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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Reapa

Doom Preacher
Joined
Jul 10, 2009
Messages
2,340
Location
Germany

pKS4tD7.jpg


help me understand this, why censor the pc but not the npcs?
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,397
With all the crazy system requirements and visual glamour this game still doesnt have proper cloth physics. Coats are glued to legs and bend like trousers. This shit has come a long way. Some obiwankenobi from Star wars the old republic had this kind of shit.

there are proper physics but mostly for story nps. For example Evelyn coat has physics.
If they would enable it for rest of pops then this game would be running 10fps on my rig instead 40-50
 

Correct_Carlo

Arcane
Joined
Jul 19, 2012
Messages
8,783
Location
Pronouns: He/Him/His
I stupidly spent 12 hours fucking around before I got to the game's Title screen, lol. I didn't realize that the whole premise of the entire game doesn't happen until, like, 5 or 6 missions in. So I was like level 12 by the time I got there. I also haven't been paying attention to pre-release stuff, so I genuinely had no idea how Keanu Reeves' character would be worked into the story until I saw it.

Anyhow, I don't think I gave this game a fair shake, based on that. The writing is really good for the main missions, and I'm even starting to enjoy the side, open world, missions, especially the ones where you hunt the cyber-things (forget their names).

Its biggest weaknesses are still that (1) it's too easy, (2) its upgrades and implants are dull, and (3) the open world can be dull/wonky at times, but I think 1 and 3, at least, could be ironed out.

Maybe I'm just a sucker for a very well done, on rails, set-piece, but the entire heist sequence, leading into the reveal of Keanue Reeves' character, and everything after, was brilliantly done. Like, I actually stayed up 2 hours to complete it, I shut off my own music and turned on the game's music to listen to it, and I didn't fast forward through any of the dialog like I do with 90% of all games. The last time that happened with me with a video game was Witcher 3.

Its biggest flaw was, obviously, that it was on rails and there was zero player choice involved. But, whatever. Enough of the missions do have different ways of approaching things that I don't mind terribly if there are on rails story sequences as long as they are good, and that was among the best on rails sequences I've ever seen.
 
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Robber Baron

Arbiter
Joined
Jun 15, 2020
Messages
1,023
Playing in 50% resolution half the time reminds me of watching a Blade Runner VHS "copy of a copy" I had long ago
Now this is a proper mental gymnastics nostalgia
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,352
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Reflections are fake, I guess, but RT gives you wacky overly accurate reflections at times and strange lighting issues.
Reflections from puddles which reflect perfectly like mirrors bother me.

why not an option even as an ini file?
I'm pretty sure these things are exposed in config files same as for Witcher 3. I just don't see a point in bumping them and playing around before the game is further patched, in case more performance can be squeezed out.

If you sift through the "beautiful female V" presets and the "photorealistic reshade" shit, there are some useful QoL and perofrmance tweak mods:
Better controls menu: https://www.nexusmods.com/cyberpunk2077/mods/102
Disable dodge key - optional reassign: https://www.nexusmods.com/cyberpunk2077/mods/99
Remove Anti-aliasing: https://www.nexusmods.com/cyberpunk2077/mods/88
TAA disabler patch (stop AA from the graphics options): https://www.nexusmods.com/cyberpunk2077/mods/70
Single tap dodge, walk toggle, E to interact: https://www.nexusmods.com/cyberpunk2077/mods/60
Slow walk, slow drive, dedicated dodge key:https://www.nexusmods.com/cyberpunk2077/mods/54
Dedicated dodge, E to interact, V to Walk, dialogue scrolling: https://www.nexusmods.com/cyberpunk2077/mods/30
More interface options, extended values past the maximum: https://www.nexusmods.com/cyberpunk2077/mods/23
 
Self-Ejected

TheDiceMustRoll

Game Analist
Joined
Apr 18, 2016
Messages
761
Also i know i am broken record but i can't stress enough how you constantly are scrapped for cash and everything is fucking expensive. 35 hours in and i didn't even change my car because i don't want to spend 20-30k on car as it is very expensive.
Good implants go for 30-80k, good mods similar.

