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Gothic Chronicles Of Myrtana: Archolos mod for Gothic 2

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,146
I still have hopes for History of Khorinis.
Forgot about it. Well here is hoping it comes out and is as high quality as Archolos.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,166
Location
Djibouti
Ain't gonna lie, this shit offers the authentic Gothic experience.

However it is considerably racist that locks reset upon reload :rpgcodex:
 
Last edited:
Joined
Sep 10, 2022
Messages
25
By the way,
many quests have multiple ways to solve and there are more consequences
No, check this guide that explains each quest in details, there is only one way to solve them ( for the most part): https://www.neoseeker.com/the-chronicles-of-myrtana-archolos/walkthrough/New_to_Archolos#wiki_nav
The only replay value lies in the 2 different factions.
Seems like you're right. I had the impression that many quests had at least two different ways to solve. But I remember at least that there are more consequences than the original games. E.g. how you treat your ship companions.
 
Joined
Mar 3, 2018
Messages
7,687
When do you get your gear back from the
guard quest 'Missing in Action'? Thought maybe it was in Salvi's chest but that was just attack plans. Then I figured maybe the next quest would be to attack the hideout and get it back then, but it's not. Do I just keep going and this happens eventually or is my save busted?
 

Marat

Arcane
Wumao
Joined
Jan 6, 2017
Messages
2,750
I think at some point in this quest you're supposed to get a package with all your stuff in it. Just before the escape iirc.
 
Joined
Mar 3, 2018
Messages
7,687
I think at some point in this quest you're supposed to get a package with all your stuff in it. Just before the escape iirc.
Thanks. I reloaded the quest and picked the chest again and it was there like it was supposed to be.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,671
I didn't notice at the time, but just a few days ago we passed the one year anniversary of the last time any info was posted about History of Khorinis :betrayed:
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,166
Location
Djibouti
Does anyone know of a way to take screenshots in this stupid game? I need them for a nefarious purpose, but it's resistant to all my screentaking software.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,166
Location
Djibouti
I'll try Bandicam. I have this from ZOG and it crashes when I try to hook it up with the Steam overlay.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,166
Location
Djibouti
Did you enjoy the unkillable NPCs

i love people bringing up this point as if gothic never had them to begin with
RetardedDancingDonut.gif
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
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Messages
1,879,166
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I've already lawnmowed the entire world, so it hasn't escaped my attention, yeah.

I'm also not a fan of the rather many locked doors that "can't be opened". Not even locked with keys, just "can't be opened".
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,166
Location
Djibouti
My will to play this game is inversely proportional to the time I have to spend in the city.

The quest to find the smugglers for the guild is just all sorts of bad.

- go to the port and find evildoers!!!
- you go to the port, ask a question, 'evildoer is on the pier!'
- you go to the pier there is no evildoer
- but there are signs of struggle! And he has left A TRAIL!
- a trail of... planks... hammers... and saws...
- are you effin shittin me
- the trail of many tools leads to his corpse
- now it seems you either bribe the guard to let you see the corpse or the quest bugs out, at least it did for me
- then you find more evildoers behind a door that used to be 'this can't be opened'
- after knocking them out one evildoer says 'hey how about you let me go' and you have no choice but to agree
- and then after rescuing your buddy and killing more evildoers the guy you let go once again asks you to let him go and YOU HAVE NO CHOICE BUT TO AGREE

WTF
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
My will to play this game is inversely proportional to the time I have to spend in the city.

The quest to find the smugglers for the guild is just all sorts of bad.

- go to the port and find evildoers!!!
- you go to the port, ask a question, 'evildoer is on the pier!'
- you go to the pier there is no evildoer
- but there are signs of struggle! And he has left A TRAIL!
- a trail of... planks... hammers... and saws...
- are you effin shittin me
- the trail of many tools leads to his corpse
- now it seems you either bribe the guard to let you see the corpse or the quest bugs out, at least it did for me
- then you find more evildoers behind a door that used to be 'this can't be opened'
- after knocking them out one evildoer says 'hey how about you let me go' and you have no choice but to agree
- and then after rescuing your buddy and killing more evildoers the guy you let go once again asks you to let him go and YOU HAVE NO CHOICE BUT TO AGREE

WTF
Is this for the merchants?
Sounds like a counterpart to the terrible guard quest.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
8,042
Many quests are like this one, but people seem to kinda forget it for some reasons.
Side quests in Silbach for example are like this:
- NPC : " bla bla bla Marvin can you sweep the floor?" " Bla bla bla Marvin can you help me with this task/find X item"
- Player : "Ok"
- reward: 10 gold pieces + 100xp, quest completed and rarely another path of completing it and if so the reward is modified like this: 100 gold pieces +10xp.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
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Messages
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Location
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It's easier to ignore when it happens in a sidequest. However this task for the guild is a main quest, and for that such shit is just inexcusable.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
8,042
It's easier to ignore when it happens in a sidequest. However this task for the guild is a main quest, and for that such shit is just inexcusable.
From what I remember side quests in Gothic 1 and 2 even meaningless quests usually alter some other things in the background we have no clue about ( like with the Thief guild in Gothic 2). I never felt my involvement in a quest actually mattered or at least in the same way than in Gothic.
 

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