Lol, I'm done. A pathetic 60 hours - that's with PC idle time, me doing every single gig (not worth the time, don't do it), and every single side mission (there are almost none - to the extend that I thought the game was joking when it told me I had reached the point of no return). That's compared to 100 hours in Witcher 3 (without the DLCs) and me doing very few question marks. I suspect the reduction in time is simply there being so little worthwhile content. I spent probably a third of my playtime doing all the gigs - it took me a saturday.
Game is... bad. Gameplay is better than the Witcher 3, but it's still mediocre, and besides that, there's really nothing worthwhile to experience here. I liked the prologue/first five hours, and there are bits of good writing (I liked the ending I got, for instance, it was melancholic without being corny and very, very Cyberpunk - almost horror-like in its abysmal projection). Nothing really offended me - things that many people list like Johnny being annoying or too little background reactivity, I didn't mind. Everything is decently written so I never found myself getting that annoyed at anything.
But nothing except the city itself stands out as particularly worthwhile experiencing considering what you have to do to get there. Take the writing for example - it's proficient, it can even be emotional, or tense, but there are so few surprises, and where The Witcher always had some twist or substance that the story was supposed to deliver, there's none in this game. Stories just happen, and everything is more or less exactly what it looks like at any point. And definetely no attempt at reaching higher levels than just telling a story about a sequence of events happening. No point to it, really. I mean, you're walking around with a political terrorist in your head, and... he really hasn't got anything to say about politics except "corps bad." And not even in a cliched rebel-without-a-cause way. It's just a line he touts once or twice. Johnny's lack of any deeper convictions is emblematic of every character and story in the whole game more less (there are exceptions, like Judy's storyline), in that there are simply too few stakes and too little going on behind the surface motivations of characters and events.
The game could have worked, with more focus on side quests, reactivity and more boldness in the writing. As it is, it's just an empty bag of air with a pleasant, surface-level smell.
A damned shame is what this game is.