Sony: *removes Cyberpunk*
Also Sony:
*shrug* Been clearing side quests and shit on a new character, around level 45 already and poor Takemura still at the coffee shop waiting for me =/
Sony: *removes Cyberpunk*
Also Sony:
*shrug* Been clearing side quests and shit on a new character, around level 45 already and poor Takemura still at the coffee shop waiting for me =/
It pains me to write it but Fallout 4 was more innovative as it has similiar dialog system with added camera auto-focus on the speaker, it incorporated randomized-quests into one of main-story paths and had more connected with various factions. The settlement building allowed to create your personal space and the relationships with different companions was more natural than blowing stuff up x4 to get piece of Panam's ass.
I can't believe CDPR made me praise Fallout 4 which had barely any attention to detail and it basically shits on the source-material.
The only parts that are good on Fallout 4 are the ones they copied from New Vegas after Todd got butthurt that people were forgetting Fallout 3 and even there, they had the Bethesda touch, retardation and complete lack or originality. Of course, taking in mind that Cyberpunk is actually an Early Access game that will ever leave early access, full of incomplete features that are left overs of a previous butchered version to include Keanu Reeves and that old 2018 build was already a reboot of a previous version axed to pander to the GTA crowd, so yeah, a half finished game that passed through a Star Citizen process of complete developer arrogance and self indulge released in early access is indeed worse than Fallout 4.
Let me simp in peace. Still feels like dogpiling, I for real never seen this big of a reaction to a buggy game - with actual political people taking note and architects writing articles how the city is shit from the perspective of a real world place.Is this worth paying attention to?
https://forums.cdprojektred.com/ind...10-of-their-income-in-previous-year.11072015/
The original article on benchmark.pl talks about console versions being broken and refund policy. Not the general brokenness.
This is getting ridiculous. How many fucking broken trash fire AAA "games" we had over the years that were literally unplayable? Like the fucking RDR2 which everyone sings praises to wasn't even launching properly on PC for months or Fallout 76?
Why is some government agency fit to monitor how fast a company can produce patches for a game? What?
There's no need to be simping for CDPR here. This is a nothingburger. Read the original article.
It pains me to write it but Fallout 4 was more innovative as it has similiar dialog system with added camera auto-focus on the speaker, it incorporated randomized-quests into one of main-story paths and had more connected with various factions. The settlement building allowed to create your personal space and the relationships with different companions was more natural than blowing stuff up x4 to get piece of Panam's ass.
It pains me to write it but Fallout 4 was more innovative as it has similiar dialog system with added camera auto-focus on the speaker, it incorporated randomized-quests into one of main-story paths and had more connected with various factions. The settlement building allowed to create your personal space and the relationships with different companions was more natural than blowing stuff up x4 to get piece of Panam's ass.
I actually like games that keep everything first-person, but CDPR put such a focus on character customization and appearance it's weird they didn't do something like Fallout 4's dialog scenes. Fallout 4 probably had more C&C too, which is... kind of a holy shit realization, now that I think about it.
Fallout 4 ... The settlement building
I believe objects will disappear (pr reset) once you stay outside of a certain area for a certain time. I noticed that the bodies near the apartment ( a zone I would frequently visit) remained there until I stayed away from that area for some time.Did anyone find out what criteria the game uses to delete cars you nicked from the world? Most of them seem to disappear pretty quickly (some seem to get returned to the place where I took them from), but I just noticed that the Archer Quartz I left at Crescent & Broad in Japantown maybe a hundred hours ago is still there, even after I went through an ending with that game.
Yes, there is allegedly some 48 hours timer, but cars you took from somewhere usually get removed if you, for example, reload the game. Pretty much all those "assault" locations in the Badlands and even most in the city have cars or bikes standing there, and I often use those to get to the next location. If you exit and reload, those cars are gone. Sometimes they even disappear as soon as you enter the lot where the quests take place and turn the back to those cars. This specific car here was from a gig in the Badlands, and it was the one that quest provided to drive the quest NPC from one location to another one. For whatever reason, it's persistent, and I only very rarely get to this location.I believe objects will disappear (pr reset) once you stay outside of a certain area for a certain time. I noticed that the bodies near the apartment ( a zone I would frequently visit) remained there until I stayed away from that area for some time.Did anyone find out what criteria the game uses to delete cars you nicked from the world? Most of them seem to disappear pretty quickly (some seem to get returned to the place where I took them from), but I just noticed that the Archer Quartz I left at Crescent & Broad in Japantown maybe a hundred hours ago is still there, even after I went through an ending with that game.
Fallout 4 had more C&C, yes. It also had a brain-dead story with a completely nonsensical adversary, and some of those decisions felt idiotic. There was also some use of verticality, and that concerned not only those stupid motorway pieces. Still, the package could be quite enjoyable. Also, there were tons of mods that tackled some of the grievances.
