Jvegi
Arcane
- Joined
- Nov 16, 2012
- Messages
- 5,446
Are they going to shit on the player, or is the 'game' shitty enough?Birds are getting added
Are they going to shit on the player, or is the 'game' shitty enough?Birds are getting added
Go paint your nails.Are they going to shit on the player, or is the 'game' shitty enough?
Like I need you to remind meGo paint your nails.Are they going to shit on the player, or is the 'game' shitty enough?
Bros - does the changed mine look cooler? I am trying to decide if I should play this beautiful fellar this December and then replay when 2.0 comes out, or just wait until 2.0.Some new screenshots from 2.0 version not coming out this year btw. confirmed by a dev on steam forums.
Overhaul of the Wolfs Lair
Birds are getting added
Araxos gold mine got changed
One of the new monster contracts
Archolos has some dumb shit like that. For example if you want to save Lorenzo at the end of the game, then you will have to keep Javad alive in one of the quests Cortez gives in CH3. And you will have to send him to the city instead of pirate haven.I didn't like the Araxos mine quest. I think I did one thing wrong (something like "gave a beer to the guard"), and it locked me from joining the rebels - I had to kill them.
Isn't that like... choices and unforeseen consequences? Javad sent to the city becomes a guardian (?) of Lorenzo and saves his life. Is that wrong?Archolos has some dumb shit like that. For example if you want to save Lorenzo at the end of the game, then you will have to keep Javad alive in one of the quests Cortez gives in CH3. And you will have to send him to the city instead of pirate haven.I didn't like the Araxos mine quest. I think I did one thing wrong (something like "gave a beer to the guard"), and it locked me from joining the rebels - I had to kill them.
Isn't that like... choices and unforeseen consequences? Javad sent to the city becomes a guardian (?) of Lorenzo and saves his life. Is that wrong?Archolos has some dumb shit like that. For example if you want to save Lorenzo at the end of the game, then you will have to keep Javad alive in one of the quests Cortez gives in CH3. And you will have to send him to the city instead of pirate haven.I didn't like the Araxos mine quest. I think I did one thing wrong (something like "gave a beer to the guard"), and it locked me from joining the rebels - I had to kill them.
Real life also this way.Isn't that like... choices and unforeseen consequences? Javad sent to the city becomes a guardian (?) of Lorenzo and saves his life. Is that wrong?Archolos has some dumb shit like that. For example if you want to save Lorenzo at the end of the game, then you will have to keep Javad alive in one of the quests Cortez gives in CH3. And you will have to send him to the city instead of pirate haven.I didn't like the Araxos mine quest. I think I did one thing wrong (something like "gave a beer to the guard"), and it locked me from joining the rebels - I had to kill them.
Butterfly effect bullshit design tbh.
Tying the fate of a major character you worked with for the most of the game to a fate of some minor nigger you've met once in CH3 and most likely killed is not a very bright design choice.Real life also this way.Isn't that like... choices and unforeseen consequences? Javad sent to the city becomes a guardian (?) of Lorenzo and saves his life. Is that wrong?Archolos has some dumb shit like that. For example if you want to save Lorenzo at the end of the game, then you will have to keep Javad alive in one of the quests Cortez gives in CH3. And you will have to send him to the city instead of pirate haven.I didn't like the Araxos mine quest. I think I did one thing wrong (something like "gave a beer to the guard"), and it locked me from joining the rebels - I had to kill them.
Butterfly effect bullshit design tbh.
overrated mod.
What a dumb take. It's not 'if you want to save Lorenzo[...]', it is 'if you save Javad and send him to the city he will intervene in future events such that Lorenzo survives'. You're not meant to actively steer the story to save Lorenzo, but to witness consequences to your supposedly innocuous decision. It's a design choice that does exactly what it set out to do. You observe the story and notice effects your prior decisions had in how it unfolded, not 'you look up consequences to choices three chapters apart and complain'. It's precisely meant to be a 'who would have known' kind of moment.Tying the fate of a major character you worked with for the most of the game to a fate of some minor nigger you've met once in CH3 and most likely killed is not a very bright design choice.
