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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Moink

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something is wrong with textures in a lot of places.

This is supposed to be "the magician" tarot sign.

image.png

Bug has been around since 1.0, something to do with the LOD.
 
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You can see the skills here, it's all combat and movement. There used to be a crafting tree but it got removed, crafting is done differently now. Social checks use your attributes. So while it's possible to be weak later on, it'll be because you aren't using your items/gear properly, not because chargen told you that you can play as a merchant and then you get dropped into a boss arena like in TES.

this is a good summary. Images in link
https://game8.co/games/Cyberpunk-2077/archives/312469

Crafting is No Longer Tied to Technical Ability​



Previous versions of Cyberpunk until Patch 1.6 tied the Crafting to your Technical Ability attribute. Naturally, this limited the build options of players who wanted to craft legendary or iconic weapons and armor.

In Update 2.0, this restriction has been lifted. Now, crafting will be available to all characters regardless of their Technical Ability score, allowing you to freely experiment with your builds without having to worry about being locked out of iconic weaponry.

Quickhack Crafting is Also Independent of Intelligence​

By extension, quickhack crafting will no longer be tied to your Intelligence attribute. Pre-Update 2.0 crafting perks like Bartmoss' Legacy are gone and will no longer gate you from crafting quickhacks.

List of All Quickhacks

Only Weapons and Quickhacks Can Be Crafted​



The 2.0 crafting update has also done away with clothing crafting specs. Now, players will only be able to craft weapons and quickhacks. Naturally, this also means that the only crafting specs that you can purchase and find in-game are those for weapons and quickhacks.

List of All Weapons

Clothing Items are Now Purely Cosmetic​


In a rather major change, Clothing is no longer the primary source of armor in-game (Cyberware has replaced it). In Update 2.0, players will no longer be able to craft clothing since they are now mostly cosmetic in function.

Only Iconic Weapons Can be Upgraded​



The Upgrade System has also undergone a drastic change. In Update 2.0, the only weapons that can be upgraded are Iconic Weapons. Since loot now scales, regular weapons will no longer require constant upgrades to stay relevant.

Iconic weapons, on the other hand, will need to be upgraded as you level up if you want to keep them relevant to your build. This is the trade-off if you want to keep benefiting from their unique and powerful effects during your playthrough.

New Iconic Weapons Available in Update 2.0​


Update 2.0 also added new iconic weapons to the game. Some will be entirely new (looted at different points of the main story), while other existing items have been upgraded to Iconic like the Sasquatch's Hammer.

List of All Iconic Weapons

Crafting Costs Changed to Require Only One Component Type​



Crafting costs have also been simplified. In Update 2.0, you will no longer need to use multiple types of crafting components. In the new system, crafting a weapons of a certain tier will only require crafting components of the same tier.

Weapon TierRequired Components
Tier 1 Schematicsx30 Tier 1 Components
Tier 2 Schematicsx30 Tier 2 Components
Tier 3 Schematicsx30 Tier 3 Components
Tier 4 Schematicsx30 Tier 4 Components
Tier 5 Schematicsx30 Tier 5 Components
(x40 if Iconic)

Vendors No Longer Sell Crafting and Quickhack Components​

However, due to the economy balance changes in Update 2.0, Vendors will no longer sell crafting and quickhack components. The only way to get them now will be by disassembling items, finding them in chests, or seizing Airdrops in Phantom Liberty.

Item Rarity Has Been Replaced By Item Tiers​


Finally, item rarities have been replaced by the Item Tier System. Instead of common, uncommon, rare, epic, and legendary, we now classify weapons, armor, mods, and quickhacks from Tiers 1 to 5+.

Additionally, item Tiers will now scale with your level. This allows for a much more clear sense of item crafting progression compared to the mish-mash of stats that your items could roll across all rarities.

How to Craft Weapons and Quickhacks​

Obtain Weapon or Quickhack Schematics​


Before you can craft weapons or quickhacks, you will first need to obtain their crafting schematics from their respective vendors. Weapon Shops will sell weapon schematics while Netrunners will sell quickhack schematics.

Weapon Mods Require Two of a Kind to Craft a High Tier Version​



Crafting weapon mods has been revamped in Update 2.0. Instead of weapon mod schematics, you will need two copies of a the same mod. From there, you can use this pair to craft the same mod at a higher tier.

Spend Crafting Components at the Crafting Menu​


Crafting is pretty streamlined as of Update 2.0. The tier of the weapon and quickhack schematics you can craft will be based on your level, and the only thing you need in order to craft a weapon or quickhack is a sufficient amount of crafting components.

