Everyone gets killed in one-two automatic bursts or pistol shots, so what matters is that you spot the enemy first and fire off first. Just like in real life. You can't run around like it's Quake 3, and you have to peek carefully from cover to identify where they are shooting from. On lvl 3 I was getting killed from a couple of hits - so the penalty to getting shot once is having to immediately expend a health item.
This sounds like the game I wanted to play. Have you tested out how well it works with melee builds?
I haven't played a melee build yet, and if I do it would be just out of curiousity. I never liked melee combat in 1st person games.in base game melee go from squishy to immortal, with those changes they might get frustrating
What I really like about the combat now is the newfound feeling of relief and satisfaction when I drop someone. Relief not because it took a lot of effort, but because I could do it before he could drop me. It reminds me of playing Arma or Delta Force.I mean if this was STALKER or other game with normal humans i wouldn't have a problem
I also have this installed, though I haven't played with the sliders: https://www.nexusmods.com/cyberpunk2077/mods/5066 The defaults feel good enough for me, but there are a lot of values to adjust if you are into it.But this is Cyberpunk setting. Goons are sporting subdermal armors, their clothes are harder than kevlar vests and the best ones like Adam Smasher would only fell from 95% of guns that his armor is only scratched. Enemies being bullet sponges you can't kill in two shots fits perfectly into setting with all that chrome going on.
It says "launches more visual glitches and adds a critical chance debuff, also can trigger Cyberpsychosis with some probability (configurable)." I haven't experienced it but it sounded like it has a chance of happening as you play, like the coughs in Far Cry 2. Did you try it out, or read the script's code?I checked out the description since it sounded interesting, but it looks like instead of giving you a likelihood of psyching out on certain triggers, it applies a persistent psychosis effect on low Humanity which you then have to manage. Sounded promising, but not quite what I'm looking for in a cyberpsychosis mechanic.
Cosmetic Body 03 Vanilla Refit - ENHANCED BIG BREAST WITH BIG BOOTY-5408-1-02-1665728611
Eh, is there really any point, though? I suppose if you've got a particular build in mind that needs a certain level, but other than that I've found little reason to care about levels in CBP beyond picking whatever perks caught my fancy in the moment.At the moment can farm infinite money at level 50 by drops alone so why not have trainers like in the Elder Scrolls?
The issue's gameplay, though, not diegesis, bullet sponges are just tedious in play. The power curve catches up a bit from around level 10, but combat feels kinda protracted in the first few levels.I mean if this was STALKER or other game with normal humans i wouldn't have a problem.
But this is Cyberpunk setting. Goons are sporting subdermal armors, their clothes are harder than kevlar vests and the best ones like Adam Smasher would only fell from 95% of guns that his armor is only scratched. Enemies being bullet sponges you can't kill in two shots fits perfectly into setting with all that chrome going on.
Nah, just went through the description and the comments, the demo video shows it kick in right away. I haven't even updated to 1.6, so I can't try it right now. Will probably want to do a reinstall, I (mistakenly) tried to stick with MO2 for mod management, but it just won't cut it.It says "launches more visual glitches and adds a critical chance debuff, also can trigger Cyberpsychosis with some probability (configurable)." I haven't experienced it but it sounded like it has a chance of happening as you play, like the coughs in Far Cry 2. Did you try it out, or read the script's code?
Like, how can you not download mod with such a name, especially WRITTEN IN CAPS?!Cosmetic Body 03 Vanilla Refit - ENHANCED BIG BREAST WITH BIG BOOTY-5408-1-02-1665728611
I'll look for more info on that, but let's hope the video was just triggering it immediately on purpose.Nah, just went through the description and the comments, the demo video shows it kick in right away. I haven't even updated to 1.6, so I can't try it right now. Will probably want to do a reinstall, I (mistakenly) tried to stick with MO2 for mod management, but it just won't cut it.