FTFY
What a dumb take. It's not 'if you want to save Lorenzo[...]', it is 'if you save Javad and send him to the city he will intervene in future events such that Lorenzo survives'. You're not meant to actively steer the story to save Lorenzo, but to witness consequences to your supposedly innocuous decision. It's a design choice that does exactly what it set out to do. You observe the story and notice effects your prior decisions had in how it unfolded, not 'you look up consequences to choices three chapters apart and complain'. It's precisely meant to be a 'who would have known' kind of moment.Tying the fate of a major character you worked with for the most of the game to a fate of some minor nigger you've met once in CH3 and most likely killed is not a very bright design choice.
The banana peel example actually looks much more logical than what they did with Lorenzo in Archolos.What a dumb take. It's not 'if you want to save Lorenzo[...]', it is 'if you save Javad and send him to the city he will intervene in future events such that Lorenzo survives'. You're not meant to actively steer the story to save Lorenzo, but to witness consequences to your supposedly innocuous decision. It's a design choice that does exactly what it set out to do. You observe the story and notice effects your prior decisions had in how it unfolded, not 'you look up consequences to choices three chapters apart and complain'. It's precisely meant to be a 'who would have known' kind of moment.Tying the fate of a major character you worked with for the most of the game to a fate of some minor nigger you've met once in CH3 and most likely killed is not a very bright design choice.
Marvin throws a banana peel in CH3 next to Volker's residence and the guy slips on it and snaps his neck in epilogue. Wow, look at the consequences of your actions!
Or you know they could have tied it to a quest or something related to Araxos Guild. Not a minor nigger in CH3.
I totally understand what you are trying to say - Lorenzo's fate should not be tied to a random guy in a random quest and a random solution. But sometimes it is like that...What a dumb take. It's not 'if you want to save Lorenzo[...]', it is 'if you save Javad and send him to the city he will intervene in future events such that Lorenzo survives'. You're not meant to actively steer the story to save Lorenzo, but to witness consequences to your supposedly innocuous decision. It's a design choice that does exactly what it set out to do. You observe the story and notice effects your prior decisions had in how it unfolded, not 'you look up consequences to choices three chapters apart and complain'. It's precisely meant to be a 'who would have known' kind of moment.Tying the fate of a major character you worked with for the most of the game to a fate of some minor nigger you've met once in CH3 and most likely killed is not a very bright design choice.
Marvin throws a banana peel in CH3 next to Volker's residence and the guy slips on it and snaps his neck in epilogue. Wow, look at the consequences of your actions!
Or you know they could have tied it to a quest or something related to Araxos Guild. Not a minor nigger in CH3.
Does not appear that we did, only result for myrtana in the news forum: https://rpgcodex.net/forums/threads...or-gothic-ii-set-in-the-eastern-isles.141300/Did we do a review of this? I may have missed it. Was wondering.
Think we did one for enderalDoes not appear that we did, only result for myrtana in the news forum: https://rpgcodex.net/forums/threads...or-gothic-ii-set-in-the-eastern-isles.141300/Did we do a review of this? I may have missed it. Was wondering.
Has the codex reviewed total conversions before?
Looks not-shit, nice! Does the engine support parallax textures and did you make use of them to add depth? E.g. for cobblestone textures.Here's a graphics overhaul i did for the mod, if someone's interested. It also works for G2. Screenshots on the page (i use the G3D11 renderer + normal maps.)
https://www.nexusmods.com/gothic2/mods/91
Disco Elysium is waiting for you.FTFYIt'sgoodshitand worth playing.
i was planning one until i realised the game is shit and i cant be bothered finishing itDid we do a review of this? I may have missed it. Was wondering.