Gargaune
Arcane
- Joined
- Mar 12, 2020
- Messages
- 3,634
Choosing to play the videogame you bought does not constitute in-game agency.? Every job you choose to do or not do is a decision, usually meaningful.
Choosing to play the videogame you bought does not constitute in-game agency.? Every job you choose to do or not do is a decision, usually meaningful.
Keanu is a big part of why the game was a flop for me, bugs and lack of role-playing notwithstanding. It's just a shitty character and shitty performance implemented in a shitty way and the game would be better without the imaginary terrorist friend aspect.My issue with CP2077 storyline is the horrible usage the main character must have something special or the circlejerk mcguffin, instead of being another fucker in the world that rise up through actions that respect that world rules. The setting already has an interesting structure you don't need to add retarded necromancer chips with Keanu Reeves inside.
I remember the trailers hyping up "so many choices.. so many outcomes.. every decision you make has a conse-" All lies.
Then Pawel running to twitter "Guys guys the reactivity is there.. you just don't know cause we don't communicate in-game well!!!" ..
? Every job you choose to do or not do is a decision, usually meaningful.
The game is great until you meet Keanu Reeves.
Very meta if you think about it, V's life goes to shit as well.
True before you meet Keanu, you had that quest with Maelstrom so you could either shoot their ass off for the bot, buy it, use the corpo chick to sabotage their arses or even reverse uno the corpo chick and use militech cred to pay for it.The game is great until you meet Keanu Reeves.
Very meta if you think about it, V's life goes to shit as well.
My annoyance:
Okay, how am I gonna delete this guy from my head? I dont care he is the super coolest, I want him out of my head.
CDPR writers: Okay, you get in the end, you can delete the guy from your head but you gonna die anyway.
Why I must die?
CDPR writers: Because super duper advanced nanite magic.
Okay, we have super duper nanite magic, can I use this super advanced nanite magic so you can clone my body then place my engram on the clone head?
CDPR writers: That is too advanced for the nanite magic.
You stored the conscious of a person and you can't even clone a sheep?
CDPR writers: That is alternative 80's cyberppunk, cloning is on the 90's no cloned sheep.
Can I then copy my engram and place it on a robot?
CDPR writers: Look dude, there is no way out of this, you must die or be a corporate slave on their computer.
Why?
CDPR writers: Look, we are East European developers, okay, and we built our brand based on the idea that East Europe is a cesspool of depression and alcoholic suicide where even the potatoes are cynical and sad, you must die as a schmuck and be very, very sad about it, so it is profound and anti corporate, it matches with the cyberpunk spirit.
Why not kill myself on the beginning of the game then and wouldnt be marketing an unfinished product and lying about it a better anti corpo theme?
CDPR writers: Look, we need to sell you a game first and besides, we took your money and you got very, very sad about it, it wasnt unfinished, it just worked as intended.
Hellman was still testing it and probably picked Johnny from a list of "acceptable loss" engrams.Why the Relic had Johnny Silverhand on it is arguably the main "why" not answered.
Apparently the DLC missions are highly responsive to if you go pants-on-head retarded or super sneaky.Some side gigs have the imsim DNA but narrative wise for the ongoing story in the game means fuck all. You can do everything in a different way but the result will be always the same no matter what with few exception at the ending.
And thats mind boggling I remember back when I bought the game thinking oh yeah this is an RPG. During the Arasaka tower escape segment I did the entire shit stealth so in my head, ok we won't see any bullets we might save Jackie. Nope same shit if you go full retard or not. Thats was the point where I thought those fucking pollacks scammed my money with their """""""""RPG"""""""" marketing bs.
Now for the 2.0 patch I feel like the perk tree made strides regarding systems and building character identity, but itemization wise makes me wonder who is the fucking retard responsible so I can send him a sack of turd through his mail.
I'll probably regret asking this, but how defined does the preset protagonist have to be before you experience it as disqualifying the game as an RPG? To take a very old example, Ultima IV requires you to play as the Avatar. It also requires you to play in a manner consistent with the Virtues if you want to progress in the game. So preset protagonist, restricted play style choice - but many consider it one of the all-time classic old-school RPGs.Bsically as soon as you preset the protagonist, it's not really a "true" RPG in my mind, whatever its other merits.
