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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,932
No, its not that. Art direction in this game is abysmal. It looks so fucking ugly and generic...almost as bad as a Bethesda game.
...
If I did not know better, I would think they just reused assets from some canceled game that was going to be in present day and just add some shit in it to make it look a bit futuristic.
Much of Night City itself is brilliantly designed, with stunning cyberpunk vistas, while it is night-time or raining, but the developers, in their brilliance, set daytime to last for 18 hours and the weather to almost always be clear; I think the occasional rain and even rarer fog are initiated by reaching certain stages in certain quests, not by any dynamic weather system. The game allows the player to skip time by having the player-character wait, but someone playing without exploiting this feature would mostly see the bland, washed-out version of Night City that exists in the daytime sun. Importantly, the aesthetic design virtues apply only to the exteriors, as the interiors are largely non-existent (only a small portion of the buildings can actually be entered) and are generally dull.

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Honestly, it looks like generic cyberpunk cityscape.
Deus Ex looked way better because it wasn't over the top cyberpunk, it's focus was on writing, story and general game design, though I think Michael Pondsmith said that Deus Ex, while a great dystopian game, wasn't exactly fitting in the Cyberpunk category...
 

soulburner

Cipher
Joined
Sep 21, 2013
Messages
843
No, its not that. Art direction in this game is abysmal. It looks so fucking ugly and generic...almost as bad as a Bethesda game.
...
If I did not know better, I would think they just reused assets from some canceled game that was going to be in present day and just add some shit in it to make it look a bit futuristic.
Much of Night City itself is brilliantly designed, with stunning cyberpunk vistas, while it is night-time or raining, but the developers, in their brilliance, set daytime to last for 18 hours and the weather to almost always be clear; I think the occasional rain and even rarer fog are initiated by reaching certain stages in certain quests, not by any dynamic weather system. The game allows the player to skip time by having the player-character wait, but someone playing without exploiting this feature would mostly see the bland, washed-out version of Night City that exists in the daytime sun. Importantly, the aesthetic design virtues apply only to the exteriors, as the interiors are largely non-existent (only a small portion of the buildings can actually be entered) and are generally dull.

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Doesn't seem to be much of an upgrade over this:

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Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,130
Honestly, it looks like generic cyberpunk cityscape.
Deus Ex looked way better because it wasn't over the top cyberpunk, it's focus was on writing, story and general game design, though I think Michael Pondsmith said that Deus Ex, while a great dystopian game, wasn't exactly fitting in the Cyberpunk category...
Night City is intended to look like a generic cyberpunk cityscape as envisioned circa 1988 or 1991, and the better visuals in Cyberpunk 2077 manage to capture that feeling, though only so long as you aren't playing in the sunlight that dominates the game unless the player consciously avoids it. We're all well aware of Cyberpunk 2077's manifold deficiencies as a game, or even in terms of narrative, dialogue, and so forth, and it bears repeating that the urban environment consists almost of exteriors, since only a minuscule portion can actually be entered. Still, whatever group at CDPR designed the city exteriors deserves credit for the one good part of the game.

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Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
photomode-20022022-090012.jpg


I encountered this sight when I was playing it when it was newish, and thought it was the best 'classic cyberpunk' vista I'd seen in some time. I use it as my custom backdrop in Teams calls for work now.
 

Starwars

Arcane
Joined
Jan 31, 2007
Messages
2,834
Location
Sweden
When I first played the game I also remember being sort of meh about the visuals since I was mostly experiencing the daytime. It still looks awesome but there's not much vibe. I was disappointed in that because it seemed obvious from pre-release that Night City was going to be the star of the show.

But that all changed when I first went into one of the more market-like areas (was probably Jig Jig street) as evening fell, and it started raining as well. At that moment it was honestly like experiencing some childhood dream of walking around Blade Runner Los Angeles. It's pretty damn impressive. The game oozes mood and atmosphere at times, and is one of the best examples of graphics-whoring done right. Design and visual fidelity together.

The game does look great during the day as well, and I'm happy for the day and night cycle, but yes, they should've shortened the days a bit and had longer nights for sure.
 
Last edited:
Joined
Nov 23, 2017
Messages
4,635
I think there’s something to be said for the daytime in Cyberpunk 2077, and getting to see a cool cyberpunk city without the afterglow, where you aren’t running around it with the cool night time veneer all the time. Although I am a little surprised the city can be so clear during the day much of the time, as opposed to being covered in smog. Like I’d imagine Night City would would look like it’s covered in fog during the day like smog city cities would sometimes look basically up to the early to mid ‘90s.

The bigger problem is the city doesn’t really feel alive in the same kind of way you expect open world games to feel, which means experiencing a cyberpunk city like an actual person living in a cyberpunk city would (during both day and night) isn’t something that’s really there despite the day and night cycle seemingly being a attempt at that.
 

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,531
Location
Crait
I like the game quite a bit so far. Will post some screen shots once I figure out how to do that on PS5. The style reminds me of Bloodlines, but with vehicles.

I like how in combat you can either go stealthy (like Bloodlines) or go mayhem violence like GTA. Did two NCPD jobs in auto shops where I could stealth around and murder one at a time or just make the cars go boom GTA style.

Only concern is that I'm worried the game will lack serious challenge just like Underrail. Quickhacks seem just as stupidly busted as Underrail's PSI abilities.

Also, why can't I take the Heavy Machine Gun?! I demand justice!
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,167
Quickhacks seem just as stupidly busted as Underrail's PSI abilities.
yes, i advice not to spec into them. Game is very cool if you use non damaging ones exclusively!

Also, why can't I take the Heavy Machine Gun?! I demand justice!
I think you are talking about turret mounted one? There is also heavy 'light' machine gun that you can normally store in your inventory. I found it lacking though. If you are into it I suspect you will enjoy power smgs, perhaps with ricochet even.

I like how in combat you can either go stealthy (like Bloodlines)
mid way through the game you will go stealthy mayhem...
 

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,531
Location
Crait
The "mini boss" dude in The Rescue has a HMG that I could pick up and use (I used it to headshot the dude), but you can't put it in your backpack and the game forces you to drop it and you can't pick it back up.

I'm guessing enemies can't quickhack you like you can to them :/
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,167
The "mini boss" dude in The Rescue has a HMG that I could pick up and use (I used it to headshot the dude), but you can't put it in your backpack and the game forces you to drop it and you can't pick it back up.
yeah, thats the 'turret' gun, few enemies in the game would wield it though.

I'm guessing enemies can't quickhack you like you can to them :/
on highest diff, but they are just annoyance not doing serious dmg. Basically expect overheat and use healing.
 

EvilWolf

Learned
Joined
Jul 20, 2021
Messages
267
The "mini boss" dude in The Rescue has a HMG that I could pick up and use (I used it to headshot the dude), but you can't put it in your backpack and the game forces you to drop it and you can't pick it back up.

I'm guessing enemies can't quickhack you like you can to them :/
There are mods that fix both those issues.

Edit: Pity you're on PS5.
 

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