Basically everyone, literaly everyone, like even the crazy hobo around the block can get an interview with MCA but not the Codex.
We could if we did a podcast.
Basically everyone, literaly everyone, like even the crazy hobo around the block can get an interview with MCA but not the Codex.
Those are two different situations tho, Bubbles interviewed Sawyer at Gamescom and recorded everything, it took a really long time just because he was lazy and didn't work on the transcription for months (until you came in and made everything in just about a week, and btw thanks for that).Fairfax said his email interview with Avellone is already longer than the one Bubbles had with Sawyer and they're not even close to being finished.
I take the delay as a sign that he cares about the Codex, actually. I believe he doesn't want to do the interview without giving it his full attention, and I also get this impression from his answers. I asked a few questions that he couldn't answer for legal reasons, but he still went out of his way to make them interesting, for instance.Those are two different situations tho, Bubbles interviewed Sawyer at Gamescom and recorded everything, it took a really long time just because he was lazy and didn't work on the transcription for months (until you came in and made everything in just about a week, and btw thanks for that).Fairfax said his email interview with Avellone is already longer than the one Bubbles had with Sawyer and they're not even close to being finished.
Here Fairfax is sending him email to ask questions and the problem is that Avellone is busy and slow in answering them. If it were for Fairfax alone I'm sure we would have our interview in a short time, but he can do nothing more than what he's doing.
Yeah, I see your point and I think you're probably right. I wasn't blaming Avellone since he's on half a dozen projects and so he's short on time, I was just defending you because the delay it's not your fault and I think that if it was all up to you we would already have had the interview months ago.I take the delay as a sign that he cares about the Codex, actually. I believe he doesn't want to do the interview without giving it his full attention, and I also get this impression from his answers. I asked a few questions that he couldn't answer for legal reasons, but he still went out of his way to make them interesting, for instance.
Also, the delay actually helped the interview in a way: he's had 3 projects announced since then, so it can cover more of his recent work now.
We could if we did a podcast.
Just do it.jpg
Start with Anthony Davis.
So, MCA is co-authoring a new IP, which will be revealed soon. Is this news, or have my e-stalking skills failed me and it has been mentioned before?
Also, regarding RPG Codex podcast - FUCK YES! DO IT! NOW!
He mentions this as an answer to a question about what franchise would he want to work on most. The question starts at 35:34.He's been teasing a "pet project" for a while, I think that might be it. Do you have a timestamp?
Actually, the dialogue editor had a strict character limit per node (which is good). Twitter is good training for game writers, imo.Was Twitter-speak (short, staggered sentences) an inspiration while writing Ulysses' dialogue for Lonesome Road DLC?
Interesting, I'd never heard of it. It seems they were adapted by Val and Ray Vallese, writers of the infamous PS:T novelization, for Dragon Magazine #264:
Another podcast:
00:38 - What games have you been playing recently?
01:28 - What were your inspirations for places in Fallout? New Reno, Vault City, and etc.
02:54 - Some comments about the Think Tank...
04:01 - ...the intro to Old World Blues,...
04:51 - ...and how players can interact with The Think Tank.
05:48 - How did you get into video games?
06:55 - What sorts of genres or settings would you like to see in role-playing games?
09:05 - What your opinion on mods for New Vegas, or the older Fallout games?
10:46 - In terms of inspirational stuff, the Nuka Break series. Would that spark interest in a Fallout TV series or movie?
11:36 - If HBO does do one, they'll need a very good team of writers. Otherwise, Jericho's my personal example for what a Fallout series could be.
12:56 - What your last days at Black Isle Studios like?
15:11 - I'm not well-versed on the details, but that's a shame to hear. The company is legendary, no doubt.
16:41 - What was it like working with the Gamebryo Engine?
17:50 - In terms of locations, is there any in the Fallout universe, United States or the world, that you'd like to see touched on?
18:54 - When NMA previously interviewed you, you ended with a question of where you saw yourself in ten years. Where do you see yourself ten years now?
19:15 - Speaking of tabletop games, some of the NMA forum members are trying to design a post-apocalyptic PnP game. Any advice you can offer?
21:25 - What about character writing? Any good stories you can share about characters you've created, present of past?
23:42 - On the subject of characters, are there any characters you're greatly attached to?
25:04 - In terms of the West Coast, did you play Wasteland before working on the sequel, and did you take anything specifically from that game?
25:52 - Since Wasteland 2 was a tactical third-person RPG, any thoughts on first-person RPGs?
27:10 - On that note, we can probably bring up the influx of, shall we say, "walking simulators." Where do you see that genre going?
29:48 - In terms of RPGs, and the general confusion about what exactly that means, how do you think it has changed over the years?
32:18 - The System Shock reboot.
34:02 - Since we've been asking you questions so far, let's flip it around for a bit: Are there any questions you have for us?
34:29 - TransgenderVaultDweller's response.
36:34 - Millim's response.
38:46 - Hassknecht's response.
39:49 - RangerBoo's response.
40:33 - My response. (All text.)
42:38 - NMALurker's response. (All text.)
43:07 - MercenarySnake's response. (Post-podcast recording.)
44:49 - Was there any decision you've made in game design, present or past, that you would go back and fix if you could?
46:04 - Last question: Was there a system to your writing sessions for Fallout 2 and New Vegas?
49:44 - Wrap-Up