Don't bother, Chris. It's the
talking deathclaw furry.
It's the same person? Wow, that's dedication to a cause. Perhaps they are a talking deathclaw.
It's not trolling so much as I'm interested he's describing New Vegas and Pillars Of Eternity 2 as "shameful" because of their bugs while the most recent game he worked on has very widely discussed technical issues. I wonder if statements like "nobody should EVER have to pay for a buggy product" are him trying to imply without outright saying his feelings about PK, or if he's just willing to overlook bugginess in a game he works on if it comes from a company he likes.
I'd say that about any game, whether I worked on it or not and whether I like the company or not. I've said it about KOTOR2, and I was largely to blame for that game's release state.
I've worked on a bunch of games that many bugs on release, FNV included (and FNV's one of the mild ones). If a game needs time to cook, I'm in favor of holding it, even if it causes financial damage (within reason). Part of the returns you get later on in company's lifetime come from consistently releasing solid products... you don't want players to think they're gambling on your release on day 1, or I feel sales over time will slow down and people will be more "cautious", when what you want is for them to trust you.
In short, I don't want anyone to buy a broken product, whether I worked on it or not. I wouldn't want to buy a product like that, either, especially if I'd been waiting for it, had reserved time to play it, etc. and you spend most of your time fighting bugs.
I do get worried the gaming community may start to tolerate releases like that, when it would just be better if companies committed to fixing the problem before release. And I can't defend, "well, RPGs are complicated, so they're bound to have bugs..." because if they're too complicated to test, then you've already overscoped your QA department. People may grumble about character classes getting dropped, or some spells not present, but it's not like that feels much better than "man, this class is broken and this spell is broken." If you really want that additional content in the game, save it for a DLC, or a sequel you're building on top of the first game's framework, and you have more time to handle the new content properly and test it properly.