To begin crafting, open the Game Menu and hover over the Inventory tab. Click the Crafting Tab that appears below it to open the Crafting Menu. From this screen, you can pick the weapon or item schematic you want to craft and spend components to make it.

Players will be able to craft a variety of items from the crafting menu ranging from weapons, weapon mods, weapon attachments, quickhacks, crafting components, ammo, and consumables.

How to Upgrade Iconic Weapons​

As of Update 2.0 and the Phantom Liberty DLC, only Iconic Weapons can be upgraded via the crafting menu. Regular weapons and even clothing can no longer be upgraded.

Obtain an Iconic Weapon to Upgrade​



To upgrade weapons, you will first need to secure an iconic weapon since this is the only weapon type that can be upgraded after Update 2.0. Make sure the weapon is in your inventory (and not your stash) otherwise it won't appear in the upgrade menu.

Spend Components at the Upgrade Tab​


From the Crafting Menu, switch over to the Upgrades Tab. Once there, select the iconic weapon you want to upgrade and spend the required amount of crafting components to raise it to the next tier.

Note: Due to crafting component scarcity, make sure to weigh your options before committing to an upgrade. For reference, a single upgrade from Tier 5 to Tier 5+ will cost you 75 Tier 5 crafting components.

Are Crafted Weapons Better?​

Crafted, Purchased, and Looted Weapons Share the Same Stats​


Given the weapon rebalancing and stat cleanup of Update 2.0, it seems like there is no discernable difference between a crafted weapon, a looted weapon, and a purchased weapon of the same Tier.

However, since mods can no longer be removed from weapons, crafting still occupies its own niche especially for players who want to bring along multiple weapon variants that meet different purposes in combat.

Prevents Leveling Power Creep​

One drawback of crafting weapons prior to Update 2.0 was that they were easily power crept by weapons you could loot or purchase while leveling up.

Making all stats uniform regardless of how a weapon was acquired was probably CBP's way to making sure Tier upgrades felt meaningful during the entire leveling process.

That last point was pretty noticeable with the Black Unicorn katana you immediately get from owning the game on GOG. You were expected to keep upgrading it to increase its tier and stay relevant, but it was always struggling to keep up with katanas dropped by random tyger claws, so the only reason to keep using increasingly costly upgrade modules on it was if you think it looked cool. Eventually I just hanged it on the wall (by the way it's an Iconic now)
 
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Hellraiser

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The procedural car jacking jobs seem to be worth it from a reward perspective. If you bring the car in decent condition you get extra (scaled) rewards in the stash, including skill shards, money shards, discount on cars shards (one time car price discount buff, stacks) and I wouldn't be surprised if perk shards or cyberware capacity shards also can appear there since skill and money shards already do. A better option than doing NCPD gangoon hitjobs if you need (scaled) loot or cash anyway.

Also it seems if you stop the car the gangoons spawn infinitely, so that's one convenient way to power-level and get extra cash rather than look for random gangoons.

Shame you need to do the whole fucking Dogtown intro first, on top of Dogtown being locked behind a rather large chunk of act 2. Seriously no reason why they couldn't make this available from the start of act 2. That and I burned most of my cash on the Caliburn and Outlaw so I could have used that discount.
 

Vyvian

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So, how's the level design in general. Can you still approach most of the quest in stealth like the main game? Or this new Bioware director they hired has decided to force the player into constant combat?
Yeah Stealth is still really strong.
There's a new thing where if you use quickhacks enemy netrunners can track your location but I believe there are perks to slow the detection down greatly and if you can find and take them out quickly the detection fails.
 

Vic

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game crashed pre-DLC every 10 minutes or so, now with the DLC it crashes before I even get to the title screen. polish quality
Upgrade your PC.
I didn't have any problems 3 years ago with the game, now it just crashes all the time.
Of course, you didn't notice it back then, but now, after three years, the thermal paste on your GPU has dried up. The hotspot temperature goes above the safety limit, causing it to crash. It could also be your RAM failing. Run GPUZ to check for temperature issues, and please note that temperatures exceeding 110°C are not normal. After that, run some memory tests. The game runs flawlessly and is highly optimized compared to other modern titles.
It's a common trope on Steam forums; people often blame the game. However, when you look at the Steam survey, you'll find that an overwhelming majority actually have hardware that's inferior to an Xbox or PS5. I can already hear the autistic screeching here , as its very taboo, but for many of these individuals, it might be more cost-effective to simply get a console, especially if they lack the skills or financial means to maintain and upgrade a gaming rig.
The issue is with Cyberpunk 2.0 specifically. But I appreciate the advice.
Do you run any other demanding AAA games atm ?
it’s not a hardware issue I think because I keep an eye on it with msi afterburner whenever I start a new demanding game to optimize when necessary. Cyberpunk crashes every 10 minutes or so before the temps can even rise, which I assume is a bug on their part as many other people are reporting crashes after 2.0. And yes I’ve been playing Starfield, BG3 and Jagged Alliance 3 recently without issues.
 

