BDs are horrible busywork and filler, skill checks within them opening alternative routes might have helped, but as it is they're another brainless cinematic/immersive set piece that you can't skip, in a game that has too many of those in the main quest.
CDPR shine at drama and art direction, but still don't get the artistry of gameplay, a significant issue when you consider that any given work should be supported by its medium's unique characteristics foremost. BDs in Cyberpunk are an excellent example of this - it's a
cool idea, you've got these "recorded memory" sequences you can investigate, find out stuff that maybe even the author wasn't consciously aware of, and act on it. But in practice, it's just a tedious pixel-scanning minigame that tells you when and how many clues you gotta click on. It doesn't have an effective fail state, though you
just might miss something if you rush and don't click all the pixels and face different outcomes in quests like River's kidnapping case, but it's all very rote and mechanical.
I mentioned The Heist being a huge disappointment earlier and it's another instance of the same thing - the writing department came up with this idea where you're gonna infiltrate a big corpo hotel, compromise security with the spiderbot, steal the Relic and witness Saburo's murder etc. Cool! This is great stuff, you give to IO Interactive or Looking Glass or Ion Storm and you've got a banger of a mission guaranteed. But they didn't... they gave it to CDPR's gameplay department. And they came up with, well, the usual - a bunch of walk-and-talk, a pixel-scanning BD sequence disguised as the spiderbot segment, and some corridor shooting at the end. Now, okay, maybe CBP doesn't have the gameplay system to support the Budapest Hotel, 2077 Edition (though I still think they could've gotten creative), but it
does have the mechanics to at least ape
part of Thief. Casing the Joint / Masks, anyone? And Deus Ex, as usual, offers the most damning parallel - breaking into VersaLife.
You know that you can hang around Konpeki's bar after you check in? You get past the receptionist and you can either head straight to your room with Jackie or let him go ahead while you go knock back a couple. Naturally, having been educated by decades of better gaming, I chose to take the opportunity to explore and snoop around, but I still have no idea what that was supposed to do... Was there something to find there that I didn't? Something that changed my approach to the mission? I just went around, clicked on a couple of pointless NPCs, then gave up and went to join Jackie. It's a consistent problem, the studio spends so much effort on this spectacular trim but neglects to tie it in to agency and gameplay. It's all style and no substance.