Yeah I finally uninstalled it. I'm physically tired of putting up with this.
Reached the cannoneer and blade bearer and I was done.
Funnily enough, they don't have 360° attacks but every other single problem that other bosses and mobs have is right here turned to 11 as if to compensate for the lack of spin to win moves.
Very fast attacks not telegraphed enough (not a problem, muscle memory kicks in, you adapt), can't stagger them (maybe you can if you play as a 2 handed melee whatever, but I played a caster and staggering just doesn't happen), combo bullshit (you get hit by the first attack and it staggers you enough to be hit by the following ones, this happened in general not just on this fight and in 5% of the cases you can dodge out of the combo, somehow, it's very inconsistent), HP inflation (literally bullet sponges, game was clearly designed for coop, no stats modifications in case someone plays solo), input reading (heal, attack, whatever doesn't matter, 95% of the time the moment you do such an action they attack (or in the case of blade bearer she basically teleports around) and since the canoneer doesn't give a shit about LoS, he just casts that explosive circular mine thingy underneath you anywhere you are, he literally spams it, no cool down, no resource requirement; he has a fireball attack which is instantaneous, at least I couldn't see it telegraphed; combined with the charge attack of the blade bearer which can go through the pillars btw, yeah, all of this leads to a new problem which is overlapping attacks from both bosses, you dodge one, you get hit by the other; it's very RNG), damage (the mine one shots you, or leaves you with 100-200 HP, every other attack does 30-50% damage, killing you fast, which leads to artificially prolonging the fight, since the bosses don't have many attacks, they're not hard to learn, but it's a lot of RNG during this), every boss and every mob ever has AoE (that they spam not to mention that the halberd mobs in the Crown of Sands map, they can do 4 (four) spin to win moves one after another, they literally spin 4 times) and I mentioned before how after every corner, near every ledge, hanging or on a vantage point, there are enemies, ambushes. It puts DkS 2 and 3 to shame.
Also one of the starting enemies, has no weapon but kicks a lot, doing 30% damage with each hit, stun locking you, stopped trying to take him down normally, just 2 or 3 spells and he's finished.
This is what they understood from the From Software games, regarding difficulty. Shame.
The maps are linear but very beautiful though. Also I liked the minimap and the dots showing where you've been, really helps with exploration without making it too easy. I mean IRL if make a map of a place and i start exploring, I write down or mark the route I've traveled. Thief had this as well. Blue marked the places you visited and yellow marked the place you're currently in and grey marked unexplored areas.
This game did fill a bit of a void left from DkS games but I'm waiting on the pros to deliver.
Sekiro is my favorite FS title to date but at the same time I can't wait for Elden Ring.
Until then, I'm done playing these cheap imitations from amateurs who aren't even able to clone something right.
Also, lack of dedicated boob size slider
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