What was the first question?The interview is back on track, folks. 2 interesting infos in the first answer already. Looking promising. :D
What was the first question?The interview is back on track, folks. 2 interesting infos in the first answer already. Looking promising. :D
Isometric Vampire game with open world exploring Fallout style, I would love that
Why would you want a Vampire the Masquerade game like that?
No, it depends on good story, options and NPCs. You don't need First Person for that.Isometric Vampire game with open world exploring Fallout style, I would love that
Why would you want a Vampire the Masquerade game like that?
^ This
In a setting that relies so much on ambiance, it'd be difficult to pull it off in the isometric view. Then again, if they went for the first person perspective, they'd probably have to go with the Unreal engine and that means a lot of enviro work needed to reach the proper quality...
exploring is much better in isometric.
That's just not true... see I can play that game as well. Once you expand upon that I can do the same.Of course it needs a good story, Cpt. Obvious, but you also want good world-building, you want a thick atmosphere, that's one of the chief get-aways from Bloodlines - which set the bar pretty high for any future games.
Agreed on combat in the isometric view, but
exploring is much better in isometric.
That's just not true.
Dunno, that redemption game was good on the atmosphere at least in the medieval stages.Isometric Vampire game with open world exploring Fallout style, I would love that
Why would you want a Vampire the Masquerade game like that?
^ This
In a setting that relies so much on ambiance, it'd be difficult to pull it off in the isometric view. Then again, if they went for the first person perspective, they'd probably have to go with the Unreal engine and that means a lot of enviro work needed to reach the proper quality...
It was just "How are you doing, Chris?".What was the first question?The interview is back on track, folks. 2 interesting infos in the first answer already. Looking promising. :D
Dunno, that redemption game was good on the atmosphere at least in the medieval stages.Isometric Vampire game with open world exploring Fallout style, I would love that
Why would you want a Vampire the Masquerade game like that?
^ This
In a setting that relies so much on ambiance, it'd be difficult to pull it off in the isometric view. Then again, if they went for the first person perspective, they'd probably have to go with the Unreal engine and that means a lot of enviro work needed to reach the proper quality...
That's just not true... see I can play that game as well. Once you expand upon that I can do the same.Of course it needs a good story, Cpt. Obvious, but you also want good world-building, you want a thick atmosphere, that's one of the chief get-aways from Bloodlines - which set the bar pretty high for any future games.
Agreed on combat in the isometric view, but
exploring is much better in isometric.
That's just not true.
What you described is platforming, not exploring. Are you trying to say to me that best parts of Bloodlines were jumping/crouching and sneaking through vents?!That's just not true... see I can play that game as well. Once you expand upon that I can do the same.Of course it needs a good story, Cpt. Obvious, but you also want good world-building, you want a thick atmosphere, that's one of the chief get-aways from Bloodlines - which set the bar pretty high for any future games.
Agreed on combat in the isometric view, but
exploring is much better in isometric.
That's just not true.
Alright. Which isometric game features exploration that's not reachable in first person?
Isometric perspective comes with its inherent downsides, like picturing verticality - it's always been a hindrance in the old IE games and I haven't seen much progress in the new titles. Ascending/descdending, climbing, jumping, these easiest methods of exploration are immediately trickier/impossible to do properly. Then you have stuff like crouching and squeezing through vents, for instance, also not as natural in the isometric view as in FPP.
^ This
In a setting that relies so much on ambiance, it'd be difficult to pull it off in the isometric view. Then again, if they went for the first person perspective, they'd probably have to go with the Unreal engine and that means a lot of enviro work needed to reach the proper quality...
or they are secretly doing Fallout New Orleans in isometric view.
they already pissed of alot of peopleThere's no way Bethesda is going to piss off their audience.
they already pissed of alot of peopleThere's no way Bethesda is going to piss off their audience.
but they gained another set of followers. stupider, easier to manipulate and willing to blindly throw money with some marketing and pew pew explosion trailer. the are called the casuals. so yeah. they gained more than they lose. us hardcore are pretty tricky to please and our numbers isn't many. that is the fact that we aren't really worth it to them even though we're the one who saved them from near bankruptcy.
they already pissed of alot of peopleThere's no way Bethesda is going to piss off their audience.
but they gained another set of followers. stupider, easier to manipulate and willing to blindly throw money with some marketing and pew pew explosion trailer. the are called the casuals. so yeah. they gained more than they lose. us hardcore are pretty tricky to please and our numbers isn't many. that is the fact that we aren't really worth it to them even though we're the one who saved them from near bankruptcy.
Your post is 12 years late.
What was the first question?The interview is back on track, folks. 2 interesting infos in the first answer already. Looking promising. :D
No one answered, "What can change the nature of a man?"What was the first question?The interview is back on track, folks. 2 interesting infos in the first answer already. Looking promising. :D