Round 6 Movement (like ebb and flow)
After only one round of dancing the Mongoose and Wolverine disengage in completely different directions while the Charger moves in to intercept the Wolverine. Not much movement from the Archer and Centurion (no orders = no movement) to steady their aim. The rest of lance Orange closes the distance as careful as they can.
Here are your shooting modifiers:
Lance Cyan:
Charger (+2, ran)
Annihilator (16 hexes) out of range
Wolverine (11 hexes) out of range
Hatchetman (11 hexes) out of range
Jenner (13 hexes) out of range
Archer (+1, walked)
Annihilator (18 hexes) +1 (target in light woods)
Wolverine (13 hexes) no LoS
Hatchetman (13 hexes) +4 (+1 target movement, +1 target jumped, +1 intervening light woods, +1 target in light woods)
Jenner (15 hexes) +5 (+2 target movement, +1 target jumped, +1 intervening light woods, +1 target in light woods)
Centurion (+0, no movement)
Annihilator (20 hexes) +1 (target in light woods)
Wolverine (17 hexes) no LoS
Hatchetman (16 hexes) +4 (+1 target movement, +1 target jumped, +1 intervening light woods, +1 target in light woods)
Jenner (19 hexes) +5 (+2 target movement, +1 target jumped, +1 intervening light woods, +1 target in light woods)
Mongoose (+2 ran)
Annihilator (15 hexes) out of range
Wolverine (12 hexes) out of range
Hatchetman (11 hexes) out of range
Jenner (14 hexes) out of range
Lance Orange:
Annihilator (+2, ran)
Charger (16 hexes) out of range
Archer (18 hexes) out of range
Centurion (20 hexes) out of range
Mongoose (15 hexes) +6 (+3 target movement, +2 intervening light woods, +1 partial cover)
Wolverine (+2, ran)
Charger (11 hexes) no LoS
Archer (13 hexes) no LoS
Centurion (17 hexes) no LoS
Mongoose (12 hexes) no LoS
Hatchetman (+3, jumped)
Charger (11 hexes) +3 (+1 target movement, +1 intervening light woods, +1 partial cover)
Archer (13 hexes) +1 (+1 intervening light woods)
Centurion (16 hexes) out of range
Mongoose (11 hexes) +5 (+3 target movement, +1 intervening light woods, +1 partial cover)
Jenner (+3, jumped)
Charger (13 hexes) out of range
Archer (15 hexes) out of range
Centurion (19 hexes) out of range
Mongoose (14 hexes) out of range