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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Moink

Cipher
Joined
Feb 28, 2015
Messages
675
Noticed a few moments where my gameplay decisions have come up in dialogue or seem to have changed quests, would have to do another playthrough to find out obviously. Side note, the game world is littered with lootable objects (more so than the base game), but of course there's nothing worthwhile inside them since they changed how gear works, makes me think the changes to itemisation weren't a thing until very recently.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,501
game crashed pre-DLC every 10 minutes or so, now with the DLC it crashes before I even get to the title screen. polish quality
Upgrade your PC.
I didn't have any problems 3 years ago with the game, now it just crashes all the time.
Of course, you didn't notice it back then, but now, after three years, the thermal paste on your GPU has dried up. The hotspot temperature goes above the safety limit, causing it to crash. It could also be your RAM failing. Run GPUZ to check for temperature issues, and please note that temperatures exceeding 110°C are not normal. After that, run some memory tests. The game runs flawlessly and is highly optimized compared to other modern titles.
It's a common trope on Steam forums; people often blame the game. However, when you look at the Steam survey, you'll find that an overwhelming majority actually have hardware that's inferior to an Xbox or PS5. I can already hear the autistic screeching here , as its very taboo, but for many of these individuals, it might be more cost-effective to simply get a console, especially if they lack the skills or financial means to maintain and upgrade a gaming rig.
The issue is with Cyberpunk 2.0 specifically. But I appreciate the advice.
Do you run any other demanding AAA games atm ?
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
Noticed a few moments where my gameplay decisions have come up in dialogue or seem to have changed quests, would have to do another playthrough to find out obviously. Side note, the game world is littered with lootable objects (more so than the base game), but of course there's nothing worthwhile inside them since they changed how gear works, makes me think the changes to itemisation weren't a thing until very recently.
Yeah loot is pretty screwed up as a result of the changes. You still find MaxDocs and Bounce Backs in crates a lot, and grenades, but this doesn't do anything since they're aren't accumulated items anymore. Drug shops are still around but are even more useless than before.

That's probably the main thing I'm not happy with - That and the interface for using items being generally ass. It's a pain for me to switch from arm cannon to any sort of thrown grenade.

There was a mod that aimed to address the health item spamming issue in pre-2.0 that imported the idea of "Toxicity" from Twitcher - When you used an inhaler it gave a debuff that on its own didn't do anything, but if it accumulated beyond one it became a problem, so you had to space out your healing item use to avoid that.

I'd like to have seen a system similar to that of the Inquisitor game for the inhaler - Inhalers have "mod slots" in the same manner as cyberdecks, and you get different drugs you can load into it and those effects are applied when you take it. Then you could mix and match between instant healing, regen, stamina restoration, attack speed, move speed, etc - The Juicer is a cyberpunk trope too, after all.
 

PlayerEmers

Educated
Joined
Sep 15, 2023
Messages
348
Location
Brazil
downloading the game/dlc right now.
last time i played was on release date... lets see how much improvement they made so far.
Noticed a few moments where my gameplay decisions have come up in dialogue or seem to have changed quests, would have to do another playthrough to find out obviously.
thats interesting
thats not what we wanted when it comes to "choice and consequence" and "branching storyline" but hey... better than nothing at all :^)
 

Moink

Cipher
Joined
Feb 28, 2015
Messages
675
Noticed a few moments where my gameplay decisions have come up in dialogue or seem to have changed quests, would have to do another playthrough to find out obviously. Side note, the game world is littered with lootable objects (more so than the base game), but of course there's nothing worthwhile inside them since they changed how gear works, makes me think the changes to itemisation weren't a thing until very recently.

That and the interface for using items being generally ass. It's a pain for me to switch from arm cannon to any sort of thrown grenade.
Biggest crime is a+d to swap instead of scroll wheel.
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
You know when they said detective story DLC that sure didn't sound like a linear escort quest where the first boss is a mecha tank. Does it get better or is this the whole DLC?
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,861
6kxy9O0.png


MARCIN DO SOMETHING
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,166
cops do not mind self destructing their cars.
rebooting optics of driver do not seem to affect driving capabilities in any way.
not sure if you noticed, but you can now self destruct turets at the same cost as turning them off.
Do not force breaks or accelerate cars during scripted chases in quests... you will likely fail after glitches.
Legendary reboot optics spread when you execute victim with a head shot(also improves headshot dmg). Its quite fun
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,447
Location
Dutchland
Heh, apparently you can fail the first mission in Phantom Liberty and botch the entire new storyline.


When I gave this game a shot I got to the point in the corpo story where the guy comes up to you and says "either give the the USB stick or you'll die in a minute".

I called his bluff.

I didn't die.

Did they fix that, or is the game still ruling this out for an Any% speedrun?
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,672
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
When I gave this game a shot I got to the point in the corpo story where the guy comes up to you and says "either give the the USB stick or you'll die in a minute".

I called his bluff.

I didn't die.

Did they fix that, or is the game still ruling this out for an Any% speedrun?

LoL Monkey Island 1-2 and Far Cry 4 handled that kind of thing better :lol:
 

moon knight

Matt7895's alt
Joined
Apr 7, 2015
Messages
1,147
Location
Italy
So, how's the level design in general. Can you still approach most of the quest in stealth like the main game? Or this new Bioware director they hired has decided to force the player into constant combat?
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,268
something is wrong with textures in a lot of places.

This is supposed to be "the magician" tarot sign.

image.png
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,575
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Is it true that they do level scaling, now?
More or less. In practice, it's more like your levels = becoming more skilled/enhanced rather than leveling up in a D&D sense imo. You're progressing and basically the powering up is in terms of tiers (your gear and cyberware) which correspond to enemy tiers, rather than your XP/levels which are more about what abilities and perks you have.

Edit: I'd almost say that they kept the trappings of XP and level up to assist in the progression mechanics but basically turned it into a levelless skill based system where progression is more tied to your gear. Ymmv
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,228
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Is it the case of Skyrim as in leveling up non-combat skills will screw you over if you ever want to do a dungeon? Or are all skills combat related?
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,575
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Is it the case of Skyrim as in leveling up non-combat skills will screw you over if you ever want to do a dungeon? Or are all skills combat related?
Maybe someone further along could elaborate, but I'll say that despite going netrunner which has a lot of utility in it insofar as anything does in this game, I haven't felt anything even remotely like the TES getting fucked in the ass because athletics increased too much. But I'm still fairly early game (post heist though).

Anyway the perks can be found on the official page talent calculator. Skill increases basically are from use and provide bonuses like carry weight limit increases and additional talent points.
 

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