For the love of God, CRPG, not CRPG game.
Other than that, good luck. Bought Thesseus during this sale.
Will playing as a Theban/Spartan infiltrator be an option?
Will playing as a Theban/Spartan infiltrator be an option?
The player character is a Plataean citizen, but you can become an "inside man" who helps the Peloponnesian League and try to facilitate a surrender or otherwise admit the besiegers. You are definitely not going to be railroaded into playing as a pro-Athenian partisan. Thankfully, Thucydides provides some inspiration for this plot line: later in the siege the Spartans did not want to conquer Plataea by force because if the Plataeans willingly came over/surrendered then Sparta might not need to give up the town during peace negotiations. If the player destroys the grain supplies and/or assassinates certain leaders within the town, I imagine the Peloponnesian League would be very thankful.
Of course, I have not written out the entire story or all the quests and variables, but there is no way I am going to make a game that lacks C&C. I hate games where I am railroaded into serving a particular side.
Will playing as a Theban/Spartan infiltrator be an option?
The player character is a Plataean citizen, but you can become an "inside man" who helps the Peloponnesian League and try to facilitate a surrender or otherwise admit the besiegers. You are definitely not going to be railroaded into playing as a pro-Athenian partisan. Thankfully, Thucydides provides some inspiration for this plot line: later in the siege the Spartans did not want to conquer Plataea by force because if the Plataeans willingly came over/surrendered then Sparta might not need to give up the town during peace negotiations. If the player destroys the grain supplies and/or assassinates certain leaders within the town, I imagine the Peloponnesian League would be very thankful.
Of course, I have not written out the entire story or all the quests and variables, but there is no way I am going to make a game that lacks C&C. I hate games where I am railroaded into serving a particular side.
I don't really find the idea of playing a traitor appealing though. A traitor and a spy/infiltrator are worlds apart.
Hot diggityMade a dungeon and some blobber style movement that transitions to turn based combat on a grid.
Now I'm going to work on implementing the Pathfinder 2 OGC rules.
Thanks, I'll download some which seem important to me.Game dev education site 3D Buzz closes its doors, released all of its content for free: https://www.3dbuzz.com/
How so? I downloaded the C++ videos but haven't watched them yet.These seem to be all videos which IMO aren't the best format for programming tutorials
The Avatar Very cool, but it might give your players an unintended way of mapping out the dungeon and getting their bearings. I know this is still very early in development, but maybe fog of war would be something for you to keep in mind so the players don't get to see too much when they go into combat.
Personally, I think text is the best format for programming tutorials. You can read the code and the explanation at your own speed and copy it into your own code if desired, and you can look back quickly if you need to read it again. A video doesn't really add anything, unless you're demonstrating a very specific kind of code (like maybe HLSL) where the results need to be seen in order to be understood.How so? I downloaded the C++ videos but haven't watched them yet.These seem to be all videos which IMO aren't the best format for programming tutorials
How so? I downloaded the C++ videos but haven't watched them yet.These seem to be all videos which IMO aren't the best format for programming tutorials
What you're doing is very promising. Now make sure you get the graphics right and stay away from that anime crap.The Avatar Very cool, but it might give your players an unintended way of mapping out the dungeon and getting their bearings. I know this is still very early in development, but maybe fog of war would be something for you to keep in mind so the players don't get to see too much when they go into combat.
Fixed!