ELEXmakesMeHard
Learned
- Joined
- Jun 19, 2021
- Messages
- 807
The City Guard has a long quest line dedicated to the constant ridicule of the milita armor from Gothic 2 (which the crown tries to impose on them).
Say, did the mod change how resting in a bed works?
I thought that whenever you lay down in a bed and chose "Rest until next [time of day]", it meant you would rest until the next occasion of [time of day]. For example, if you went to bed at 3:16 a.m. on Day 11 and chose to rest until next noon, then you would rest until the noon of Day 11, which would occur 8 hours and 14 minutes after you went to bed. At least I thought it worked that way.
But Archolos doesn't do that. "Next [time of day]" is interpreted strictly as "[time of day] tomorrow". So, again, if you go to bed at 3:16 a.m. on Day 11 and choose to rest until next noon, you'd sleep until noon on Day 12, losing an entire day. Or in other words, if you go to bed a single minute after midnight, you're forced to sleep through the entire next day, with no option to wake up anytime during it. Which is a bit silly.
It's a deliberate change. The game never punishes you for number of in-game days taken and having the rest always loop over to the next day makes NPC routines work better.Say, did the mod change how resting in a bed works?
I thought that whenever you lay down in a bed and chose "Rest until next [time of day]", it meant you would rest until the next occasion of [time of day]. For example, if you went to bed at 3:16 a.m. on Day 11 and chose to rest until next noon, then you would rest until the noon of Day 11, which would occur 8 hours and 14 minutes after you went to bed. At least I thought it worked that way.
But Archolos doesn't do that. "Next [time of day]" is interpreted strictly as "[time of day] tomorrow". So, again, if you go to bed at 3:16 a.m. on Day 11 and choose to rest until next noon, you'd sleep until noon on Day 12, losing an entire day. Or in other words, if you go to bed a single minute after midnight, you're forced to sleep through the entire next day, with no option to wake up anytime during it. Which is a bit silly.
It's a deliberate change. The game never punishes you for number of in-game days taken and having the rest always loop over to the next day makes NPC routines work better.Say, did the mod change how resting in a bed works?
I thought that whenever you lay down in a bed and chose "Rest until next [time of day]", it meant you would rest until the next occasion of [time of day]. For example, if you went to bed at 3:16 a.m. on Day 11 and chose to rest until next noon, then you would rest until the noon of Day 11, which would occur 8 hours and 14 minutes after you went to bed. At least I thought it worked that way.
But Archolos doesn't do that. "Next [time of day]" is interpreted strictly as "[time of day] tomorrow". So, again, if you go to bed at 3:16 a.m. on Day 11 and choose to rest until next noon, you'd sleep until noon on Day 12, losing an entire day. Or in other words, if you go to bed a single minute after midnight, you're forced to sleep through the entire next day, with no option to wake up anytime during it. Which is a bit silly.
There is a couple of those. The tournament, for example. Or the Lutz/Martha quest. Or the merc quest in the mine.The only actually time sensitive quest I can remember is the house auction in old town. You have exactly two days to pull off your scam.
The game warns you though as it updates the journal to tell you that you only have one day left etc.
Yes, they said something like "SCHWEINHUND! SCHEISSBROT!"Did someone from Piranha Bytes reacted yet to Archolos?
Yes, they said something like "SCHWEINHUND! SCHEISSBROT!"Did someone from Piranha Bytes reacted yet to Archolos?
Well, that would make PB dev team contain some talent, maybe for the first time in more than a decade.Yes, they said something like "SCHWEINHUND! SCHEISSBROT!"Did someone from Piranha Bytes reacted yet to Archolos?
They are planning to invade Poland and abduct the modders to tie them up in a game development camp.
Also, are there any good outcomes for the Golden Innos quest after the workshop? The result for the amount of legwork makes it seem like I missed something.
Also, are there any good outcomes for the Golden Innos quest after the workshop? The result for the amount of legwork makes it seem like I missed something.
Lateishgame spoilers.
The older paladin gets disillusioned with Innos after the carving/golden innos debacle and heads to the Adanos monastery. If you help him regain his faith via a quest he can later help you out in the end game when you have to recruit warriors for an expedition
He helped me even though I did the thing in the spoiler.Also, are there any good outcomes for the Golden Innos quest after the workshop? The result for the amount of legwork makes it seem like I missed something.
Lateishgame spoilers.
The older paladin gets disillusioned with Innos after the carving/golden innos debacle and heads to the Adanos monastery. If you help him regain his faith via a quest he can later help you out in the end game when you have to recruit warriors for an expeditionHe will not help you if you spare that novice, Candac then sounds like if he was going convert his faith to Adanos or serve both Innos and Adanos. And then he is not going to help you in expedition, at least i didnt have this dialogue option.
Well in my case i didnt get any dialogue.He helped me even though I did the thing in the spoiler.Also, are there any good outcomes for the Golden Innos quest after the workshop? The result for the amount of legwork makes it seem like I missed something.
Lateishgame spoilers.
The older paladin gets disillusioned with Innos after the carving/golden innos debacle and heads to the Adanos monastery. If you help him regain his faith via a quest he can later help you out in the end game when you have to recruit warriors for an expeditionHe will not help you if you spare that novice, Candac then sounds like if he was going convert his faith to Adanos or serve both Innos and Adanos. And then he is not going to help you in expedition, at least i didnt have this dialogue option.