Space Satan
Arcane
I'd rather not have more than two duchies. Better build your main county with shitload of castles as they give the most income and armies.
I'd rather not have more than two duchies. Better build your main county with shitload of castles as they give the most income and armies.
I generally max taxes for Church and Burgher holdings, and max Levies for Tribals and Nobles.
Also, building up real infraestructure for lots of levvies ins't worth it until you've taken the absolute best duchy of your nation as your primary one, and the second best as well - maybe even took a smaller third one but without actually taking the duke title, if you have enough desmene capacity left.
But I do that aiming for the long game - using my vassals' troops in big wars and getting gold from the others.
But maybe I will try full taxes from everyone next time, not sure how the nobles take it tho.
It's very easy to explode threat by holy wars, since you tend to fight everyone anyway and win with mercs and holy orders, you might as well make that the goal in the first place. After that, it's decades of waiting to save up for the next big war, letting threat go down and working on the more peaceful focuses. And intrigue. In this time levies are useless, so gold shift for the win.
Multiple holy wars on a scale larger than actual crusades is cheesy, but so are the instant and massive de facto defensive pacts formed by the opposing religion, so I call it even and play with that in mind. Only Buddhism gets the balance right with its karma requirement for doing this.
Whenever I have them turned on, almost every heir is part of the secret religion, and possibly hundreds all around the realm. The last patch seems to have bugged the game rule against them, so latest heir let me see that "oh, there's 90 members in this cult including most viceroys", so I had to instead mod the events a little and make it impossible for the cult to recruit.Oh yea, and always disable secret religions, the recruitment success on them is just completely bonkers so you will *always* have 90+% of the entire realm be part of some secret religion and the only thing you can do against them is indiscriminate mass murder since Moral Authority and anything else is totally irrelevant.
I never had those problems with secret religions. At best the odd annoying cult or two.
The great cost of liberalism.Whenever I have them turned on, almost every heir is part of the secret religion, and possibly hundreds all around the realm. The last patch seems to have bugged the game rule against them, so latest heir let me see that "oh, there's 90 members in this cult including most viceroys", so I had to instead mod the events a little and make it impossible for the cult to recruit.Oh yea, and always disable secret religions, the recruitment success on them is just completely bonkers so you will *always* have 90+% of the entire realm be part of some secret religion and the only thing you can do against them is indiscriminate mass murder since Moral Authority and anything else is totally irrelevant.
I never had those problems with secret religions. At best the odd annoying cult or two.
Well not the Threat mechanic itself, you have a rule to disable defensive pacts. This effectively eliminates Threat, since the only thing Threat really does is cause defensive pacts to form.
Threat is okay. I remember swallowing entire realms because noone would unite against me. If you are a pagan then threatless game becomes even more eploitable. I established Rus within a decade because snowballing of same faith vassals armies are absurd
in case you don't want kinslayer.
Started to play again after a long break, and what the hell is up with assassinations? My heir keep getting assassinated, can't get anything done
Changelog:
FERTILITY_BASE_MULT = 0.4 (Slightly lower base fertility to balance character count)
SECONDARY_SPOUSE_FERTILITY_MULT = 0.25 (Significantly lower concubine/second wife fertility to prevent children spamm by tribals and muslims, when they have 10+ children every time)
EVENT_PROCESS_OFFSET = 100 (Increased the delay between event loops for provinces and characters)
COURTIER_EVENT_PROCESS_OFFSET = 255 (Increased the delay between event loops for courtiers)
COURT_PRUNE_SIZE = 1 (Every court is checked for pruning)
PRUNE_MINIMAL_AGE = 1 (Every "unimportant" character is pruned at any age)
Game is blazing fast so far, like holy shit.
Game is blazing fast so far, like holy shit.
Does this mean fewer events or something?
It is fewer events for no title and count AI,not for the player.Game is blazing fast so far, like holy shit.
Does this mean fewer events or something?
I haven't noticed fewer events, why?
Try not playing it on a toaster or something.