Pretty good writeup from plebbit:
And to add something from myself, the lifepath dialogue options literally make a schizo out of your character. There is a scene where you can use Corpo option to act very respectfully and proper to a very highly situated, prim and proper character, only to be forced between two options that have your MC swearing every second word moments later, which causes said prim and proper character to visibly cringe at your choice of words. There was never any thought put into them, they just inserted them at random where they thought it'd be cool and didn't consider how they compare to the generic options later in the conversation.
https://www.reddit.com/r/pcgaming/comments/kbckth/cyberpunk_2077s_world_looks_so_next_gen_yet_feels/Cyberpunk 2077's world looks so next gen yet feels so last gen.
At first i noticed the terrible driving and vehicle physics. Car deformation also sucks and is not even close to how GTA IV and V handled it on the Xbox 360...
I ignored it by telling myself this isn't meant to be played like a GTA game so that aspect shouldn't matter that much. Although the driving just feels bad, and even worse with M+KB. And there's a LOT of driving in this game.
But then i started noticing even bigger issues with this game's world.
NPCs, these are some of the worst NPCs i've seen in a current gen open world game. Their reaction to your actions is terrible and they are basically braindead. Crouching and half-assed running with terrible animation followed by a sudden stop are the only things they can do. Or better, they do absolutely nothing especially some bartenders and shopkeepers. Things like this made me try to take a deep look into the AI in general and my god it's so outdated:
NPC cars are following set paths. If you park your vehicle in front of them they just stop there. Not like in GTA where they can honk at you, move around it or even run through your car. There's no AI in the open world vehicles. They just follow predetermined paths. And this leads to another issue, police chases.
Police chases in this game are an absolute joke. At first i thought they were simplified because CDPR didn't want them to be too annoying. But you think back at the the npc cars' behaviour and how basic it is, and you see that the same thing is happening here. Police just spawns behind you, they can't even do proper chases. They can't chase you if you're a block or two away from them. It's like they're just glued to you when they spawn initially. Which leads to these dumb 10 second police chases. How is this called a next gen open world?
Cars also move like they are following rails if you look closely at how they turn. There are races in the game and if you lead the race, look behind you and you'll see some serious Matrix shit as the cars start teleporting behind you to keep up with you.
NPCs just spawn in and out randomly without order or meaning. CDPR said they handcrated over 1000s NPCs with different behaviour and daily routines. But then you follow any random NPC and they just disappear after a while. Cars also feel the same.
I was looking at at an argument going on between an old white man and a young white girl, i turn around for a second and the dude is now a young black guy talking to another black girl.
These are just initial impressions. I haven't even tried to immerse myself in Night City that much, yet i still saw these glaring outdated design issues. The world feels like smoke and mirrors.
I remember one of the recent trailers ending by "Welcome to the next generation of open worlds" or some shit like that. But guess what? This is not a next gen open world. Hell it's not even on par with current gen open worlds. Watch Dogs 2, GTA5, RDR2 all had a much more believable and alive world then this fake world. It LOOKS next gen, especially if you max the game out with RT, but it absolutely feels so last gen. The world's logic just feels wrong and not what you'd expect out of a AAA game.
I think everyone is being distracted by the bugs and surface issues right now. So with this post i'm trying to bring these bad design issues out, as they are much harder to fix, if they even get fixed.
And to add something from myself, the lifepath dialogue options literally make a schizo out of your character. There is a scene where you can use Corpo option to act very respectfully and proper to a very highly situated, prim and proper character, only to be forced between two options that have your MC swearing every second word moments later, which causes said prim and proper character to visibly cringe at your choice of words. There was never any thought put into them, they just inserted them at random where they thought it'd be cool and didn't consider how they compare to the generic options later in the conversation.