Whoever said something about daytime is fucking bang on though. From the first screenshots I was like “whytf is everything daylit in this game” and yeah, it’s every bit as baffling when you play as it looks like it would be on paper. They have crafted a beautifully convincing cyberpunk world and then they cover it all in bright sunlight which makes you feel like you’re just driving through downtown LA except everybody has kind of a weird fashion sense
Problem solved all it takes is one click...
In my sole playthrough of Cyberpunk 2077, as I've noted here before, I took to skipping most daylight hours via the wait button, so that I could drastically increase the proportion of time playing while it was night or raining. Regardless, this was a truly bone-headed decision on their part, to have daylight hours last longer than is physically possible at Night City's latitude even on the summer solstice, and to have so little rain in Night City contrary to the setting lore, when the urban environment they created is quite beautiful at night or in the rain but not when being overwhelmed by the harsh daylight. They completely failed to understand cyberpunk aesthetics generally and the specific aesthetics they replicated in the game:
There were so many defenses of this. "It takes place in California, it's in the lore!" Which is true, but it's
not how the tabletop game is supposed to be played. The climate is sunny, but the aesthetic is grim & downcast. This is even explicitly described in the tabletop handbooks, and one of the first videos they used to advertise the game showcasing the tabletop writer was him talking about Seattle at night-time, which is a
very gloomy place, and how that was always a main influence on his work.
Saying CDPR is full of shit at this point is kicking the skeleton of the horse, though. Maybe the whole "They wanted to clone GTA and have its fans" meme was 100% true.