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What great attention to detail. For those who don't know there's this (side?) quest where you have to look for a guy in a forest and you find him dead. By chance I passed through the same spot some time afterwards and he is now a zombie. He's even dressed the way that he was described in the quest. RPG developers should pull out their notebooks and start taking notes.
No. It has the normal gothic thing of zero to hero, and the time you spend as a zero is not trivial because of Gothic's combat. But it isn't hard if you've played gothic 1 or 2 before.
Finished my Araxos playthrough (2nd playthrough total)....
Not that Araxos is bad or anything, but if you're going to play this game only once go Guard. Their story line was MUCH better, I came to care more about the characters involved, and it just felt better in general. The Araxos storyline felt WAY more disjointed in comparison. The Araxos hazing ritual when recruited was pretty funny though I must admit.
The hooded tracker armor is cool though (probably my favorite looking armor).
All that being said
Fucking over Bloodwyn in the mine subquest felt very, VERY good
edit - also, as an aside, 2handers are as bad I remember them being. Even at master they seem just really sluggish in comparison to 1handers.
2nd edit - just to say it again, Araxos is not bad by any means. Guard is just so much better.
Fucking finally, I've finished this. Over 110 hours, 57lv at the end. Could have been shorter but I suck at fighting and I've made the worst combat-guild choices ever (crossbow and one handed as primary weapons + Arxos Guild). I've killed everyone during last chapter. Poor Marvin!
10/10 would play again sometime. Glad I've managed to save the dog.
Finished the game too, also 110 hours, quite a completionist playthrough with Araxos (one handers/bows, dexterity build).
Truly, a great game. A brilliant blast from the past. Much better designed than the original Gothic games, not really front-loaded, lots of new quests organically appeared in later chapters. Decent amount of dungeon crawling in Chapter V but not enough to make it tiresome, like ending of Gothic 1. Numerous variants of the ending, including the hidden one, which you achieve by playing in a very specific way (actually caring about your main quest). Rewarding exploration. Excellent quest design with some of the most unique missions in all RPGs I've played.
Thanks, I checked with Bodowin and he didn't have it. However, I discovered that Hershlik does. He's the alchemist at the marketplace in the city. I'll hang on to the cure for now.
I also found a cool detail: I raided Cortez room in the haven and found a self-drawn map in one of the chest. I though I recognized the llighthouse depicted on it and I was right: It is on the amber coast. There is a small passage on the water level on the right hand side on the island where you'll find Cortez treasure.
Thanks, I checked with Bodowin and he didn't have it. However, I discovered that Hershlik does. He's the alchemist at the marketplace in the city. I'll hang on to the cure for now.
I also found a cool detail: I raided Cortez room in the haven and found a self-drawn map in one of the chest. I though I recognized the llighthouse depicted on it and I was right: It is on the amber coast. There is a small passage on the water level on the right hand side on the island where you'll find Cortez treasure.
small note about the map. There's a giant rock in front of the passage if you haven't found the map. There's a 2nd place to find it too (though I can't remember where off the top of my head).
Thanks, I checked with Bodowin and he didn't have it. However, I discovered that Hershlik does. He's the alchemist at the marketplace in the city. I'll hang on to the cure for now.
I also found a cool detail: I raided Cortez room in the haven and found a self-drawn map in one of the chest. I though I recognized the llighthouse depicted on it and I was right: It is on the amber coast. There is a small passage on the water level on the right hand side on the island where you'll find Cortez treasure.
Put in about 3 hours and yep the praise is well deserved. Definitely giving that feeling of playing through Gothic 1 & 2 for the first time.
One thing I'm liking so far is the remixed soundtrack, they've taken all of Rosenkranz' best tracks and put their own spin on them - even noticed one from Gothic 3 thrown in.
But this decade we also got games like pathologic 2 and disco and darkwood, so guess the ease of videogame publishing these days really bore fruit even if you have to sift trough countless trash.
Extremely limited experience with Velaya, but probably not. You'll be able to tell an hour or two in whether it's something you can tolerate, if you want to try anyway. Maybe if there's ever a major PB-style game drought in the future it could serve as a dusty little rain-puddle in a scorching desert.
Keep an eye on History of Khorinis though! I've been following it for about as long as Archolos, and I have a very good feeling about it. I'd be surprised if they don't release it this year as well.