Clockwork Knight
Arcane
Comes out officially in two hours.
Just watch the video. It's exactly as described.Dunno, the ending synopsis smells like typical 4chan trigger bullshit
It's accurate. But you trigger it by basically choosing toDunno, the ending synopsis smells like typical 4chan trigger bullshit. It's not even bleak, just... comically petty, when you consider what people have been complaining about in regards to the available outcomes.
What the fuck, so it's actually the based ending?It's accurate. But you trigger it by basically choosing toDunno, the ending synopsis smells like typical 4chan trigger bullshit. It's not even bleak, just... comically petty, when you consider what people have been complaining about in regards to the available outcomes.
delete Johnny while he begs you find another way (the usual paths) and not to "excise him like a tumor", so...
gog as always treats its members as losers. No any Phantom Liberty update for c77 for me yet
gog as always treats its members as losers. No any Phantom Liberty update for c77 for me yet
Should unlock at midnight so ~45 minutes
Still seething about Starfield huhthey also made an anime series for you zoomer tards. wow cyberpunk is so cool wow jackie best homeboy, fuck the corpos choom! lets make sure there is something going on on screen every 0.5 seconds, preferably sex, or we will lose the zoomers to tiktok videos and call of duty.
also let’s fuck over the player by making him die like a dog on top a space station for following the most obvious game path because this whole game is actually satire! we poles so smart glugluglug all this sex and bad endings is a critique on consumerism glugluglug you are just too stupid to get it chooms
My save might be bugged 'cause weather barely ever changes and lasts forever, but yes, I've seen that sandstorm thing before.BTW, were atmospheric effects always so... intense?
Dunno, the ending synopsis smells like typical 4chan trigger bullshit. It's not even bleak, just... comically petty, when you consider what people have been complaining about in regards to the available outcomes.
I mentioned The Heist being a huge disappointment earlier and it's another instance of the same thing - the writing department came up with this idea where you're gonna infiltrate a big corpo hotel, compromise security with the spiderbot, steal the Relic and witness Saburo's murder etc. Cool! This is great stuff, you give to IO Interactive or Looking Glass or Ion Storm and you've got a banger of a mission guaranteed. But they didn't... they gave it to CDPR's gameplay department. And they came up with, well, the usual - a bunch of walk-and-talk, a pixel-scanning BD sequence disguised as the spiderbot segment, and some corridor shooting at the end. Now, okay, maybe CBP doesn't have the gameplay system to support the Budapest Hotel, 2077 Edition (though I still think they could've gotten creative), but it does have the mechanics to at least ape part of Thief. Casing the Joint / Masks, anyone? And Deus Ex, as usual, offers the most damning parallel - breaking into VersaLife.
You know that you can hang around Konpeki's bar after you check in? You get past the receptionist and you can either head straight to your room with Jackie or let him go ahead while you go knock back a couple. Naturally, having been educated by decades of better gaming, I chose to take the opportunity to explore and snoop around, but I still have no idea what that was supposed to do... Was there something to find there that I didn't? Something that changed my approach to the mission? I just went around, clicked on a couple of pointless NPCs, then gave up and went to join Jackie. It's a consistent problem, the studio spends so much effort on this spectacular trim but neglects to tie it in to agency and gameplay. It's all style and no substance.
This statement is perilously close to Sawyer's assertion that Wizardry was only an RPG in its time but would not be an RPG if released today because it lacks companion romances or whatever.When your game basically ends in the same point with every quest and not just the main quest its hard to say its an RPG.
they also made an anime series for you zoomer tards. wow cyberpunk is so cool wow jackie best homeboy, fuck the corpos choom! lets make sure there is something going on on screen every 0.5 seconds, preferably sex, or we will lose the zoomers to tiktok videos and call of duty.
also let’s fuck over the player by making him die like a dog on top a space station for following the most obvious game path because this whole game is actually satire! we poles so smart glugluglug all this sex and bad endings is a critique on consumerism glugluglug you are just too stupid to get it chooms
I'm most certainly not "mad" about it. It simply puts a damper on the experience for me. I appreciated that despite the "red skull" approach not being optimal, it was still preferable to enemies scaling with my level. Those enemies were still surmountable, and in a reasonable way. Even if there is a sustained sense of challenge throughout due to level-scaling being added in, it still robs me of a true sense of character progression. Something that I really enjoy in an RPG. If you're fine with that, more power to you. I am not and I'll just have to wait for a mod to somewhat fix it down the road.Why're you so mad about the level scaling? It isn't like Oblivion where gangoons start sporting endgame gear. In fact, circa level 20 I'm wiping the floor with regular gangers just like you'd expect to, due to better options and having like 200 armour.
The level scaling basically just normalises things so that you can approach the quests in any order, and guns always stay appropriately dangerous. It's a legit improvement from the old "red skull" system where an enemy would arbitrarily take only 10% damage from you because they were a higher level.
It makes it that power comes from gear and cyber and stats and perks, not from increasing a magic experience number. Calling it level scaling is a bit of a misnomer, if this is level scaling then Deus Ex was level scaled.