No, it doesn't keep a lock on any files. It just copies folders and files from its mods storage folder to the location specified (usually the root dir of the game in question). It will warn you if one mod is about to overwrite files of another, but that's all.Speaking of, does JSGME track modified files across multiple locations? Like, if a mod has a resource file in /archive/ and, say, two files in /r6/ of which one is a config, will it still keep a lock on the config once it changes?
I think the video https://youtu.be/R1GL9wJ0tEU is misleadingNah, just went through the description and the comments, the demo video shows it kick in right away. I haven't even updated to 1.6, so I can't try it right now. Will probably want to do a reinstall, I (mistakenly) tried to stick with MO2 for mod management, but it just won't cut it.
Eh, is there really any point, though? I suppose if you've got a particular build in mind that needs a certain level, but other than that I've found little reason to care about levels in CBP beyond picking whatever perks caught my fancy in the moment.
Bummer, I suppose I'd have to manually mirror configs back from the target to the source. But I gotta swap off MO2 and with CBP mods targetting any and all of three different paths, I need something to keep track.No, it doesn't keep a lock on any files. It just copies folders and files from its mods storage folder to the location specified (usually the root dir of the game in question). It will warn you if one mod is about to overwrite files of another, but that's all.
Once it has copied the files into the game's folder structure, you can change them without problems. When you remove and re-insert the mod through JSGME, it will make a fresh copy, and you will lose your changes. I value it for its simplicity, because when I was modding FNV I spent a few days just doing tutorials.
Thanks, that seems like it might be worth work checking out on a new playthrough. Same author who made Limited HUD, Game Time Tweaks and No Intro Videos, doing God's work to save CDPR's stock value.EDIT: the mod config screen clears the doubt. Cyberpsychosis kicking in is a chance based on your humanity. Humanity 0 just maximizes the chance, but it's not guaranteed it starts immediately:
I miss DX Radio, patch 1.3 broke it and it never came back, maybe it's time I rolled up my sleeves. Ooh, and a VCPR station!I'm making a track list for an 80s radio: https://www.youtube.com/playlist?list=PLlkUhxAaSKrMj03Hh8TLdugLpMJCnJ498 With the Radio Ext mod you just copy over mp3 files in the respective dir, and you don't even replace existing ingame radios.
Yeah, the same guy made something like 30 of the best mods on nexus. He is most likely employed somewhere, but if he wasn't CDPR should have been throwing money at him to join the company.Thanks, that seems like it might be worth work checking out on a new playthrough. Same author who made Limited HUD, Game Time Tweaks and No Intro Videos, doing God's work to save CDPR's stock value.
Depends on what kinda sounds she'll be providing. If whores be opening their mouths the sounds coming out better be GLORGH-GLARGH-SPLURGE-GLARK-GLORK, not talk. Shieeeet, imagine paying a celeb whore for serious voice acting. Like pissing away money.Oh no, woman who did porn now does videogame voiceovers, much dystopian, very what is the world coming to. Seriously, what's the fucking issue? Most pornstars vanish once their fifteen minutes are up, but it looks like this pussycat's landed on her feet so good for her. I'm actually curious to see how she does, she was okay in Saints Row 3 but a little flat.It's subtle meta commentary on how there's no need for a dystopic cyberpunk video game when the real world is actually a dystopia.
Is this "Deus Ex" radio?I miss DX Radio
Yeah, the same guy made something like 30 of the best mods on nexus. He is most likely employed somewhere, but if he wasn't CDPR should have been throwing money at him to join the company.Thanks, that seems like it might be worth work checking out on a new playthrough. Same author who made Limited HUD, Game Time Tweaks and No Intro Videos, doing God's work to save CDPR's stock value.
Nothing demonstrates better than the effors of a single person in his free time, how CDPR spent millions and six years time to produce less than half of an RPG.
Yes, unfinished content. Depends on how you measure it. For me the world in itself is "less than half an RPG", ofc you can't really quantify it.Disagree with the highlighted. God knows CP2077 has a shit-ton of issues, but they created an amazing world populated with a ton of content.
