significantly better than both g*thic gamesLemme ask you a serious question. Does this mod stand up to the Gothic games? Or Risen games? Or Elex games?
Much better than the original gothic/2 in some ways, not quite as good in others. I'm not going to entertain the latter parts of the question.Lemme ask you a serious question. Does this mod stand up to the Gothic games? Or Risen games? Or Elex games?
I'd say below Risen 1 from my point of view, it has a great atmosphere, good map, excellent exploration but terrible quest design, suffer from a lot of Fetch and (boring) quests, more collect-a-thon and bloat.Lemme ask you a serious question. Does this mod stand up to the Gothic games? Or Risen games? Or Elex games?
It plays more like The Witcher 3 in Gothic skin than Gothic 1/2.Lemme ask you a serious question. Does this mod stand up to the Gothic games? Or Risen games? Or Elex games?
It doesn't stand up, it falls on its ass.Lemme ask you a serious question. Does this mod stand up to the Gothic games? Or Risen games? Or Elex games?
Your opinions are funny.significantly better than both g*thic games
It's not that they don't have enough reactivity, they just don't have reactivity at all and it's not (some) quests but a vast number of side quests.I think on the whole Archolos is an unbelievable accomplishment, not simply as a mod but as a contemporary RPG in general. If it had come out in 2001 everyone on this forum would be listing it as one of their top 10 open-world games of all time, and the nitpicks about (some) quests not having enough reactivity when most games have none whatsoever, or various other little criticisms only emphasize what an incredible success the rest of the project is. A total must-play for any RPG fan.
I mean, there's a notable point 40-60 hours in where it runs out of steam but that happened in Elex and Gothic 2 for me as well so that's true to form.
I mean, there's a notable point 40-60 hours in where it runs out of steam but that happened in Elex and Gothic 2 for me as well so that's true to form.
To me it's been progressively running out of steam ever since I entered Archolos city proper. At this point side quests make me groan because they are all the same, all banal, and many of them annoying - especially the ones in the city, since the majority of them involve running around in circles through the whole fucking city. And don't even get me started on the ones where you have to follow an NPC somewhere. Or on that shitty fucking guild quest where you have to follow WALKING NPCS THREE TIMES BACK AND FORTH FROM THE HARBOUR TO A RANDOM HOUSE IN THE SLUMS.
WHO THOUGHT THIS WAS A GOOD IDEA
Also I swear every two-bit NPC here has IDDQD and it bothers the fuck out of me. Just as much as the cutscene deaths. And the omnipresent "this can't be opened" closed doors that in some cases have no reason to be there either - like the door to Helga's basement which had to be 100% superlocked because at some point a guy spawns there as part of a shitty sidequest to tell you something. WUT.
I enjoyed lawnmowing the world, but everything else about this is just not good. Now that I've lawnmowed everything there is, there's simply nothing of interest left for me to do. This was NEVER the case in Gothic, particularly since Gothic was much better at soft-gating your progress by locking certain ability and armour tiers by chapter - meanwhile here you can become a master alchemist and pump up your main stat to 150 already in chapter 1, while getting the heavy leather armour from the guy at the fishing village (also chapter 1) sets you up for life.
Have you played G1 or G2 recently? I wonder if they would hold up to 2022 you vs whenever you played them last.I mean, there's a notable point 40-60 hours in where it runs out of steam but that happened in Elex and Gothic 2 for me as well so that's true to form.
To me it's been progressively running out of steam ever since I entered Archolos city proper. At this point side quests make me groan because they are all the same, all banal, and many of them annoying - especially the ones in the city, since the majority of them involve running around in circles through the whole fucking city. And don't even get me started on the ones where you have to follow an NPC somewhere. Or on that shitty fucking guild quest where you have to follow WALKING NPCS THREE TIMES BACK AND FORTH FROM THE HARBOUR TO A RANDOM HOUSE IN THE SLUMS.
WHO THOUGHT THIS WAS A GOOD IDEA
Also I swear every two-bit NPC here has IDDQD and it bothers the fuck out of me. Just as much as the cutscene deaths. And the omnipresent "this can't be opened" closed doors that in some cases have no reason to be there either - like the door to Helga's basement which had to be 100% superlocked because at some point a guy spawns there as part of a shitty sidequest to tell you something. WUT.
I enjoyed lawnmowing the world, but everything else about this is just not good. Now that I've lawnmowed everything there is, there's simply nothing of interest left for me to do. This was NEVER the case in Gothic, particularly since Gothic was much better at soft-gating your progress by locking certain ability and armour tiers by chapter - meanwhile here you can become a master alchemist and pump up your main stat to 150 already in chapter 1, while getting the heavy leather armour from the guy at the fishing village (also chapter 1) sets you up for life.
Lmao just because you made the levels for one ultima remake.I'm always right and you'll all admit it eventually.
the vineyard dispute put anything in the original games to shame
Have you played G1 or G2 recently? I wonder if they would hold up to 2022 you vs whenever you played them last.
I'm not German, so maybe I didn't get to play the same game as you, but Gothic 1 was very much falling apart by the end. Or are you just speedrunning the game or something?I mean, there's a notable point 40-60 hours in where it runs out of steam but that happened in Elex and Gothic 2 for me as well so that's true to form.
Gothic 1 was short enough that it never hit that point.
sounds just like what i'd expect from any mod made in the past decade. never trust a modderI mean, there's a notable point 40-60 hours in where it runs out of steam but that happened in Elex and Gothic 2 for me as well so that's true to form.
To me it's been progressively running out of steam ever since I entered Archolos city proper. At this point side quests make me groan because they are all the same, all banal, and many of them annoying - especially the ones in the city, since the majority of them involve running around in circles through the whole fucking city. And don't even get me started on the ones where you have to follow an NPC somewhere. Or on that shitty fucking guild quest where you have to follow WALKING NPCS THREE TIMES BACK AND FORTH FROM THE HARBOUR TO A RANDOM HOUSE IN THE SLUMS.
WHO THOUGHT THIS WAS A GOOD IDEA
Also I swear every two-bit NPC here has IDDQD and it bothers the fuck out of me. Just as much as the cutscene deaths. And the omnipresent "this can't be opened" closed doors that in some cases have no reason to be there either - like the door to Helga's basement which had to be 100% superlocked because at some point a guy spawns there as part of a shitty sidequest to tell you something. WUT.
I enjoyed lawnmowing the world, but everything else about this is just not good. Now that I've lawnmowed everything there is, there's simply nothing of interest left for me to do. This was NEVER the case in Gothic, particularly since Gothic was much better at soft-gating your progress by locking certain ability and armour tiers by chapter - meanwhile here you can become a master alchemist and pump up your main stat to 150 already in chapter 1, while getting the heavy leather armour from the guy at the fishing village (also chapter 1) sets you up for life.
You only say that becaude if you finished 2 it'd be the end of the Inhabitants of Khorinis.The optimal way to play Piranha bytes games is to always skip the endgame. It just means this mod is faithful to the source material.