GrafvonMoltke
Shoutbox Purity League
Looks great but whatever we've already confirmed you're an inbred hick
Honestly, it looks like generic cyberpunk cityscape.Much of Night City itself is brilliantly designed, with stunning cyberpunk vistas, while it is night-time or raining, but the developers, in their brilliance, set daytime to last for 18 hours and the weather to almost always be clear; I think the occasional rain and even rarer fog are initiated by reaching certain stages in certain quests, not by any dynamic weather system. The game allows the player to skip time by having the player-character wait, but someone playing without exploiting this feature would mostly see the bland, washed-out version of Night City that exists in the daytime sun. Importantly, the aesthetic design virtues apply only to the exteriors, as the interiors are largely non-existent (only a small portion of the buildings can actually be entered) and are generally dull.No, its not that. Art direction in this game is abysmal. It looks so fucking ugly and generic...almost as bad as a Bethesda game.
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If I did not know better, I would think they just reused assets from some canceled game that was going to be in present day and just add some shit in it to make it look a bit futuristic.
Doesn't seem to be much of an upgrade over this:Much of Night City itself is brilliantly designed, with stunning cyberpunk vistas, while it is night-time or raining, but the developers, in their brilliance, set daytime to last for 18 hours and the weather to almost always be clear; I think the occasional rain and even rarer fog are initiated by reaching certain stages in certain quests, not by any dynamic weather system. The game allows the player to skip time by having the player-character wait, but someone playing without exploiting this feature would mostly see the bland, washed-out version of Night City that exists in the daytime sun. Importantly, the aesthetic design virtues apply only to the exteriors, as the interiors are largely non-existent (only a small portion of the buildings can actually be entered) and are generally dull.No, its not that. Art direction in this game is abysmal. It looks so fucking ugly and generic...almost as bad as a Bethesda game.
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If I did not know better, I would think they just reused assets from some canceled game that was going to be in present day and just add some shit in it to make it look a bit futuristic.
Night City is intended to look like a generic cyberpunk cityscape as envisioned circa 1988 or 1991, and the better visuals in Cyberpunk 2077 manage to capture that feeling, though only so long as you aren't playing in the sunlight that dominates the game unless the player consciously avoids it. We're all well aware of Cyberpunk 2077's manifold deficiencies as a game, or even in terms of narrative, dialogue, and so forth, and it bears repeating that the urban environment consists almost of exteriors, since only a minuscule portion can actually be entered. Still, whatever group at CDPR designed the city exteriors deserves credit for the one good part of the game.Honestly, it looks like generic cyberpunk cityscape.
Deus Ex looked way better because it wasn't over the top cyberpunk, it's focus was on writing, story and general game design, though I think Michael Pondsmith said that Deus Ex, while a great dystopian game, wasn't exactly fitting in the Cyberpunk category...
Can someone give me a rundown on what exactly have mods fixed or added to the game (features, cut content etc.)?
It makes the game less shitty, but it ultimately remains shit whatever you do.Can someone give me a rundown on what exactly have mods fixed or added to the game (features, cut content etc.)?
Early Unreal Engine shader bugs that Warren Spector didn't want to deal with.This reminds me that Deus Ex takes place entirely during nighttime.
Deliberate design choice for a better atmosphere?
Can someone give me a rundown on what exactly have mods fixed or added to the game (features, cut content etc.)?
It's like Skyrim with implants.It makes the game less shitty, but it ultimately remains shit whatever you do.Can someone give me a rundown on what exactly have mods fixed or added to the game (features, cut content etc.)?
yes, i advice not to spec into them. Game is very cool if you use non damaging ones exclusively!Quickhacks seem just as stupidly busted as Underrail's PSI abilities.
I think you are talking about turret mounted one? There is also heavy 'light' machine gun that you can normally store in your inventory. I found it lacking though. If you are into it I suspect you will enjoy power smgs, perhaps with ricochet even.Also, why can't I take the Heavy Machine Gun?! I demand justice!
mid way through the game you will go stealthy mayhem...I like how in combat you can either go stealthy (like Bloodlines)
yeah, thats the 'turret' gun, few enemies in the game would wield it though.The "mini boss" dude in The Rescue has a HMG that I could pick up and use (I used it to headshot the dude), but you can't put it in your backpack and the game forces you to drop it and you can't pick it back up.
on highest diff, but they are just annoyance not doing serious dmg. Basically expect overheat and use healing.I'm guessing enemies can't quickhack you like you can to them :/
There are mods that fix both those issues.The "mini boss" dude in The Rescue has a HMG that I could pick up and use (I used it to headshot the dude), but you can't put it in your backpack and the game forces you to drop it and you can't pick it back up.
I'm guessing enemies can't quickhack you like you can to them :/
Can someone give me a rundown on what exactly have mods fixed or added to the game (features, cut content