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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

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Codex Year of the Donut
189B44B7151335AF13053293DBE355C78EF7EA7B
so this is what they spent half a billion dollars on:
a background image for a weeb's phone
 
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Codex Year of the Donut
All they had to do was to make that shit more interactable, wanna play pool in Afterlife? There is fucking table there.
reminds me of the attention to detail put into the games in RDR2


one of the few things I remember from playing the game beyond hiking and hunting, not enough gamedevs pay attention to the details...
 
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RDR2 is an exceedingly self-indulgent game where too many actions take forever because of overly long, unskippable animations. I know it genuinely enhances some people's immersion, but it just never worked for me. I remember this kind of "immersive" animations appearing in Far Cry 2 and disliking them since. I much prefer e.g. to eat from the inventory menu and have little inertia and instant response in walking animations. I'm not asking for all of it to go; a toggle is enough, really.

The main issue with RDR2 though, for me at least, was the extreme, often unnecessary railroading during main quest missions, and the disconnect between its tone and the colossal amount of people you have to kill... for all its many issues, CP2077 has no such disconnect.
 

Gargaune

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RDR2 is an exceedingly self-indulgent game where too many actions take forever because of overly long, unskippable animations. I know it genuinely enhances some people's immersion, but it just never worked for me. I remember this kind of "immersive" animations appearing in Far Cry 2 and disliking them since. I much prefer e.g. to eat from the inventory menu and have little inertia and instant response in walking animations. I'm not asking for all of it to go; a toggle is enough, really.
A growing problem with videogames. I remember getting annoyed with stuff like that in DA:I and even PFKM, where picking daisies involved a pointless animated delay. Then you've got plenty of poorly timed animations in Bethesda's games as well, like when you wanna talk to an NPC who's sleeping and you gotta wait for 'em to slowly get to their feet.

I like flavour animations in general, but they need to be quick and not obstruct interaction. For instance, if the PC's bending over to pick up some herbs, there's no reason you can't open the inventory UI at the beginning of the animation, or in Bethesda's case, initiate dialogue before the NPC's finished crawling out of bed.
 
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Animations were the least of RDR2's issues. It was essentially the anti-BotW: where BotW made the gameplay all about utilizing the open world and its myriad characteristics, RDR2 used its open world as a beautiful but pointless backdrop for the actual game, and actively punished the player for trying to use emergent open world gameplay.

For example, if you try to use the open world to lead the enemy into an ambush, and digress from the exact path or your teammates in the quest, the quest will immediately fail. RDR2 is full of shit like that.

It also happened to have the dullest, most annoying main questline that I can remember, your character being some kind of a Stockholm Syndrome cuck-hostage to some asshole for 80 hours.
 
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Codex Year of the Donut
I keep seeing people mention quests in rdr2 and I have no idea what you guys are talking about, I just went around riding on a horse and shooting things.
 

Kjaska

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Finished Edgerunners. It's decent-good on it's own. It's good-great if you liked the city/world of CP2077 and I think it's a very nice way to promote an existing product.

I felt like they were cognizant of this issue and actually tried to hold back as much as possible, but during the show I would get this sad feeling, because I would see some cool tech use or some move and I knew you can't do that in the game. Also something that the game doesn't portray very well, but the anime does: the desperate struggle of the cyberpunks in the city and also the gruesome nature of implants. The game representation is way too elegant and clean. You are never confronted with the fact that you're actually just a torso and have no real eyes anymore.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Is the game really still that mediocre? I knew it had a rough and tepid release and that Edgerunners gave it more life, so to speak, but did it get better after the new patch?
In the autumn of 2020 I was looking for some new winter clothes, and in a moment of weakness, I bought a Cyberpunk 2077 branded black hoodie. I am still uncomfortable wearing it in public. That's my metric for whether the game is good yet. :lol:
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Lol, I'm done. A pathetic 60 hours - that's with PC idle time, me doing every single gig (not worth the time, don't do it), and every single side mission (there are almost none - to the extend that I thought the game was joking when it told me I had reached the point of no return). That's compared to 100 hours in Witcher 3 (without the DLCs) and me doing very few question marks. I suspect the reduction in time is simply there being so little worthwhile content. I spent probably a third of my playtime doing all the gigs - it took me a saturday.

