leveling scaling is a legit improvement you heard him guys
Than the Red Skull system? Fuck yes it is. The Red Skull system was "level = power" at its worst and basically like an mmo. If you hadn't reached the magical level number, you did no damage to them, but if you did, and came back with the exact same build, they lost that buff. Fuck that.
I disagree. With level scaling your gonk level 1 V, that gets fucked over by Dex, can go around killing Arasaka and Militech soldiers. It's nonsense, where is the progression? Also, why then everyone is on par with level 50 V, Night City legend, Adam Smasher's smasher?
They aren't. On an individual level, the only enemies that pose any threat me at just level 23 are dudes with considerable amounts of cyberware. Which is appropriate. Conversely, when you're weak and have shit all gear and ware, the guys with sandevistans and shiploads of armour are tough to kill because of it.
This isn't a setting where you get to just smash on someone because you had a fee levels of personal growth. It's a setting of cybernetics and guns. Get unlucky and any gonk with a revolver can end you, unless you've got the tech to counter it. There is lots of character growth potential in the game, it's just not tied to your level. It's in your gear and your ware. And perks. And getting tangible, active advantages from those is more interesting to me as a form of character growth than the number getting bigger.