maybe this is just case of low quality setting in options ? Like i said i have never seen npcs or cars despawning just because you didn't look at them for a second. They all follow spawn/despawn via area rather than camera. And it was like that since 1.0 not from 1.5.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,594
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
1) You quoted the wrong person there.
2) It absolutely was a problem on the PC too, the game would aggressively despawn ambient NPCs and vehicles out of the viewing frustum, entire crowds would flash in and out or cycle when you turned your head. Often, I'd throw an inconsiderate sleeping motorist out of his car, but the lucky bastard would despawn before I could run him over with his own wheels. There was even a mod that attempted to fix the issue, but patch 1.5 somewhat mitigated the problem (it still happens, but not on the industrial scale it used to).

1. Blame shitty rpgcodex forum framework. That is third framework since 2007 and its even worse than previous one. Which is a lot worse than that from 2007.

2. Maybe this is just case of low quality setting in options ? Like i said i have never seen npcs or cars despawning just because you didn't look at them for a second. They all follow spawn/despawn via area rather than camera. And it was like that since 1.0 not from 1.5.
Somewhere in this thread, I have a post about playing on one of the early patches (might even be 1.0, I don't remember) and having cops disappearing because I took cover -- while I was in a fire fight with them. All of a sudden shooting and grenades stopped, because the entire group despawned.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,140
Whoever said something about daytime is fucking bang on though. From the first screenshots I was like “whytf is everything daylit in this game” and yeah, it’s every bit as baffling when you play as it looks like it would be on paper. They have crafted a beautifully convincing cyberpunk world and then they cover it all in bright sunlight which makes you feel like you’re just driving through downtown LA except everybody has kind of a weird fashion sense
Problem solved all it takes is one click...
In my sole playthrough of Cyberpunk 2077, as I've noted here before, I took to skipping most daylight hours via the wait button, so that I could drastically increase the proportion of time playing while it was night or raining. Regardless, this was a truly bone-headed decision on their part, to have daylight hours last longer than is physically possible at Night City's latitude even on the summer solstice, and to have so little rain in Night City contrary to the setting lore, when the urban environment they created is quite beautiful at night or in the rain but not when being overwhelmed by the harsh daylight. They completely failed to understand cyberpunk aesthetics generally and the specific aesthetics they replicated in the game:

tpujt4.jpg
 

KVVRR

Learned
Joined
Apr 28, 2020
Messages
652
Replaying this again because I watched a few gameplay videos and I wanted to try a new build. I'm still surprised with the amount of detail and verticality the city itself offers, while you can't actually interact with a lot of it you can get to a lot of places so many other games would just cut you off from with an invisible wall. And most of these places are visually detailed too, meaning they actually were placed at least partially by hand which is no easy feat on a map as big and dense as this one. Makes me wonder why they cut stuff like the mantis blade wall crawl though, since the super jump/ double jump already trivializes most of the game's missions even on the hardest difficulty. Even then there are a lot of missions that fully expect you to find an alternative run just climbing and jumping around.

I really hope the expansion won't be the last or that they at least have a plan to port the city to unreal engine or whatever they're using on a future sequel. It'd be a crying shame to have to lose what seems to have been put on the most work on by the devs out of the entire project
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,952
Ah yes punishing you for thing the designers guarantee you will do, seems smart

That reminds me of Dishonored: giving the player all these great deadly tools, but when they use them Chaos goes up and they will get bad endings without them knowing why.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,952
No one asks you to shot enemies through crowd. Shouldn't that be part of factor in how you approach situation?

Exactly. I always managed to avoid shootouts with the police, and in the rare cases I got unlucky, I loaded a save :)!
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,972
Whoever said something about daytime is fucking bang on though. From the first screenshots I was like “whytf is everything daylit in this game” and yeah, it’s every bit as baffling when you play as it looks like it would be on paper. They have crafted a beautifully convincing cyberpunk world and then they cover it all in bright sunlight which makes you feel like you’re just driving through downtown LA except everybody has kind of a weird fashion sense
Problem solved all it takes is one click...
In my sole playthrough of Cyberpunk 2077, as I've noted here before, I took to skipping most daylight hours via the wait button, so that I could drastically increase the proportion of time playing while it was night or raining. Regardless, this was a truly bone-headed decision on their part, to have daylight hours last longer than is physically possible at Night City's latitude even on the summer solstice, and to have so little rain in Night City contrary to the setting lore, when the urban environment they created is quite beautiful at night or in the rain but not when being overwhelmed by the harsh daylight. They completely failed to understand cyberpunk aesthetics generally and the specific aesthetics they replicated in the game:

tpujt4.jpg

There were so many defenses of this. "It takes place in California, it's in the lore!" Which is true, but it's not how the tabletop game is supposed to be played. The climate is sunny, but the aesthetic is grim & downcast. This is even explicitly described in the tabletop handbooks, and one of the first videos they used to advertise the game showcasing the tabletop writer was him talking about Seattle at night-time, which is a very gloomy place, and how that was always a main influence on his work.