I've written a lot about the gigs, but I don't feel like digging that far back in this thread.ike the gigs, for example. Sure, they aren't the deepest quests you will ever see, but there is like 200 of them in the game or some crazy number like that, and each one has a background story, some dialogue, some interesting or touching twist to make you feel like you are an actual merc doing an actual mission, and not just earning money by engaging in combat or stealth.
That's giving it way too much credit. It's just an action game. I'd put it in the same category as something like Prototype.I've heard it before but Cyberpunk is really more of an inmersive sim than an RPG.
Why do you need 4 different tit physics mods?My modding list. I keep things divided into rough categories, helps me visually locate them easily in the JSGME. The three- or four-digit number after the name is the id you can fill in in your browser address bar to find the mod directly. You can quickly check what each mod does this way. I've also marked the important things:
Tools 01 Cyber Engine Tweaks 1.6-107-1-20-0-1662491024
Tools 02 redscript-1511-0-5-8-1663418970
Tools 03 Native Settings UI 1.9-3518-1-9-1662578960
Tools 04 cybercmd-5176-0-0-5-1663023319
Tools 05 red4ext_1.8.0.zip-2380-1-8-0-1662490291
Tools 06 ArchiveXL-4198-1-1-3-1662491357
Tools 07 mod_settings.zip-4885-0-0-6-1665181584
Tools 08 TweakXL-4197-1-0-7-1662573371
Tools 09 input_loader.zip-4575-0-0-6-1662660731
Tools 10 Material and Texture Override-5266-1-1-1663492843
Tools 11 Appearance Menu Mod-790-1-14-6-1665368619
Tools 12 RadioExt 1.1-4591-1-1-1654513806
Cosmetic 01 Unique Eyes - Core V2.5-1937-2-5-1645452391
Cosmetic 02 GirlLongHair-4082-1-0-1646880204
Cosmetic 03 Female V Nina Hair Open-2199-2-5-1647207903
Cosmetic 06 Lipstick 02-1042-1-1610932181
Cosmetic 07 Ava Complexions All in one-1873-1-7-1619142695
Cosmetic 08 Morph Texture Removal V1.2-2419-1-2-1645639344
Cosmetic 12 Kala's Eyes Standalone V2-3242-1-0-1632863865
Cosmetic Body 01 1.6 - Framework - Unique V Body Shape - Rig-3725-1-6-1662488013
Cosmetic Body 02 Hyst_Refit_ForcedBigBooty V1.2.1-4420-1-2-1-1658867136
Cosmetic Body 03 Vanilla Refit - ENHANCED BIG BREAST WITH BIG BOOTY-5408-1-02-1665728611
Cosmetic Body 04 Hyst_BigBreastsBody v1.0 - with BIG BOOTY-4654-1-1-1658249566
Cosmetic Body 05 Breast Jiggle Physics - enabled for TPP - FPP and Photomode-3339-1-0-1634739017
Cosmetic Body 06 Custom Breast Jiggle Physics LITE-3665-1-0-1641052740
Preset 01 Cute Character Preset for Appearance Change Unlocker-5728-2-0-1665641706
Gameplay JWL 01 JWL Cyberpunk Blackwall-5814-1-0-0-1665465367
Gameplay JWL 02 Better Netrunning-2302-0-5-2-1664769803
Gameplay JWL 03 AI Netrunners Enhanced-2468-1-4-0-1658401773
Gameplay JWL 04 Wannabe Edgerunner-5646-1-4-1-1665924006
Gameplay JWL 05 Discard Ammo On Reload-2819-1-2-3-1625248878
