Lhynn
Arcane
- Joined
- Aug 28, 2013
- Messages
- 9,963
I like Chris Avellone THIS much.
I'm not sure how it is in the states, but verbal agreements are still agreements. The issue is the burden of proof when verbal agreements are broken. Why they don't record all conversations like this is completely beyond me.It was Feargus' fault for doing a verbal agreement instead of getting the release date in writing.That's enough, Chris Avellone. I'm honestly disgusted by that tweet. The way LucasArts forced them to release KotOR 2 in a year was inhumane, and it had a significantly negative affect on everyone at Obsidian at the time. Whether or not the fucking interface got changed doesn't change the fact that having to develop a triple-A game in one year is horrible.
Thing is, though, they're expected to be. Expecting them to not be corporate whores is what makes me question their cognitive capabilities.It was Feargus' fault for doing a verbal agreement instead of getting the release date in writing.
and LucasArts for being dishonorable corporate whores
A lot of us expected the Genius Artist to start his own company pronto and show the talentless hacks how it's done.
Couple of years pass, Obsidian seems to be doing great and are probably in best condition they have ever been. Meanwhile, the Genius Artist spends his days bitching on twitter to his 85 followers and whoring himself out to mediocre developers doing forgettable side jobs.
Funny how things change.
Tyranny was a disaster and the PoE franchise, while commercially succesful, is about as unoriginal as an original IP can be. You have a strange definition of 'best condition they have ever been'.best condition they have ever been
Tyranny was a disaster and the PoE franchise, while commercially succesful, is about as unoriginal as an original IP can be. You have a strange definition of 'best condition they have ever been'.
I have the same definition that the entire planet uses to describe the condition of company - financial situation and future prospects in the industry.
I have the same definition that the entire planet uses to describe the condition of company - financial situation and future prospects in the industry.
You have access to Obsidian books? Wow! Mind to share?
Even if they could've enforced the agreement, suing their very first partner over a deadline would've been a terrible look, especially given how lucky they were to get the project in the first place.I'm not sure how it is in the states, but verbal agreements are still agreements. The issue is the burden of proof when verbal agreements are broken. Why they don't record all conversations like this is completely beyond me.
Their best period was 2009-2011. In terms of talent the studio was its peak, and they had (though not simultaneously) FNV, Alpha Protocol, Dungeon Siege III, Aliens, South Park, and Stormlands to work on. A very popular RPG series and a less popular one, 2 pop culture licences and 2 original AAA projects. All great opportunities to become as successful as the biggest RPG studios. However, in true Obsidian fashion, they botched most of them, and in 2012 they almost went bankrupt.Tyranny was a disaster and the PoE franchise, while commercially succesful, is about as unoriginal as an original IP can be. You have a strange definition of 'best condition they have ever been'.
Their best period was 2009-2011. In terms of talent the studio was its peak, and they had (though not simultaneously) FNV, Alpha Protocol, Dungeon Siege III, Aliens, South Park, and Stormlands to work on. A very popular RPG series and a less popular one, 2 pop culture licences and 2 original AAA projects. All great opportunities to become as successful as the biggest RPG studios. However, in true Obsidian fashion, they botched most of them, and in 2012 they almost went bankrupt.
AP, Aliens, Stormlands, DS3 = 4 out of 6. FNV was a major success, yes, but it also cemented their Bugsidian reputation and had the metacritic bonus fiasco.FNV is still the best Fallout game from Bethesda -era. It sold like water in a motherfucking desert.
The fact they made DS3 with a small budget ($8 million IIRC?) is remarkable, but nothing about the game itself or its reception is. It effectively killed the series, and SE has yet to work with them again.Dungeon Siege 3 made profit according Obsidian, unless Squuenix spent ton on marketing. Yea, it wasn't a solid hit since people were expecting something similar to the original 2 games that were just fucking terrible. Publisher decided on the naming afaik. Obsidian didn't want to call it DS3 due to the change in the game mechanics and such. They also developed their engine that got to use again on South Park.
They got that one right, and the THQ thing was out of their hands.South Park also sold quite fucking well and was good enough to get a sequel. Who knows how much problems they had due to THQ going bankrupt in middle of development.
They game had to be delayed multiple times. It would've been considerably worse if they hadn't.Alpha Protocol. Still better crpg than any of the Mass Effects. Sega's decision to push it behind ME2 cost them dearly, otherwise it wouldn't have reviewed as horribly in USA as it did. In Europe the game did well, but then again us Europeans can actually appriciate a good game even though it is not perfect.
Yes, it was a blessing in disguise, but still a wasted opportunity, and you can add SEGA to the list of publishers which never worked with them again.AP development was hellish though and it cost them Aliens. But in a scenario where Aliens doesn't get cancelled, Obsidian isn't free to develop FNV and that deal might have fallen through if Bethesda would have had to wait for Obsidian to have a team available.
The stuff they've shown confirms it was all on Obsidian.Stormlands, yes. They fucked up with that, but then again Microsoft didn't seem like an easy partner to work with, with their ridicilous expectations on what the new console should be able to do.
They lost 2/3 of the people who made their most successful and popular game. Also, if you consider writing is supposed to be their wheelhouse, the damage was even worse. They lost all FNV writers (MCA, John Gonzalez, Travis Stout, Eric Fenstermaker) + George Ziets. Now look at their writing.Also it's still too early to compare their talent pool from those years to the present day. These new people have what? 1 or possibly 2 games under their belt at Obsidian. Where as these people from 2009-2011 have worked on multiple games since year 2009. That's 9 years worth of games. Wait an another 5-9 years and compare the talent pool then once you've actually seen what these people are capable of. It's quite possible we will have this same conversation in 5 years with people crying after Patel and Kirsch who've gotten a bigger payday in a bigger company and calling the 17-20 the golden age of Obsidian while spitting on the new people.
That's Take-Two.Their investment on the Cain/Boyarsky game indeed makes me think that they are doing well.
Bethesda did shaft them, but IIRC Feargus said it wasn't a lot of money and that they didn't even ask for the bonus.Also, do we have another reasonable theory for their financial troubles after FNV, other than Bethesda fucking them over? Because it sure looks to me like Bethesda fucked them over in the most unacceptable way possible.
IMO Obsidian are almost certainly partially financing Indiana with their own cash. Most publishing arrangements where the developer gets to keep the IP work that way.
Anyway these "Obsidian is the worst developer, except for everybody else" conversations are getting p. boring
Obsidian made three undeniably great RPGs (MOTB, F:NV, and KOTOR2), a nouveau Infinity Engine and a well-regarded (even on the Codex!) RPG in it, and several other titles that at least some people seem to like. It did so while remaining independent from giants like EA, and in so doing, nurtured a lot of great talent and paid a lot of people a lot of money doing jobs they loved, even if some of them stopped loving those jobs in the process. Hard to see why you would hate on them.