Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Code Vein - new action RPG from God Eater devs at Bandai Namco

Kruno

Arcane
Patron
Village Idiot Zionist Agent Shitposter
Joined
Jan 2, 2012
Messages
11,478
Will there be a difficulty increase mod?
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,569
Nioh is best souls-like game. They somehow managed to avoid main genre problem - there is nothing to do after you finish game once.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,603
Pillars of Eternity 2: Deadfire
Nioh is also the best Souls type game mechanics - build and combat wise - by a pretty wide margin.
 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,479
Nioh is also the best Souls type game mechanics - build and combat wise - by a pretty wide margin.
Yet for some reason it always manages to bore me. Never beaten it, despite making it very far into the game and spending a lot of time with it. I still think Dark Souls 2 and Demon's Souls are the contenders for the best mechanics out of all of them. Demon's Souls in particular is the most RPG out of all them with enemies having the most significant strength/weaknesses which makes builds much more significant when dealing with fights.

Also, Demon's Souls is the most hardass game i've ever seen. The final boss in that game can permanently take away your levels, and dying in a level makes that level harder - which can quickly spiral out of control.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,569
Souls are ok games to beat once but there is zero reasons to bother with ng+ and so on. Nioh was the only game i enjoyed further playthroughs.
 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,479
Souls are ok games to beat once but there is zero reasons to bother with ng+ and so on. Nioh was the only game i enjoyed further playthroughs.
I like to play them on NG+ several times before considering a Souls game "done". DS2 even has new enemies and stuff on NG+ and so on. But i agree that once you retire a Souls game there is not much reason to go back... That's a lot of games though.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
16,019
Nioh is also the best Souls type game mechanics - build and combat wise - by a pretty wide margin.
Yet for some reason it always manages to bore me. Never beaten it, despite making it very far into the game and spending a lot of time with it. I still think Dark Souls 2 and Demon's Souls are the contenders for the best mechanics out of all of them. Demon's Souls in particular is the most RPG out of all them with enemies having the most significant strength/weaknesses which makes builds much more significant when dealing with fights.

Also, Demon's Souls is the most hardass game i've ever seen. The final boss in that game can permanently take away your levels, and dying in a level makes that level harder - which can quickly spiral out of control.
I beat Nioh and tried getting into the endgame, but at the end of the day it's all about your stats. If you lack sufficient attack power the enemy can just block everything you do forever, and if you lack sufficient defense you can't block anything at all. Which turns the combat into a terrible slog of dodge spam and tickling the enemy with weak counter hits. The optimal builds I've heard people refer to also tend to revolve around spamming a single move, which sounds boring as fuck.
 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,479
I beat Nioh and tried getting into the endgame, but at the end of the day it's all about your stats. If you lack sufficient attack power the enemy can just block everything you do forever, and if you lack sufficient defense you can't block anything at all. Which turns the combat into a terrible slog of dodge spam and tickling the enemy with weak counter hits. The optimal builds I've heard people refer to also tend to revolve around spamming a single move, which sounds boring as fuck.
Yeah overall the combat in that game is just mediocre for me. Can't find much reason to keep going after a while since every encounter ends up being the same exact routine.
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,085
Location
Romania
I just made it to the Gilded Hunter. Jesus. I don't think I'm gonna make it to the end. Almost dropped him a few times. Just more spin to win moves because why not.
First hit in a combo staggers you enough to keep you in place to get hit by the rest of the attacks. Fucking KEK. And this happens with pretty much every boss. Every boss that has a combo or 180/360° attacks, holy shit, you better dodge that perfectly because otherwise that's when your run ends.
Just not fun bosses. They're not difficult but overstay their welcome because of crap like this. I don't remember From Software having any of this cheap stuff. Their games had issues with tracking and camera more than anything.
Sad to see that this is all they understood from the Soulsbornekiro games.
To think I was hyped for this.
 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,479
Just not fun bosses. They're not difficult but overstay their welcome because of crap like this.
My sentiment exactly. I actually started playing DS2 and man i'm having a blast. The bosses are so much better. They all have their unique identity. Some of them do actually employ spin moves, but it always has an opening, unlike CV's bosses whose spin attacks make them completely immune. But you point out the exact problem with the bosses in CV. They are not difficult, they are just annoying. It's not even about dodging per se, you can easily dash out of their spin attacks by using the quick-type dodge, but there is no fun in beating bosses with such mediocre movesets. The first two bosses in the game, the butterfly and the persecutor really gave me the wrong idea about bosses in the game. Those two were excellent. Sadly the quality drops sharply after that starting with the despot.

