The Brazilian Slaughter
Arcane
I tried Erik once, I got screwed over by inheritance and a random-as-hell attack from the Finns.
But then across my wife and concubines the son had ZERO legitimate heirs and the game just ended there.
But then across my wife and concubines the son had ZERO legitimate heirs and the game just ended there.
Damn, I know that feel!
When I need emergency heirs, I turn on seduction focus and seduce hot girls with big congenital traits.
And that, kids, is why I think Agnatic-Cognatic is best. Keeps the sons as the main-line, but if you run out of sons, you get the daughters as reserves. Also, allows use of matrilineal marriages to secure territory.
Yes you would, albeit if you by then have reformed Germanic paganism you'll probably have at least advantage in having superior religion bonuses (most likely you'll be Unyielding, so the crusader will have to deal with nearly double-sized garrisons and heavy winter attrition). Albeit Germanic doesn't have as good as a Warrior Lodge as Finno-Ugrics do, having a dial-a-trait for Winter Combat bonuses is serious can of asswhooping in your corner.The thing about the Erik start is you're hated by almost everyone cause you're a heathen, so it's a nice uphill battle to get anything approved or done. I'm not even sure what happens if you successfully flesh it out - you might start getting crusaded or something nasty.
I think it's handled like an alliance. If they like you and have nothing else to do, they might answer the call.
I think they also take into account, how much they like the enemy, but I'd have to look it up.
If they agree to join you, and unless they hate you and like your enemy, they usually do, for me, they raise their full levies as blue armies under their control, which you can give loose orders to like "go attack this province" or "follow me" or "find someone to kill", or just let them run amok. All in all, they make a pretty good point defense system you don't have to micromanage if you're large enough, as setting them to Hunt will cause them to shoot down all the little annoying armies the AI sends at you from random directions.How does the vassal tribal call to arms work? Because I'm finding it really hard to expand in Eastern Europe, due to my vassals refusing to accept call to arms. I might as well revoke everything on start, take my vassal's lands and try to steam roll everything.
Odd that imperial generals need to be landed, when feudal don't.
If they agree to join you, and unless they hate you and like your enemy, they usually do, for me, they raise their full levies as blue armies under their control, which you can give loose orders to like "go attack this province" or "follow me" or "find someone to kill", or just let them run amok. All in all, they make a pretty good point defense system you don't have to micromanage if you're large enough, as setting them to Hunt will cause them to shoot down all the little annoying armies the AI sends at you from random directions.How does the vassal tribal call to arms work? Because I'm finding it really hard to expand in Eastern Europe, due to my vassals refusing to accept call to arms. I might as well revoke everything on start, take my vassal's lands and try to steam roll everything.
Maybe they have marriage ties or non-aggression pacts with the target.
Yeah, it's been that way ever since they overhauled the levy system: https://ck2.paradoxwikis.com/Levies#Liege_Levy
It massively reduced the amount of levies you can pull since most kingdoms or empires will average 25-50% of what they should get per the law. But tax is never diminished, and you only need 0 opinion for max tax while levies require 100.