Gameplay JWL 06 Manual Reload-2804-1-2-4-0-1664563314
Gameplay JWL 07 Ped Damage Overhaul 2077-5066-1-19-1665257274
Gameplay JWL 08 SDO - Scissors Difficulty Options-4408-1-1-1654146164
Gameplay JWL 09 Sensible Stamina and Athletics-2861-1-6-0-1662509880
Gameplay JWL 10 SystemEx-3158-1-0-5-1665053547
Gameplay 08 Reduced Loot-2678-1-8-0-1651322685
Gameplay 25 craft_restrict-3970-0-15-1646403959
Gameplay 27 Unequip Mods Mod-2358-1-6-1662720282
Gameplay 28 Only Smartweapon Crosshairs 1.0h-5434-1-0h-1665159510
Gameplay 29 Missing Persons - Fixers Hidden Gems-5058-1-1-1-1665338220
Gameplay 11 StreetStyle_1-5-5-v2-2975-1-5-5-1663792433
Graphics 14 CP2077 Better Finer Rain V3.8-2001-3-8-1665761340
Graphics 19 Eye Adaptation Auto Exposure Fix - Vignette OFF - Sharpening OFF - Vanilla Weather Transitions-2375-1-6-1664725889
Graphics 24 Extended and Improved Headlights 1.1-5013-1-1-1661016001
Graphics 25 Player underwear removal extended CET edition 1.6.3. Game v1.6 only-4605-1-6-3-1665415066
Graphics 26 Main NPC Breast Physics-3900-1-1-1645493309
Graphics 27 Citizen Breast Physics-3900-1-1-1645895901
Graphics 28 HairMaterialRetouch-2577-1-0a-1653997102
Graphics 29 Eye Adaptation Auto Exposure Fix - Vanilla Weather Transitions - Sharpening OFF-2375-1-6-1663168447
Music 01 WhiskeyRadio-3455-1-0-1636931493
Music 03 Commentary Only-4864-1-0-1658169555
Music 04 Rise of the Machine Radio - volume fix-5357-1-1-1664060019
QoL 01 No Car Knockdown .ini config file-3139-1-1630925888
QoL 03 Advanced Control Mod 0.8.1-1902-0-8-1-1639718664
QoL 04 Cyber Vehicle Overhaul-3016-1-5-1659635349
QoL 05 Extra Vehicle Controls 2.0 Hotfix-3225-2-0h-1660752972
QoL 06 Street Vendors v1.2.6-2894-1-2-6-1657496048
QoL 07 flib's UI Improvements-2729-1-6-0-1663626480
QoL 08 Muted Markers-1727-1-8-2-1665819493
QoL 09 Hide Read Shards-2820-0-3-1660038302
QoL 10 Limited HUD-2592-2-4-4-1665825498
QoL 11 Pocket Radio 1.4-2925-1-4-1654461999
QoL 12 Custom Map Markers-3819-1-1-1-1665816525
QoL 14 Appearance Change Unlocker-3850-2-1-3-1664123326
QoL 15 everything off-4389-1-0-1650568161
QoL 17 Game time tweaks - Longer nights-870-0-2-1617043010
QoL 18 Erok Driving Tweaks - With Enabled Differenital-2948-1-01-1645639056
QoL 19 TrackWhatYouWant-4110-1-0-1647205659
QoL 23 No Intros
QoL 24 Simple Flashlight 2.2-2913-2-2-1660169964
QoL 25 Talk to Me-5534-1-2-1664653200
QoL 26 Disable 2D And 3D Effects For UI And Disable Chrom Ab-2648-1-2-1645930832
QoL 27 No Camera Auto Centering - FPP-2169-0-7-1648127540
QoL 28 No Camera Auto Centering - TPP-2169-0-7-1648127554
QoL 29 Real Vendor Names-4941-1-3-0-1659900243
QoL 30 Stash Filters-5298-1-0-0-1663660416
QoL 31 Crouch remover-535-1-0-3-1609023055
QoL 32 Enhanced Vehicle Camera v1.4.0-2202-1-4-0-1639081021
I've heard it before but Cyberpunk is really more of an inmersive sim than an RPG.