Fallout 4 had more C&C, yes. It also had a brain-dead story with a completely nonsensical adversary, and some of those decisions felt idiotic. There was also some use of verticality, and that concerned not only those stupid motorway pieces. Still, the package could be quite enjoyable. Also, there were tons of mods that tackled some of the grievances.
I'm certainly not defending Bethesda's plotting or writing in general, but it's crazy to think how that game had factions and quest/plot differences that changed pretty significantly depending on your faction choices and Cyberpunk had very little of that. How far we've come from the days of an entirely separate act 2 depending on a choice.
Blasting trash mobs of wolves cracked me up. :DSony: *removes Cyberpunk*
Also Sony:
*shrug* Been clearing side quests and shit on a new character, around level 45 already and poor Takemura still at the coffee shop waiting for me =/
It pains me to write it but if it wasn't for the credibility I had for CDPR's storytelling and writing, I would have written off Cyberpunk as a Fallout 4 clone which contains nothing new or interesting for me as a player.It pains me to write it but Fallout 4 was more innovative as it has similiar dialog system with added camera auto-focus on the speaker, it incorporated randomized-quests into one of main-story paths and had more connected with various factions. The settlement building allowed to create your personal space and the relationships with different companions was more natural than blowing stuff up x4 to get piece of Panam's ass.
I can't believe CDPR made me praise Fallout 4 which had barely any attention to detail and it basically shits on the source-material.
Hey, the thugs trying to steal the poor food vendor's bike in Arroyo run away from you in terror if you have ample streed cred. Then the thankful shopowner offers a discount a presents his.... empty inventory. Because Bethesda Poland forgot to assign a vendor list to him.I find it pretty annoying that nobody even goes "WOW YOU HAVE STREET CRED OF 50" or whatever. You can do one minor thing in oblivion and people go OH ITS THE HERO OF KVATCH every to seconds
No idea, my guess would be: it's buggy. I've used that term a lot more on this game than on any Bethesda game actually, that says a lot. Sad.Did anyone find out what criteria the game uses to delete cars you nicked from the world?
I made my first turret from a metal bucket, a hotplate, a flip lighter and a pocket watch. No gun or ammo needed.I don’t remember that you made bandanas and t-shirts from a sackfull circuitboards, wires, batteries and other electrical appliances.
Nah the best bad ending is this one.Screeching and hate aside, I generally think that the Arasaka ending is the best Bad ending I've ever seen in a video game.
- Everyone is disgusted with you for picking it and all of the NPCs have factually good reasons to do so, nobody over-acts.
- You find out they ripped out Jackie's Soul and now what's left of him is just memory patterns they stole to find you.
- Yorinobou was actually trying to destroy Arasaka from within and he does an insane amount of damage to the corporation in a blink of an eye.
- Nobody can fix you.
- But don't worry, the old man who is rich enough to make Bezos look like a homeless man gets to implant his brain into a younger body and live forever.
- You can become our property if you want?
Most bad ends are pretty stupid and poorly thought out. Caesar's Legion as a female courier doesn't even mention that the guy who betrays literally everyone betrays you, nope instead you earned his respect. I guess the people that use women as "currency" will respect one if she's mean enough.
Most binary evil endings are just "HEHEHE AND THEN I KILL EVERYONE I KNOW AND THEN IM A RAGING PSYCHO >))))"
Cyberpunk isn't so focused on "betray everyone" as much as it is "betray yourself, and lick some boots". It's so fucking bleak and miserable.
Nah the best bad ending is this one.Screeching and hate aside, I generally think that the Arasaka ending is the best Bad ending I've ever seen in a video game.
- Everyone is disgusted with you for picking it and all of the NPCs have factually good reasons to do so, nobody over-acts.
- You find out they ripped out Jackie's Soul and now what's left of him is just memory patterns they stole to find you.
- Yorinobou was actually trying to destroy Arasaka from within and he does an insane amount of damage to the corporation in a blink of an eye.
- Nobody can fix you.
- But don't worry, the old man who is rich enough to make Bezos look like a homeless man gets to implant his brain into a younger body and live forever.
- You can become our property if you want?
Most bad ends are pretty stupid and poorly thought out. Caesar's Legion as a female courier doesn't even mention that the guy who betrays literally everyone betrays you, nope instead you earned his respect. I guess the people that use women as "currency" will respect one if she's mean enough.
Most binary evil endings are just "HEHEHE AND THEN I KILL EVERYONE I KNOW AND THEN IM A RAGING PSYCHO >))))"
Cyberpunk isn't so focused on "betray everyone" as much as it is "betray yourself, and lick some boots". It's so fucking bleak and miserable.