And i estimate that in about 30 hours i earned more or less 100k

They went back to TW1 hobo days lol
Do bandit camps
 

orcinator

Liturgist
Joined
Jan 23, 2016
Messages
1,799
Location
Republic of Kongou
Also i know i am broken record but i can't stress enough how you constantly are scrapped for cash and everything is fucking expensive. 35 hours in and i didn't even change my car because i don't want to spend 20-30k on car as it is very expensive.
Good implants go for 30-80k, good mods similar.

And i estimate that in about 30 hours i earned more or less 100k

They went back to TW1 hobo days lol
That is incline cash should be spare, I had to do like 3 gigs and some other stuff to repay that 21k debt I had with Victor, cyberware is also expensive from what I seen, anyway I played like 15h of the game and still didnt even do the meeting with Evelyn.

The resources that matter, ammo and health inhalers are so incredibly cheap and plentiful they might as well be infinite, the other stuff is just there so you have something to spend all the money you get from all those radiant robberies on; some of it is actually cool like the double jump (I just used cheat engine to get it early) some gives you a stat boost like bonus health or armor (WHAT THE FUCK DOES 1 LESS DPS PER 10 POINTS OF ARMOR ACTUALLY MEAN?), and if you're feeling masochistic you can waste half your cash on a gun that will be outdated in 30 minutes.
 
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Justicar

Dead game
Glory to Ukraine
Joined
Apr 15, 2020
Messages
4,695
Location
Afghanistan
Anyway Im going to make prediction for qouting in the future when they start to fix this game: Police system wont be overhauled and they wont add police vehicles and chases and wont overhaul driving ai why? The idiot designers at cdpr dont see anything wrong with it they think this is perfectly acceptable open world is just a loading screen you traverse when going from mission spot to mission spot. Just look at witcher 3 you can loot houses in front of the inhabitants and they wont say a thing fucking gothic 1 had npcs reacting to you being in their homes or stealing their shit but the game designers at cdpr dont care its perfectly acceptable for them. Im really glad they are getting some backlash for this because maybe they unfuck themselves for further games but I dont keep my hopes up, anyway its funny how most of the criticism directed at cyberpunk open world can be directed at witcher 3 too yet that game has 9,4 user score while this gets 6,6. Those tard game designers seriously piss me off because both witcher 3 and cyberpunk could be much better games with proper systems in place narrative and art is there but the fucking game design is stuck in retardoland they should seriously purge the whole department if they wanted to copy gta should have copied its systems first.
 

kreight

Guest
Id say grey and green inhalers and grenades are cheap and plentiful. The blue ones are indeed rare and more expensive.
 

Justicar

Dead game
Glory to Ukraine
Joined
Apr 15, 2020
Messages
4,695
Location
Afghanistan
By the way, VtMB had better cops than this.
At least they didnt spawn out of thin air seriously how the fuck did they think nobody would notice this? I noticed after 1h of playing the game if this is the best they can do in terms of police system better cut it out entirely and dont let the player shoot randoms problem solved.
 

Justicar

Dead game
Glory to Ukraine
Joined
Apr 15, 2020
Messages
4,695
Location
Afghanistan
Reflections are fake, I guess, but RT gives you wacky overly accurate reflections at times and strange lighting issues.
Reflections from puddles which reflect perfectly like mirrors bother me.

why not an option even as an ini file?
I'm pretty sure these things are exposed in config files same as for Witcher 3. I just don't see a point in bumping them and playing around before the game is further patched, in case more performance can be squeezed out.