Saying CDPR is full of shit at this point is kicking the skeleton of the horse, though. Maybe the whole "They wanted to clone GTA and have its fans" meme was 100% true.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,972
Did you know all civilians despawn when you look away? Their implementation is the laziest thing ever.

No, they don't and never were on PC. That was exclusive to PS4/Xbox version of game because they had to do something about that shitty hardware that clearly wasn't capable of running it well. Stuff also popped in directly before you if you were driving fast to point where you were hitting invisible object that had their physical body loaded but not their model or textures.
1) You quoted the wrong person there.
2) It absolutely was a problem on the PC too, the game would aggressively despawn ambient NPCs and vehicles out of the viewing frustum, entire crowds would flash in and out or cycle when you turned your head. Often, I'd throw an inconsiderate sleeping motorist out of his car, but the lucky bastard would despawn before I could run him over with his own wheels. There was even a mod that attempted to fix the issue, but patch 1.5 somewhat mitigated the problem (it still happens, but not on the industrial scale it used to).

Yeah to be clear there was very little difference in PC & console code, that was a lot of the problem of the game actually. They kept making it worse in patches for PC until very recently, because any change for console was also a change for PC, and they were just haphazardly gutting stuff in the game to make it "work" better on consoles.

Unified platforms are a shit.
 

KVVRR

Learned
Joined
Apr 28, 2020
Messages
652
Is it possible to beat the game without augments? Can I just go Jetstream Sam?
You have to take at least one augmentation early on in the story but other than that perks should be more than enough for you to steamroll through the game. It's not particullary hard.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,636
2. Maybe this is just case of low quality setting in options ? Like i said i have never seen npcs or cars despawning just because you didn't look at them for a second. They all follow spawn/despawn via area rather than camera. And it was like that since 1.0 not from 1.5.
Nope, I ran everything on maximum except for Medium crowd density, High RTX and disabled rubbish like motion blur and whatnot. i7-9700K, 16GB RAM, RTX 2070, running on an SSD with a 50-capped framerate, so it's not like I was pushing the thing on my grandma's sewing machine. Despawning ambient NPCs were commonplace for me prior to 1.5, and it was a pretty notorious behaviour in the community.

Whoever said something about daytime is fucking bang on though. From the first screenshots I was like “whytf is everything daylit in this game” and yeah, it’s every bit as baffling when you play as it looks like it would be on paper. They have crafted a beautifully convincing cyberpunk world and then they cover it all in bright sunlight which makes you feel like you’re just driving through downtown LA except everybody has kind of a weird fashion sense
Problem solved all it takes is one click...
In my sole playthrough of Cyberpunk 2077, as I've noted here before, I took to skipping most daylight hours via the wait button, so that I could drastically increase the proportion of time playing while it was night or raining. Regardless, this was a truly bone-headed decision on their part, to have daylight hours last longer than is physically possible at Night City's latitude even on the summer solstice, and to have so little rain in Night City contrary to the setting lore, when the urban environment they created is quite beautiful at night or in the rain but not when being overwhelmed by the harsh daylight. They completely failed to understand cyberpunk aesthetics generally and the specific aesthetics they replicated in the game:

tpujt4.jpg

There were so many defenses of this. "It takes place in California, it's in the lore!" Which is true, but it's not how the tabletop game is supposed to be played. The climate is sunny, but the aesthetic is grim & downcast. This is even explicitly described in the tabletop handbooks, and one of the first videos they used to advertise the game showcasing the tabletop writer was him talking about Seattle at night-time, which is a very gloomy place, and how that was always a main influence on his work.

Saying CDPR is full of shit at this point is kicking the skeleton of the horse, though. Maybe the whole "They wanted to clone GTA and have its fans" meme was 100% true.
To top it all off, the artists did know what that sort of cyberpunk looks like, you can see glimpses of it in Johnny's flashbacks or the Blade Runner easter egg. But they just chose to set their game in nanotech Miami. Such a gratuitous mistake.

Is it possible to beat the game without augments? Can I just go Jetstream Sam?
You have to take at least one augmentation early on in the story but other than that perks should be more than enough for you to steamroll through the game. It's not particullary hard.
Even perks aren't really essential. The meat and potatoes of your power curve is actually just level via scaling gear.
 

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