Another thing that bothers me with the game is how slow it is, despite feeling very "anime". This game has no business being so slow when your character's attack and move animations are as if he/she is made of paper. It's not fun slowly running (or slowly sprinting) through that repetitive map design whatsoever. And the stagger is just horrible. Even DS 1 doesn't suffer from that stupid stagger duration.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,569
I just blocked everything with my zweihander while dodging really dangerous stuff. Works against most bosses.
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,085
Location
Romania
Finally done that Hunter boss. Gonna take a break. Fuck this.
Also regretting not starting as a melee character. Started as a caster and although I finally got some good spells I just can't use them in all fights because bosses they get extremely fast in subsequent phases so I'm stuck to playing like I played all Soulsbornekiro games. Well I guess it comes naturally at this point but still wanted something different.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,135
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Also, Demon's Souls is the most hardass game i've ever seen. The final boss in that game can permanently take away your levels, and dying in a level makes that level harder - which can quickly spiral out of control.

Well only if you run around in your mortal body which you never wanna do.

Dark Souls is a refinement of DeS and DS2 is a refinement of DS1 but DeS is probably the one Souls-iike that should be in the Hall of Fame. I can't stop being in awe of all the shit Miyazaki got right at his first go. And most of it was totally original.
 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,479
Dark Souls is a refinement of DeS and DS2 is a refinement of DS1 but DeS is probably the one Souls-iike that should be in the Hall of Fame. I can't stop being in awe of all the shit Miyazaki got right at his first go. And most of it was totally original.
It's really hard for me to decide. I like all souls games for specific reasons. For me the hall of fame award is contest between DeS and DaS 1. Anyhow, I just put ~10 hours into DaS 2. Got all the way to Black Gulch. The game stands up pretty well. It's very ugly compared to DaS 3 and Sekiro, and it feels slightly clunky, but I prefer it 100% over Code Vein. It was a real blast playing.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,603
Pillars of Eternity 2: Deadfire
So, I've unlocked Fionn and Red Shoes Gift together with a big weapon seems really fun for stunlocking enemies till they die....

Inspired by the Red Shockwave build, I'm a little tempted to go back to the Zwei... it's vertical slams should be decent enough at causing the shockwaves with Atlas Impact Shockwave Gift.

I no longer think the game's too easy. Though the beginning sure was. Now though... Damn yetis....

Also changed my mind and enjoy the company of a sidekick... even if does make me quite careless... that game is not exactly as... oppressive in atmosphere as Dark Souls, so sometimes rushing trough it and taking it easy seems fitting. Plus some places / invasions, you can really use the support.
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,085
Location
Romania
So, I've unlocked Fionn and Red Shoes Gift together with a big weapon seems really fun for stunlocking enemies till they die....

Inspired by the Red Shockwave build, I'm a little tempted to go back to the Zwei... it's vertical slams should be decent enough at causing the shockwaves with Atlas Impact Shockwave Gift.

I no longer think the game's too easy. Though the beginning sure was. Now though... Damn yetis....

Also changed my mind and enjoy the company of a sidekick... even if does make me quite careless... that game is not exactly as... oppressive in atmosphere as Dark Souls, so sometimes rushing trough it and taking it easy seems fitting. Plus some places / invasions, you can really use the support.
You're in the snowy area?
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,603
Pillars of Eternity 2: Deadfire
Actually just finished it and entered the caverns below the cathedral. Got beaten by the Gilded Hunter once.

In the snowy area, I actually gave up on beating one of the Yetis out of frustration - and runned past it.
When I started that area, the snow covered chasms and enemies knocking you down from the ledges sure felt cheap.
I guess I started to notice those light blue pits later. But fuck those yeti projectiles throwing you into these chasms.

Hmm, maybe I should revisit that 3rd Yeti with Red Shoes... or Final Journey. And maybe a Fire enchanted blade? It looks like he covers himself with some icy armor, wonder if Fire would help, as he takes very little damage with that armor afterwards. Not that I expect him to drop something interesting.
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom