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Gothic Chronicles Of Myrtana: Archolos mod for Gothic 2

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,335
So. How the fuck do I use the open lock scroll? I went to controls and saw that default inventory key is tab. I press it, it shows me right away that the open lock scroll correspond to 4 for some reason. I press 4, and it gets selected but then nothing. I've no idea what am I suppose to press afterwards.
 

ShiningSoldier

Educated
Joined
Jul 21, 2024
Messages
200
So. How the fuck do I use the open lock scroll? I went to controls and saw that default inventory key is tab. I press it, it shows me right away that the open lock scroll correspond to 4 for some reason. I press 4, and it gets selected but then nothing. I've no idea what am I suppose to press afterwards.
Go find a chest you want to open. Press 4 to activate the spell. Target the chest and hold down the left mouse button and the "move forward" (the default is W) buttons. The spell will start to work. After some time it opens (usually 1-4 seconds, depends on the difficulty of the lock), so you can release the buttons.
About this "correspond to 4 for some reason"... it' quite simple. In Gothic games you can assign spells to keyboard keys from 4 to 0. If you don't have any spell assigned to the button 4 and choose the spell in your inventory, it becomes automatically assigned to 4. If something is already assigned to this button, it becomes assigned to 5, etc.
 

Jvegi

Arcane
Glory to Ukraine
Joined
Nov 16, 2012
Messages
5,574
Birds are getting added
47.png
Are they going to shit on the player, or is the 'game' shitty enough?
 

Spike

Learned
Joined
Apr 6, 2023
Messages
1,159
Some new screenshots from 2.0 version not coming out this year btw. confirmed by a dev on steam forums.

Overhaul of the Wolfs Lair
324e.png

324342.png
324432243.png


Birds are getting added
47.png


Araxos gold mine got changed
OkoliceKopalni04.png


One of the new monster contracts
Potwor3.png
Bros - does the changed mine look cooler? I am trying to decide if I should play this beautiful fellar this December and then replay when 2.0 comes out, or just wait until 2.0.
 

ShiningSoldier

Educated
Joined
Jul 21, 2024
Messages
200
I didn't like the Araxos mine quest. I think I did one thing wrong (something like "gave a beer to the guard"), and it locked me from joining the rebels - I had to kill them.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
4,367
Location
Mosqueow
I didn't like the Araxos mine quest. I think I did one thing wrong (something like "gave a beer to the guard"), and it locked me from joining the rebels - I had to kill them.
Archolos has some dumb shit like that. For example if you want to save Lorenzo at the end of the game, then you will have to keep Javad alive in one of the quests Cortez gives in CH3. And you will have to send him to the city instead of pirate haven.
 

Krivol

Magister
Joined
Apr 21, 2012
Messages
2,198
Location
Potatoland aka Prussia
I didn't like the Araxos mine quest. I think I did one thing wrong (something like "gave a beer to the guard"), and it locked me from joining the rebels - I had to kill them.
Archolos has some dumb shit like that. For example if you want to save Lorenzo at the end of the game, then you will have to keep Javad alive in one of the quests Cortez gives in CH3. And you will have to send him to the city instead of pirate haven.
Isn't that like... choices and unforeseen consequences? Javad sent to the city becomes a guardian (?) of Lorenzo and saves his life. Is that wrong?
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
4,367
Location
Mosqueow
I didn't like the Araxos mine quest. I think I did one thing wrong (something like "gave a beer to the guard"), and it locked me from joining the rebels - I had to kill them.
Archolos has some dumb shit like that. For example if you want to save Lorenzo at the end of the game, then you will have to keep Javad alive in one of the quests Cortez gives in CH3. And you will have to send him to the city instead of pirate haven.
Isn't that like... choices and unforeseen consequences? Javad sent to the city becomes a guardian (?) of Lorenzo and saves his life. Is that wrong?

Butterfly effect bullshit design tbh.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,746
I didn't like the Araxos mine quest. I think I did one thing wrong (something like "gave a beer to the guard"), and it locked me from joining the rebels - I had to kill them.
Archolos has some dumb shit like that. For example if you want to save Lorenzo at the end of the game, then you will have to keep Javad alive in one of the quests Cortez gives in CH3. And you will have to send him to the city instead of pirate haven.
Isn't that like... choices and unforeseen consequences? Javad sent to the city becomes a guardian (?) of Lorenzo and saves his life. Is that wrong?

Butterfly effect bullshit design tbh.
Real life also this way.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
4,367
Location
Mosqueow
I didn't like the Araxos mine quest. I think I did one thing wrong (something like "gave a beer to the guard"), and it locked me from joining the rebels - I had to kill them.
Archolos has some dumb shit like that. For example if you want to save Lorenzo at the end of the game, then you will have to keep Javad alive in one of the quests Cortez gives in CH3. And you will have to send him to the city instead of pirate haven.
Isn't that like... choices and unforeseen consequences? Javad sent to the city becomes a guardian (?) of Lorenzo and saves his life. Is that wrong?

Butterfly effect bullshit design tbh.
Real life also this way.
Tying the fate of a major character you worked with for the most of the game to a fate of some minor nigger you've met once in CH3 and most likely killed is not a very bright design choice.
 