Game is... bad. Gameplay is better than the Witcher 3, but it's still mediocre, and besides that, there's really nothing worthwhile to experience here. I liked the prologue/first five hours, and there are bits of good writing (I liked the ending I got, for instance, it was melancholic without being corny and very, very Cyberpunk - almost horror-like in its abysmal projection). Nothing really offended me - things that many people list like Johnny being annoying or too little background reactivity, I didn't mind. Everything is decently written so I never found myself getting that annoyed at anything.

But nothing except the city itself stands out as particularly worthwhile experiencing considering what you have to do to get there. Take the writing for example - it's proficient, it can even be emotional, or tense, but there are so few surprises, and where The Witcher always had some twist or substance that the story was supposed to deliver, there's none in this game. Stories just happen, and everything is more or less exactly what it looks like at any point. And definetely no attempt at reaching higher levels than just telling a story about a sequence of events happening. No point to it, really. I mean, you're walking around with a political terrorist in your head, and... he really hasn't got anything to say about politics except "corps bad." And not even in a cliched rebel-without-a-cause way. It's just a line he touts once or twice. Johnny's lack of any deeper convictions is emblematic of every character and story in the whole game more less (there are exceptions, like Judy's storyline), in that there are simply too few stakes and too little going on behind the surface motivations of characters and events.

The game could have worked, with more focus on side quests, reactivity and more boldness in the writing. As it is, it's just an empty bag of air with a pleasant, surface-level smell.

A damned shame is what this game is.
I could have told you all of that :D
 
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Had a couple of woke moments in CP2077 yesterday:

1. Learned that Claire, the chick that you do race missions with, used to be a man apparently. She casually dropped this tidbit while telling me about her former husband.

2. Was doing a final mission with River Phoenix, and it started getting all friendly and shit, and I am so paranoid from all this shit in recent games, I am just sitting there and overthinking every single dialogue line. One wrong choice and he could be fucking me in the ass in the next cutsene. Finally selected the "friends" option at some point and he gave me a gun. I exited walking backwards, just in case.
All the writers in the game dev these days are left wingers (probably slightly less in Poland), so none of this is really surprising. Despite that I wouldn't call CDPR a woke company as a whole like many do. They seem to have libertarian aproach to things, as Paweł Sasko (quest writer) said that they accept people with varied political views at the studio. After all Poland is the most religious country in Europe (and perhaps the second most religious one after USA in the entire west), so by excluding certain people with more conservative views they would lose out on a lot of local talent. And just to visualize things a little - among zoomers in Poland the most popular party right now are these nationalists that are allied with libertarians - so CDPR by acting too woke they would lose out on all this potential talent.
It's funny how CDPR on one side are called a bunch of woke progressives, but on the other side any discussion of CDPR's products is completely banned from ResetEra, and many leftists on Twitter detest them as well.
Come on bro.....
They literally fired their community manager because he made "insensitive" tweets related to trannies. Weird how these libertarians and "centrists" always bend the knee for one side and one side only.

Wow they are slightly less religious than the country that is the epicenter of gay. Surely that will give them a spine.
A community managers job is not to upset people, it's that simple lol. You 4chan midwits need to go back and seethe there instead

it's also mindblowing tons of people are acting like something fundamentally changed about the game ("THE GAME IS GOOD NOW") when basically all that has happened is a shitty low budget tr@nnime came out and some bugs got patched, plus some modding ideas implemented. yet again proving that most people don't form their own opinions and just spam shit they hear :lol:
:kfc:
 
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