Vyvian

Educated
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343
Vic did you ever use mods? You may have some mod residue left over causing these crashes.
 

mediocrepoet

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So, how's the level design in general. Can you still approach most of the quest in stealth like the main game? Or this new Bioware director they hired has decided to force the player into constant combat?
Yeah Stealth is still really strong.
There's a new thing where if you use quickhacks enemy netrunners can track your location but I believe there are perks to slow the detection down greatly and if you can find and take them out quickly the detection fails.
There is also a perk to trace them right back and to revenge hack them and their buddies.
 

Perkel

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I am not sure i like new skill tree. At start it looked pretty cool but when you look deeper some things there don't make much sense.

1. If you run cyberware you pretty much have to use tech tree. Tech for some reason now handles cyberware and cyberware limits. Now this would be logical if not for a fact that a lot of important stuff was moved to cyberware that previously was a skill and cyberware gives you armor so you either way need cyberware and ton of it.
2. Main skills sure are pretty nice but orbiting skills around those main skills are still pretty much passive bonuses (though stronger)
3. Most of trees actually feel pretty empty when you look at them deeper. They give you some passive-active skill like deadeye that more or less is just boost to stats not actual skill.
4. If you don't use something in your build this pretty much means sometimes half of your tree is not used. Good example of it is Cool tree and throwables.

We will see how it will end up later but for now i am not too hot about it.

On other hand the whole "enemies are scaled to you" is much better than i thought. First of all, all weapons and things are unleveled now. So copperhead tier1 shoots like copperhead and difference between tier 1 and max isn't that huge. Same with gongs, they are much more varied now and types of gongs matter. Some gongs are heavily armored, some run sandy that actually works now etc. But they never feel like they are just unkillable because they are lvl 50 and you are lvl1.

I think what they did is to first delevel world, properly categorize into classes enemeis and then just make equipment TIER1-x. But like i said difference between tier 1 and 5 isn't that huge. So what you end up is pretty much good upgrade where world is now unscaled (as countrary as it may sound to what they wrote in changelog). The "level scaling" probably just ups item tier of weapons they are using over course of game.

Most of the skills in skill tree also don't give direct damage, more like situational damage.
 
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Is it the case of Skyrim as in leveling up non-combat skills will screw you over if you ever want to do a dungeon? Or are all skills combat related?
Everything's combat-related and crafting is now separated from the main levelling system, you can't fuck yourself over that way.
 

Vic

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alright figured out the reason for my crashes, it was CPU overheating after all, moved to new apartment which is hotter than the last one and this is the issue, should probably apply new thermal paste too. For now, I set up a desk fan to help with PC air circulation and it seems to help, little trick I got off reddit. Started doing the main quest, and seems like I need to progress a little before I can start the DLC, which is fine, and yeah, after the crashes got resolved and I disabled the camera head bobbing, game became enjoyable again, tho the oversexualization of everything is still irritating, whatever, guess you get used to it after a while and become a sad coomer who can only get it up to bear sex. For now, I am enjoying the changes to cybernetics.
 

AwesomeButton

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alright figured out the reason for my crashes, it was CPU overheating after all
Jesus, Vic, that CDPR guy explictly said "everyone check your CPU cooling" in that dramatic tweet :lol:

i have a suspicion that door checks are scaled. Everything is now at 20 for me
They might have been upped here and there. See this mod description: https://www.nexusmods.com/cyberpunk2077/mods/2886
In the unmodded game every conversation with a skill check has a difficulty level (None/Easy/Medium/Hard/Impossible - not related to the game difficulty) and a numerical power level associated with it. The power level is like an enemy or quest's level. The power level is fed into a curve (different one for each difficulty), which outputs a check value. None difficulty is a constant 3 difficulty (so always pass), and Impossible is a constant 20 value. The other three scale from 3-10, 5-15, and 6-20, respectively. The maximum of each curve is reached when the power level is 40 or higher. This is the same mechanism that doors and other device skill checks use, but it seems that devices actually use all the power levels and difficulties, because those can get quite high.