Marat

Arcane
Wumao
Joined
Jan 6, 2017
Messages
2,774
Tying the fate of a major character you worked with for the most of the game to a fate of some minor nigger you've met once in CH3 and most likely killed is not a very bright design choice.
What a dumb take. It's not 'if you want to save Lorenzo[...]', it is 'if you save Javad and send him to the city he will intervene in future events such that Lorenzo survives'. You're not meant to actively steer the story to save Lorenzo, but to witness consequences to your supposedly innocuous decision. It's a design choice that does exactly what it set out to do. You observe the story and notice effects your prior decisions had in how it unfolded, not 'you look up consequences to choices three chapters apart and complain'. It's precisely meant to be a 'who would have known' kind of moment.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
4,367
Location
Mosqueow
Tying the fate of a major character you worked with for the most of the game to a fate of some minor nigger you've met once in CH3 and most likely killed is not a very bright design choice.
What a dumb take. It's not 'if you want to save Lorenzo[...]', it is 'if you save Javad and send him to the city he will intervene in future events such that Lorenzo survives'. You're not meant to actively steer the story to save Lorenzo, but to witness consequences to your supposedly innocuous decision. It's a design choice that does exactly what it set out to do. You observe the story and notice effects your prior decisions had in how it unfolded, not 'you look up consequences to choices three chapters apart and complain'. It's precisely meant to be a 'who would have known' kind of moment.

Marvin throws a banana peel in CH3 next to Volker's residence and the guy slips on it and snaps his neck in epilogue. Wow, look at the consequences of your actions!

Or you know they could have tied it to a quest or something related to Araxos Guild. Not a minor nigger in CH3.
 

ShiningSoldier

Educated
Joined
Jul 21, 2024
Messages
200
Tying the fate of a major character you worked with for the most of the game to a fate of some minor nigger you've met once in CH3 and most likely killed is not a very bright design choice.
What a dumb take. It's not 'if you want to save Lorenzo[...]', it is 'if you save Javad and send him to the city he will intervene in future events such that Lorenzo survives'. You're not meant to actively steer the story to save Lorenzo, but to witness consequences to your supposedly innocuous decision. It's a design choice that does exactly what it set out to do. You observe the story and notice effects your prior decisions had in how it unfolded, not 'you look up consequences to choices three chapters apart and complain'. It's precisely meant to be a 'who would have known' kind of moment.

Marvin throws a banana peel in CH3 next to Volker's residence and the guy slips on it and snaps his neck in epilogue. Wow, look at the consequences of your actions!

Or you know they could have tied it to a quest or something related to Araxos Guild. Not a minor nigger in CH3.
The banana peel example actually looks much more logical than what they did with Lorenzo in Archolos.
 

Krivol

Magister
Joined
Apr 21, 2012
Messages
2,198
Location
Potatoland aka Prussia
Tying the fate of a major character you worked with for the most of the game to a fate of some minor nigger you've met once in CH3 and most likely killed is not a very bright design choice.
What a dumb take. It's not 'if you want to save Lorenzo[...]', it is 'if you save Javad and send him to the city he will intervene in future events such that Lorenzo survives'. You're not meant to actively steer the story to save Lorenzo, but to witness consequences to your supposedly innocuous decision. It's a design choice that does exactly what it set out to do. You observe the story and notice effects your prior decisions had in how it unfolded, not 'you look up consequences to choices three chapters apart and complain'. It's precisely meant to be a 'who would have known' kind of moment.

Marvin throws a banana peel in CH3 next to Volker's residence and the guy slips on it and snaps his neck in epilogue. Wow, look at the consequences of your actions!

Or you know they could have tied it to a quest or something related to Araxos Guild. Not a minor nigger in CH3.
I totally understand what you are trying to say - Lorenzo's fate should not be tied to a random guy in a random quest and a random solution. But sometimes it is like that...
 

Marat

Arcane
Wumao
Joined
Jan 6, 2017
Messages
2,774
It is tied to a quest. Namely the one where you spare Javad. Skilled warrior goes to the city and enters service with a mercenary guild. Then he takes an unforeseen role in unforeseen events. How exactly would you explicitly tie his fate to quests when you have no way of knowing what is going to happen.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,954
Here's a graphics overhaul i did for the mod, if someone's interested. It also works for G2. Screenshots on the page (i use the G3D11 renderer + normal maps.)
https://www.nexusmods.com/gothic2/mods/91
Looks not-shit, nice! Does the engine support parallax textures and did you make use of them to add depth? E.g. for cobblestone textures.

I recently went through modding FNV and while wading through the swamp of texture mods I found many that I liked artistically, but had nonsensical resolutions and compression. You’ve been doing this for a while so I don’t mean to be insulting, but as much as the engine supports it, are you saving textures with appropriate mipmaps and compression? On the compression front, I’m thinking whatever the G2 engine equivalent is for using DXT1 on textures without an alpha channel, DXT3 for 1 bit alpha channels, and DXT5 for alpha gradients (not sure bit depth).
 

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