Viata
Arcane
Something really good can come from this, however, that will require some great execution.
Just add three-dimensional spinners.Something really good can come from this, however, that will require some great execution.
I've been thinking of something like that or something closer to how Descent RPG would look around the time I was wrapping up DG1. Cyberspace stuff and small spaceships don't require much animation to pull off, which is a big plus for me and my budget.That looks great! Could be a cyberspace dungeon crawler.
Yes, and not just for the enemies.The only problem I see right now is pathfinding
There is no such thing as a small change.
Yeah, it looks like it's just opening and closing a gate, but you would not believe how complicated this is: Who controls the gate? And do you want to attack the gate or move through it? Should you be allowed to attack from inside the gate? I had to retool all of my attack code to allow attacking a gate instead of an enemy unit. And then I had to redo pathfinding: If you control the gate, you can go through it, but if you don't control the gate, you can't go through it. And what if you don't have enough move to go past the gate? Should you sit there with the gate open? And the AI, when it's choosing where to go and what to do, it can pathfind around the gate, and it can also choose to break through the gate. And I had to rework some meshes to fit the hex size. And I had to rework materials for dynamic lighting. I literally spent about a week on this system.
This screenshot of Fallout 1 is actually Fallout 2.
We did a fuckton of code cleanup, added all the missing bits, made it all work and fixed bugs to no end (Fixt is more buggy than Fo1 vanilla, and we fixed most of that). Alpha release happening within the next days.
You have watched too much ThuleanPerspective.Today I implemented an important and often overlooked aspect of an RPG- beard physics.
Clips a bit at the end there.Today I implemented an important and often overlooked aspect of an RPG- beard physics.
Hey codex, i want to post a huge postmortem/breakdown analysis here. Is that something that’s done or will i get chewed out?