If you sift through the "beautiful female V" presets and the "photorealistic reshade" shit, there are some useful QoL and perofrmance tweak mods:
Better controls menu: https://www.nexusmods.com/cyberpunk2077/mods/102
Disable dodge key - optional reassign: https://www.nexusmods.com/cyberpunk2077/mods/99
Remove Anti-aliasing: https://www.nexusmods.com/cyberpunk2077/mods/88
TAA disabler patch (stop AA from the graphics options): https://www.nexusmods.com/cyberpunk2077/mods/70
Single tap dodge, walk toggle, E to interact: https://www.nexusmods.com/cyberpunk2077/mods/60
Slow walk, slow drive, dedicated dodge key:https://www.nexusmods.com/cyberpunk2077/mods/54
Dedicated dodge, E to interact, V to Walk, dialogue scrolling: https://www.nexusmods.com/cyberpunk2077/mods/30
More interface options, extended values past the maximum: https://www.nexusmods.com/cyberpunk2077/mods/23
Its clear they rushed this game out, just like the witcher 3 to not have a fucking walk button in a game you claim is immersive... the first I looked was walk toggle because the default speed is too fast for immershun yet found nothing...

:mixedemotions:
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
13,035
Since this game is supposed to be in the same timeline as 2020, is there not a significant lack of technological advancement made in those 57 years?
 

orcinator

Liturgist
Joined
Jan 23, 2016
Messages
1,799
Location
Republic of Kongou
Id say grey and green inhalers and grenades are cheap and plentiful. The blue ones are indeed rare and more expensive.
A cool trick you can do is pressing X or the middle mouse button multiple times and then it doesn't matter what you're using.

"it doesn't matter what you're using" is my main gripe with the game, the core gameplay is just so dull and forgiving you never have to think about anything. Randomly generated build? Shoot things to win. Build with actual synergies? Shoot things to win faster, maybe you can hack them or something and the extra stuns can improve your speedrun time.

feature update:
A tech rifle can't fire while aiming
Kids despawn when you enter a car
 
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Druid Ardun

Guest
Also i know i am broken record but i can't stress enough how you constantly are scrapped for cash and everything is fucking expensive. 35 hours in and i didn't even change my car because i don't want to spend 20-30k on car as it is very expensive.
Good implants go for 30-80k, good mods similar.

And i estimate that in about 30 hours i earned more or less 100k

They went back to TW1 hobo days lol
Do bandit camps

I'm 28 hours in and have over 300k. Indeed do bandit camps but to get some real money out of it you have to utilize crafting. Disassemble all the looted weapons and find the most expensive uncommon and common items you can craft. Items of higher grades are not optimal for making money as their parts are rare. Having skills invested in crafting will make you a real billionare, but it isn't necessarry.


This is the most optimal uncommon item I craft for money. Common items will make you less money per piece, but you can manufacture way more of them (Just look at how many common crafting parts I have).
cHFf1OO.jpg
 

hivemind

Cipher
Patron
Pretty Princess
Joined
Feb 6, 2019
Messages
2,386
"it doesn't matter what you're using" is my main gripe with the game, the core gameplay is just so dull and forgiving you never have to think about anything. Randomly generated build? Shoot things to win. Build with actual synergies? Shoot things to win faster, maybe you can hack them or something and the extra stuns can improve your speedrun time.
what difficulty are you playing on?

I get two shot or one shot usually at very hard
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,769
Here we have one instance of who the lead artist is, but ironically this is one of the aspects the game is most praised about.
Which to prise in it?

Let's see: up to the game's release, pretty much the only thing we have seen is the art and music, because there was barely any gameplay shown. And the artstyle was enough to hype people up.
So yeah.

Every time I see characters in game - on pics that is - they all looks like a FAGGOTS.

This game set 57 years into the future exaggerates trends already present in the real world? Call the press! (Stop the count!)
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,769
Dude why THE FUCK do I need those directors? WHO MADE ACTUAL CONTENT FOR A GAME?
Do you remember that Tim Cane and Boyarsky BOTH WERE DIRECTORS TOO on AUTISTI WORLDS and we get SJW fest from it?
Do I need to post here a pic with combined ungliest faces in the Cucklifornia used for women NPC faces?
Is it Cane and Boyarsky who did this?
Thos directors you numbered mean nothing, because somewhere there, down the line are SJW fascist, waiting to push their agenda.

You are a goddamn retard if you think the directors don't have the final say in what the game's content looks and plays like but it's alright, we knew this from the start.
That said, just give me the call and I'll autistically go through the entire credits just to see how many weeehmeeeen actually worked on the game.
 

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