Yeah I'm gonna be the retarded mine canary for this game almost sure that only 30% of what you saying is in game and I'm being optimistic.Apparently the DLC missions are highly responsive to if you go pants-on-head retarded or super sneaky.Some side gigs have the imsim DNA but narrative wise for the ongoing story in the game means fuck all. You can do everything in a different way but the result will be always the same no matter what with few exception at the ending.
And thats mind boggling I remember back when I bought the game thinking oh yeah this is an RPG. During the Arasaka tower escape segment I did the entire shit stealth so in my head, ok we won't see any bullets we might save Jackie. Nope same shit if you go full retard or not. Thats was the point where I thought those fucking pollacks scammed my money with their """""""""RPG"""""""" marketing bs.
Now for the 2.0 patch I feel like the perk tree made strides regarding systems and building character identity, but itemization wise makes me wonder who is the fucking retard responsible so I can send him a sack of turd through his mail.
The whole DLC seems geared around stealth / plots / intrigue / talking to characters and deciding who to kill and not to kill. Although I haven't played it yet so this could all be bullshit and it's actually hot trash.
Personally though, I just can't get excited for one good piece of content in this half-baked game though.
Even if:
- police finally react to you
- the perk tree is good now
- you can shoot things from your car window
- ripper docs have cutscenes and cyberware has limitations
I' still left wondering... so..? so what..?
Night City is still a giant boring failure with nothing to do. 10 miles wide, 1 inch deep.
Judging by the Nexus, the average CP77 player just uses it as dress-up simulator for their scifi waifus.Night City is still a giant boring failure with nothing to do. 10 miles wide, 1 inch deep.
The engine and the mod tools are ass, they only allow you to mess with systems(numbers and menu interaction), add maybe new weapons and visuals.Judging by the Nexus, the average CP77 player just uses it as dress-up simulator for their scifi waifus.Night City is still a giant boring failure with nothing to do. 10 miles wide, 1 inch deep.
The one great strength of Cyberpunk 2077 is the design of Night City itself --- the urban environment --- but the developers did their best to ruin even this by having daylight last about 18 hours with almost no rain or clouds, even though the city looks vastly worse in the harsh daylight than at night or in the rain. The problem is that hardly any of the buildings are explorable and hardly any of the people are interactable, which was already deleterious to the Open World design of The Witcher 3 but is calamitous in a game based around a single city.The more I think about it, the more the game should have been like Payday missions where you launch procedurally generated heists from V's apartment or something after scrolling through a gig list on an ingame website. The open world contributes literally nothing.
One guy was working on adding quests and a whole framework for new quests but I'm not sure if he gave up, hit a dead end or just lost interest.The engine and the mod tools are ass, they only allow you to mess with systems(numbers and menu interaction), add maybe new weapons and visuals.Judging by the Nexus, the average CP77 player just uses it as dress-up simulator for their scifi waifus.Night City is still a giant boring failure with nothing to do. 10 miles wide, 1 inch deep.
Anything that mess with the world is almost not allowed, just makes me wonder how the subway guy implemented his stuff? Maybe it was just a matter of content restoration.
Yeah, better quality and new types of cyberware available scale with your level or street cred. I think it is with level because the tier available is similar to the tier that on average drops from enemies.Went to vic to install new cyberware... and he only had small amount of white stuff. I assume that this is now tied to street cred like before but it won't show up if you don't have enough street cred.
those ads are the only reason i play this shitthe setting is so dumb and unrealistic. every second ad is about sex or this type of shit. cyberpunk is about "high tech low life" not about this comedic satire shit written by horny polish programmers. And no, it's not like the TTG
Ok what aspects of W3 you hated?Is this game worth playing? if i didnt like Witcher 3?
That's an interesting question. Ultimas before VII at least weren't all that story driven or narrative. Yes, you were the avatar from 4 on, but like... so? He basically doesn't speak or do anything other than what you tell him to do. I mean, Name/Job/Bye doesn't really force a cognitive dissonance.I'll probably regret asking this, but how defined does the preset protagonist have to be before you experience it as disqualifying the game as an RPG? To take a very old example, Ultima IV requires you to play as the Avatar. It also requires you to play in a manner consistent with the Virtues if you want to progress in the game. So preset protagonist, restricted play style choice - but many consider it one of the all-time classic old-school RPGs.Bsically as soon as you preset the protagonist, it's not really a "true" RPG in my mind, whatever its other merits.