![Zionist Agent](/forums/smiles/titles/zionist_agent.png)
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Not really. They're both superficial qualities to the respective mediums. A 10 hour movie can be good but it's not good because of its length. A game with extreme graphic fidelity can be good but it's not good because of its graphical realism.Apples and oranges. A good looking movie > a bad looking one, all other things being equal.10 hour movies > 2 hour moviesPhotorealism > jrpg homosexual aesthetics.
And in both cases it can detract from the other good qualities that are much more core to experiencing the respective mediums. A game that has too much to do, too much detail to take in and experience overwhelms the brain and takes away from the superexperience, and resultantly needs to employ aids like glowing trails, objective markers and other visual means to put on you on the path of where you're supposed to be navigating and what you're supposed to be interacting with, because you wouldn't be able to tell. Contrary to a game that instead stresses all the right things you're supposed to be getting from the experience and gets you to intuit it with how video games are actually played. A movie fixes your eyes at what you're supposed to be looking at, a game doesn't, and if it does (PRESS RT TO LOOK AT THING), it can go kill itself.
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