Trithne
Erudite
- Joined
- Dec 3, 2008
- Messages
- 1,200
I'm most certainly not "mad" about it. It simply puts a damper on the experience for me. I appreciated that despite the "red skull" approach not being optimal, it was still preferable to enemies scaling with my level. Those enemies were still surmountable, and in a reasonable way. Even if there is a sustained sense of challenge throughout due to level-scaling being added in, it still robs me of a true sense of character progression. Something that I really enjoy in an RPG. If you're fine with that, more power to you. I am not and I'll just have to wait for a mod to somewhat fix it down the road.Why're you so mad about the level scaling? It isn't like Oblivion where gangoons start sporting endgame gear. In fact, circa level 20 I'm wiping the floor with regular gangers just like you'd expect to, due to better options and having like 200 armour.
The level scaling basically just normalises things so that you can approach the quests in any order, and guns always stay appropriately dangerous. It's a legit improvement from the old "red skull" system where an enemy would arbitrarily take only 10% damage from you because they were a higher level.
It makes it that power comes from gear and cyber and stats and perks, not from increasing a magic experience number. Calling it level scaling is a bit of a misnomer, if this is level scaling then Deus Ex was level scaled.
And I really can't agree that it's comparable to Deus Ex. I shouldn't have to point it out, but their structures are completely different, and the progression made sense in terms of Deus Ex's structure. This is an open world, and while it might be much more difficult to balance something like that, I don't think that level-scaling is ever the appropriate solution. If you can't tune your enemies and encounters properly in an open world, don't make an open world.
And I can appreciate that. I feel like what they did wasn't so much to level scale the game as to flatten the power curve and make things other than raw level more meaningful. I'll just say that I do feel that progression you mention, as I get more gear and perks and enemies that previously would've given me trouble become easier, and the skull guys have gone from fucking nightmares to something I can fight on even footing.
leveling scaling is a legit improvement you heard him guys
Than the Red Skull system? Fuck yes it is. The Red Skull system was "level = power" at its worst and basically like an mmo. If you hadn't reached the magical level number, you did no damage to them, but if you did, and came back with the exact same build, they lost that buff. Fuck that.