What I found so far in testing is that most conversations are Easy difficulty (max 10), and the power levels tend to be on the low side (hence me never seeing anything over 7). I found one skill check that was Hard, but it had a power level of 0 (actually undefined), giving a check level of only 6.

What this mod does

What this mod does is (optionally) bump up anything in the None/Easy/Medium range to the next highest level, and it partially scales the power level up to the player's level. By default the amount of scaling is at 0.75 (meaning it will scale up 0.75 of the difference between your level and the conversation's level).

If you run cyberware you pretty much have to use tech tree. Tech for some reason now handles cyberware and cyberware limits. Now this would be logical if not for a fact that a lot of important stuff was moved to cyberware that previously was a skill and cyberware gives you armor so you either way need cyberware and ton of it.
I'm Lvl 17 now with only the main quest cyberware, and not invested a point in Tech. It's tougher without bullet time and double jump, but you can play the game as a pure shooter.

On other hand the whole "enemies are scaled to you" is much better than i thought. First of all, all weapons and things are unleveled now. So copperhead tier1 shoots like copperhead and difference between tier 1 and max isn't that huge. Same with gongs, they are much more varied now and types of gongs matter. Some gongs are heavily armored, some run sandy that actually works now etc. But they never feel like they are just unkillable because they are lvl 50 and you are lvl1.

I think what they did is to first delevel world, properly categorize into classes enemeis and then just make equipment TIER1-x. But like i said difference between tier 1 and 5 isn't that huge. So what you end up is pretty much good upgrade where world is now unscaled (as countrary as it may sound to what they wrote in changelog). The "level scaling" probably just ups item tier of weapons they are using over course of game.
Yes, I was thinking the same, and as Mediocre Poet also mentioned, their level scaling has practically removed levelling from the game. I guess it was better marketing to say "NPCs now scale to your level" than "We *removed* levels from npcs and items".

I played through Hellman''s recovery mission with Panam at lvl 15-16, Very Hard difficulty, no cyberware except for the main story's cyberware, and it felt great from gameplay and difficulty perspective.
 

Child of Malkav

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I'm playing it as well. Seems like netrunner isn't completely dead. Just that it's now with extra steps to prevent that retarded tracing. Like use sonic shock and then use overheat, contagion, etc. That's what I picked up from other forums. But sonic shock needs to be level 3 to have that quick hack silencing property or whatever. I only have level 2 and it doesn't work so it probably needs to be 3. Yeah just going around distracting enemies with the environment stuff that can be hacked and using takedowns. Plus I got the vehicle hacks which are reminiscent of those of Watch Dogs 2. Cool stuff to take control over them, blow them up etc. Don't have any build in mond, just quick hacks to see if it's working still, distractions, takedowns and eventually optical camo. Of course using a trainer to speed up the leveling process because I'm not spending all that time getting to 50 again after I lost the previous save from way back when. And infinite inventory. That's always a must.
 

Tarkleigh

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Vic, could you please do us all a favor and shut the fuck up? Nobody in this thread cares about Starfield, if you want to talk about Starfield, go to the dedicated thread.

Also, playing a game where the oversexualization is part of the setting and then complaining about this is pants on head retarded. And don't you think we might have noticed that there is a quite a bit of lewdness in the game after three years?
 
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Vic

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Vic, could you please do us all a favor and shut the fuck up? Nobody in this thread cares about Starfield, if you want to talk about Starfield, go to the dedicated thread.
where do I talk about Starfield in this thread?

Also, playing a game where the oversexualization is part of the setting and then complaining about this is pants on hat retarded. Also, don't you think we might have noticed that there is a quite a bit of lewdness in the game after three years?
This sentence makes no sense.
 

Tarkleigh

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Are you for real, Vic ? Here are just some random examples where you talk about Starfield:

So, is it not shit now?
disregarding the crashes I’m feeling bored as it’s too railroaded. Also I’m getting arrested by 2 black cops and then have to bow down to a black kween in the tutorial. People were shitting on Starfield but while I’ve been playing this railroaded shooter I’ve kept thinking I could be playing Starfield right now.

Everything in the game is just for show and you can’t interact with it, and the controls are fucking ridiculous. Yeah it’s “cinematic” and hooks you in with a gay bromance story but I’m not seeing what this has over Starfied. Combat AI is just as dumb.

This is my third playthrough now, with the first 2 being on release almost 3 years ago so maybe that’s what may contribute to my feeling of absolute boredom and annoyance dealing with the controls.

Game feels like an edgy 16 year old version of Starfield. Too much sex and trying too hard to be “gangstah”.

