Same here. It seems like most of the bugs come from old gen console versions. I am yet to find single actual gameplay bug and the only bugs i had are just visual glitches mostly in animation in cutscenes. Moreover most of those were at start of the game weirdly, the more i play the less i see them.
And same here. 26 hrs of plaiying and the only glitches I can think of are one T-pose in Lizzy's Bar, and one of the Delamain cars which would disappear and respawn a couple of blocks away if pressed in a very tight space, where its pathfinding can't get it out of - this is actually preventing the quest from getting stuck.
I fail to see how this game is "SJW".
Also true. The screeching paranoid primadonnas here are not worth responding to. The easiest test - if the game was indeed SJW some character like Takamura would have been female and/or black. I haven't seen the typical signs of SJW tropes for now, and unlike the agitprop sections of both camps, I'm not brain damaged enough to be unable to read critically.
I had been driving around in the game for quite a while today, because I did all the "Epistrophy" missions, those with the wayward Delamain cabs, one after the other. It was really nice to see that all of the 7 missions played out a bit differently. It was also a fun way to see much of the whole town, including several areas where I hadn't been so far at all.
At least I now got a bit of driving practice. It has been a while since I've played a game with that style of driving. Driving around with Jackie's former motorcycle makes it also easier. I prefer driving during the night, as vision is usually better (the sun glare in this game is sometimes really overdone) and traffic isn't that dense. The motorcycle makes driving between cars and on the sidewalks more viable, as there often isn't much space on the roads.
I see all these videos about weird piles of vehicles or spinning or flying cars, but I haven't really encountered anything like that. The AI is certainly not the most flexible, but it's serviceable. I'd assume that this behavior should depend on your CPU, and as my i5 2500k is below minimum specs, I expected more issues, but there aren't any for me. I wonder what happens in those cases where you have that many bugs as in those videos you find everywhere.
I did the same missions yesterday, and was also pleased with the uncertainty that each mission carried. I thought it would be a silly fetch quest, but it was better than that, a bit of a tour of the city.
The real issue is the overall handling of the setting. I've skimmed through the CP wiki and even a cursory glance shows you just how much they either didn't implement or plain got wrong or didn't think through. THAT is the real reason the game doesn't feel right. Especially in direct comparison to the Witcher series.
I agree, but as Mefi said, the setting itself isn't anything that genius, especially from the point of view of the present day. I was unimpressed with what I read from the RPG books, but I was hoping CDPR will have managed to outdo the source material in the same way in which they outdid Sapkowski. So far I can't say that they have or haven't. I did the "Happy together" quest and it felt more like a parody of a Witcher 3 quest.
I'm going to offer mitigation for that because Cyberpunk 2020 is a superficial take on cyberpunk and staying true to that is what gets you the nonsense conversations with Dex and Jackie about glory followed by an investigation into sex slavery and snuff movies as a tick box exercise straight after. Fully agree with your take and on how poor it is. It's 'how cool would it be to have Keanu Reeves in your head? Very cool or so cool you'd explode?'. So you've got a very superficial setting by design and choice, not Gibson asking where the boundaries of reality are, and who is policing them, nor even Dick playing about with the idea of 'can you tell a disabled person from a robot well enough not to shoot both?'.
I agree with you. It's something similar I've felt in RDR2 to a lesser extent - the tone of the game while in the open world activities and side missions ranges far from the tone of the game while in main story missions. Again I'll repeat that this game would have been better off hub-based. More consistent tone and easier worldbuilding would have been another two positives, in addition to all the technical ones.
anyone notice the retarded popin tessellation yet?
I am convinced that with 1.04 they increased pop-in as a stopgap measure to make the game more bearable for old hardware. I can't say if this was needed on PC specifically, but they are the ones with the telemetry data, so I guess they can tell better than me.