Tavernking
Don't believe his lies
How do these graphics look? Would you guys pay $15 for a game that has graphics like this? Assuming the game is actually fun, of course.
RPG game
How do these graphics look? Would you guys pay $15 for a game that has graphics like this? Assuming the game is actually fun, of course.
Yep, love such simple style. Could do with some more colour variation though, if you're going to have large crowds.How do these graphics look? Would you guys pay $15 for a game that has graphics like this? Assuming the game is actually fun, of course.
How do these graphics look? Would you guys pay $15 for a game that has graphics like this? Assuming the game is actually fun, of course.
Roller-skate derby with power armour?As X Caeli is mostly done (I'm slowly finishing its script and that's gonna be that) and was mostly done for a long time, we've been working hard on a yet unannounced project. As always, codex gets the privilege of a first glimpse into it, particularly into a squad/character builder. I won't explain much but it all should be pretty obvious.
Roller-skate derby with power armour?
Yeah, the DOF is kind of strong. The more you zoom in, the narrower the DOF is. I was kind of going for an Octopath Traveler look. But then when you zoom out, the DOF is supposed to mostly disappear. I think it's more noticeable in these screenshots because the tops of the walls are pretty close to the camera.Really nice, but DOF seems broken - or is it an a stylistic choice?
Thanks lah. Will post more shit @ thursday 2072.zwanzig_zwoelf i really like your ideas, so far very intriguing!!
Yeah, the DOF is kind of strong. The more you zoom in, the narrower the DOF is. I was kind of going for an Octopath Traveler look. But then when you zoom out, the DOF is supposed to mostly disappear. I think it's more noticeable in these screenshots because the tops of the walls are pretty close to the camera.Really nice, but DOF seems broken - or is it an a stylistic choice?
Or I could fix it. A lot of people when they saw my game for the first time a few months ago said that it reminded them of Octopath Traveler, and I'm quite happy to let people make that connection. Is it a matter of the DOF blur just being too strong? Do I need to make the focused area wider? Should I blur only the background and not the foreground? Or maybe only if the foreground is really, really close to the camera?Yeah, the DOF is kind of strong. The more you zoom in, the narrower the DOF is. I was kind of going for an Octopath Traveler look. But then when you zoom out, the DOF is supposed to mostly disappear. I think it's more noticeable in these screenshots because the tops of the walls are pretty close to the camera.Really nice, but DOF seems broken - or is it an a stylistic choice?
just turn it off, a half ass feature is worse than no feature
Or I could fix it. A lot of people when they saw my game for the first time a few months ago said that it reminded them of Octopath Traveler, and I'm quite happy to let people make that connection. Is it a matter of the DOF blur just being too strong? Do I need to make the focused area wider? Should I blur only the background and not the foreground? Or maybe only if the foreground is really, really close to the camera?Yeah, the DOF is kind of strong. The more you zoom in, the narrower the DOF is. I was kind of going for an Octopath Traveler look. But then when you zoom out, the DOF is supposed to mostly disappear. I think it's more noticeable in these screenshots because the tops of the walls are pretty close to the camera.Really nice, but DOF seems broken - or is it an a stylistic choice?
just turn it off, a half ass feature is worse than no feature