I have a headache from the overstimulation of visuals and sound after playing for 2 hours. Adderall zoomer game.

is this another thread where everybody is bitching about the game?
maybe I'm sitting this one out and just enjoy playing the game instead of arguing with you retards

Uninstalled the game after 3 hours, it's way edgier (and jankier) than I remembered, also had 5 crashes during that time. Not gonna bother with the DLC, enjoy kids.


Vic do you ever stop to think.. maybe everyone around you isn't wrong.. it's just you being a slow retard?
I don't think you guys are wrong, its just that you are too overstimulated to enjoy Starfield. It's impossible to play Cyberpunk without some kind of visual or auditory distraction popping up every 0.5 seconds. And the sex, oh boy it's so overblown and cringe. And this is what people who hate on Starfield are enjoying... No, you are not wrong, you are just victims of our modern times and I pity you.

I have over 100 hours in Cyberpunk buddy, I know the drill. And lol that the sex is supposed to be satire, where that was not my point, it's the effect it has on me as the player, which is a stark contrast to the calmer, or more boring as you would say, tone of Starfield, hence why I made the comparison because I've been playing both recently.

carry on fellas, I'm not here to hate on the game, just left my 2 cents

cyberpunk is as shallow as a puddle compared to starfield, I absolutely do not enjoy railroaded games, which cyberpunk is, also very little interactivity with the game world.

starfield has already almost 50% of the amount of mods that cyberpunk has

not being salty btw

And I am sorry if my second sentence was too complicated for you. The shorter version is: sex is part of the setting, deal with it.

Side note: I am always surprised by people who don't mind graphic violence but have a problem with sex or nudity. Must be an American thing
 
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Vic

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Are you for real, Vic ? Here are just some random examples were you talk about Starfield:

So, is it not shit now?
disregarding the crashes I’m feeling bored as it’s too railroaded. Also I’m getting arrested by 2 black cops and then have to bow down to a black kween in the tutorial. People were shitting on Starfield but while I’ve been playing this railroaded shooter I’ve kept thinking I could be playing Starfield right now.

Everything in the game is just for show and you can’t interact with it, and the controls are fucking ridiculous. Yeah it’s “cinematic” and hooks you in with a gay bromance story but I’m not seeing what this has over Starfied. Combat AI is just as dumb.

This is my third playthrough now, with the first 2 being on release almost 3 years ago so maybe that’s what may contribute to my feeling of absolute boredom and annoyance dealing with the controls.

Game feels like an edgy 16 year old version of Starfield. Too much sex and trying too hard to be “gangstah”.

I have a headache from the overstimulation of visuals and sound after playing for 2 hours. Adderall zoomer game.

is this another thread where everybody is bitching about the game?
maybe I'm sitting this one out and just enjoy playing the game instead of arguing with you retards

Uninstalled the game after 3 hours, it's way edgier (and jankier) than I remembered, also had 5 crashes during that time. Not gonna bother with the DLC, enjoy kids.


Vic do you ever stop to think.. maybe everyone around you isn't wrong.. it's just you being a slow retard?
I don't think you guys are wrong, its just that you are too overstimulated to enjoy Starfield. It's impossible to play Cyberpunk without some kind of visual or auditory distraction popping up every 0.5 seconds. And the sex, oh boy it's so overblown and cringe. And this is what people who hate on Starfield are enjoying... No, you are not wrong, you are just victims of our modern times and I pity you.

I have over 100 hours in Cyberpunk buddy, I know the drill. And lol that the sex is supposed to be satire, where that was not my point, it's the effect it has on me as the player, which is a stark contrast to the calmer, or more boring as you would say, tone of Starfield, hence why I made the comparison because I've been playing both recently.

carry on fellas, I'm not here to hate on the game, just left my 2 cents

cyberpunk is as shallow as a puddle compared to starfield, I absolutely do not enjoy railroaded games, which cyberpunk is, also very little interactivity with the game world.

starfield has already almost 50% of the amount of mods that cyberpunk has

not being salty btw
are you retarded? that was on Saturday when I came fresh to Cyberpunk after playing Starfield so I made the comparison but I haven't brought it up until you did just now. Not sure what you're trying to accomplish tbh
 

AwesomeButton

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In one of the earliest versions they had removed underwear from NPCs in an attempt to optimize performance :lol: At least that's what the patch note that returned uderwear was saying. I have a pic of the same woman with underwear from the later patch version.
 

Vic

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desk fan really makes a difference, CPU temp went from 100C (crash due to internal overheating safety mechanism) to 85C (perfectly playable on ultra settings)
 

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