Pretty much every bigger CRPG in the last 15 years had a central hero with or without a party(Fallout Baldurs Gate, Arcanum).
But CRPGs before often didn't have a central hero, instead you had to generate a complete party at the beginning(Wizardry, Temple of Elemental Evil, Icewind Dale)
I am not talking about CRPGs that allow you to create a central hero + party, in those games the central hero still stands out from the other party members.
Do you miss this design or do you prefer the central hero which usually has a stronger connection with the world and plot?
But CRPGs before often didn't have a central hero, instead you had to generate a complete party at the beginning(Wizardry, Temple of Elemental Evil, Icewind Dale)
I am not talking about CRPGs that allow you to create a central hero + party, in those games the central hero still stands out from the other party members.
Do you miss this design or do you prefer the central hero which usually has a stronger connection with the world and plot?