I thought it was Master, haha. But yeah it's Michael.
Chris is kind of like Obsidian's Bubbles. (which might make Prima Junta Codex's Sawyer)
I think TTON in particular will highlight how prolific MCA is. With all this stretch goal controversy, it's worth reminding that MCA single-handedly wrote PS:T's 7 companions, even though Guido wanted to cut all of them. The TTON team had 4 years to deliver 9 companions and the game will ship with 6. All humans, and from what I've seen in the beta, inferior to PS:T companions.
Improved.Chris is kind of like Obsidian's Kirkbride. Which makes Zerthimon the Sawyer of his mental mind dungeon, as exemplified by the cut parts of Grieving Mother.
Fixed.
Chris is kind of like Obsidian's Bubbles. (which might make Prima Junta Codex's Sawyer)
Fixed.
Yes. I included that at first, but edited out because it's possible he'd written stuff for some of them before, specially Morte.And all that in one year! Don't forget.
Yes. I included that at first, but edited out because it's possible he'd written stuff for some of them before, specially Morte.
That's not how documentaries workWould make a good documentary much akin to The King of Kong. Who is going to play MCA?
That's not how documentaries workWould make a good documentary much akin to The King of Kong. Who is going to play MCA?
Avellone is a sad, sad man.
I think TTON in particular will highlight how prolific MCA is. With all this stretch goal controversy, it's worth reminding that MCA single-handedly wrote PS:T's 7 companions, even though Guido wanted to cut all of them. The TTON team had 4 years to deliver 9 companions and the game will ship with 6. All humans, and from what I've seen in the beta, inferior to PS:T companions.
Inspired PS:T? Memento came out after PS:T. The amnesiac protagonist was inspired by Zelazny's Nine Princes of Amber. Some of MCA's detractors claim he took much of PS:T's premise from a Planescape novel called Pages of Pain, but I think it was released after he'd already started to work on the game, and AFAIK he's never mentioned it.Yes. I included that at first, but edited out because it's possible he'd written stuff for some of them before, specially Morte.
I wanna know where they took the narrative concept. I remember they mention a previous game at Interplay that was canceled that and had a character with amnesia, etc. Memento was released around the same year with a similar concept. Do you guys if there is any fiction behind that inspired them?
"One good life. An extraordinary life.
What levy must be paid for such a thing?"
"If the gods won't answer, it's for us to the decide."
It was Interplay wanting to make a quick buck. While BIS made IWD, another division made Fallout: Tactics.I want to know why they thought skipping Fallout was such a good idea? Maybe they wouldn't regret so much if they toughed it out and created a lasting franchise.
Inspired PS:T? Memento came out after PS:T. The amnesiac protagonist was inspired by Zelazny's Nine Princes of Amber.
It was Interplay wanting to make a quick buck. While BIS made IWD, another division made Fallout: Tactics.
The other time they had to focus on IWD2 and BG3 instead, while Interplay made FO:BOS.Sure, but they started development once, then another time, then they did that, right? The wasted time on Icewind Dale shit is what pisses me off.
This was years after PS:T, so he mentions more recent stuff, but also inspirations for PS:T:Inspired PS:T? Memento came out after PS:T. The amnesiac protagonist was inspired by Zelazny's Nine Princes of Amber.
Thanks. That's what I wanted to know. I never said that PS:T was inspired by Memento. I suspected that both were inspired by the same book.
Zelazny was a big influence, as was Robert Pirsig (outlook on life and craft, as well as how to approach writer’s block when you’re stuck), Orson Scott Card (Ender’s Game appealed to my gamer instincts), David Gerrold, Harlan Ellison, and a number of graphic novel authors: Alan Moore, Garth Ennis (his run on Hellblazer was amazing), Bill Willingham (Elementals – the fact that the heroes in that comic could suffer grievous harm and regenerate was a big source of inspiration for the Nameless One’s ability to recover in Planescape yet leave parts of his body behind), Grant Morrison (Doom Patrol: Crawling from the Wreckage all the way until the end of the run, Animal Man, etc.-and Grant Morrison’s run on Doom Patrol was the source of inspiration for the pregnant alley in Planescape: Torment-Morrison introduced a character called “Danny the Street” in Doom Patrol who was a living street who was also a transvestite, and I’ve never gotten that character idea out of my head). I also read a lot of Choose Your Own Adventure books, which also helps train you for game development.
As far as movies go, most of the Coen Brothers movies were a big source (esp. Blood Simple, Raising Arizona, and Miller’s Crossing). In terms of games, Bard’s Tale 2 allowed me to realize a game could be my gamemaster and set me down the road of computer game development, and after that Wasteland, Ultima Underworld, System Shock 2, Chronotrigger, Final Fantasy III, Myth, and more all ended up being big influences on me for different reasons.
Okay everyone. I got the poster covered.That's not how documentaries workWould make a good documentary much akin to The King of Kong. Who is going to play MCA?
Apologies. Docudrama.
We need an expert on this.I was sort of wondering if I was interpreting some of his previous tweets about Obsidian unkindly, but then he goes and validates me by hatewatching an hour-long Obsidian interview and livetweeting it with "nice bullshit, retard!"