Mastermind
Cognito Elite Material
- Joined
- Apr 15, 2010
- Messages
- 21,144
that's called "marketing campaign"shitstorm
won't be much of a campaign if i get kicked off steam
that's called "marketing campaign"shitstorm
Unless you are making a VN that includes school girl, that is not going to happens.that's called "marketing campaign"shitstorm
won't be much of a campaign if i get kicked off steam
Any fixing those seams in the middle?Here is a quick and dirty test with a character model i made some time ago:
This is only rough stamping since there isn't currently any real painting tool work (all you can do is click at some point on the screen to paste a round-ish shape with the pattern you have loaded). Also there is "leaking" when painting (notice how, e.g., the pattern for the shirt is leaking on the forearms) because there isn't any form of masking. In the future i'll add the ability to create masks (select polygons), but for now i'm working on the pasting algorithm itself.
As a sidenote, the face and overall front side look a bit garbage-y because they have almost no texture space assigned to them. The character is for a topdown-ish game and you most see the top and back side.
Any fixing those seams in the middle?
Here is a quick and dirty test with a character model i made some time ago:
This is only rough stamping since there isn't currently any real painting tool work (all you can do is click at some point on the screen to paste a round-ish shape with the pattern you have loaded). Also there is "leaking" when painting (notice how, e.g., the pattern for the shirt is leaking on the forearms) because there isn't any form of masking. In the future i'll add the ability to create masks (select polygons), but for now i'm working on the pasting algorithm itself.
As a sidenote, the face and overall front side look a bit garbage-y because they have almost no texture space assigned to them. The character is for a topdown-ish game and you most see the top and back side.
What's the difference between this and existing material painting solutions?
please kill me
Here is a quick and dirty test with a character model i made some time ago:
Will Steam kick you off due to behavior that wasn't on Steam? Can the mobs with their pitchforks deplatform your game? Has this happened to other games on Steam? I'm guessing that Valve can do whatever is best for its bottom line, and they would kick you off in a heartbeat if your presence caused a boycott of Steam. But I would also guess that the people who would deplatform a shitposter aren't the people who would have a lot of sway among Steam customers.won't be much of a campaign if i get kicked off steam
Will Steam kick you off due to behavior that wasn't on Steam? Can the mobs with their pitchforks deplatform your game? Has this happened to other games on Steam? I'm guessing that Valve can do whatever is best for its bottom line, and they would kick you off in a heartbeat if your presence caused a boycott of Steam. But I would also guess that the people who would deplatform a shitposter aren't the people who would have a lot of sway among Steam customers.won't be much of a campaign if i get kicked off steam
Will Steam kick you off due to behavior that wasn't on Steam? Can the mobs with their pitchforks deplatform your game? Has this happened to other games on Steam? I'm guessing that Valve can do whatever is best for its bottom line, and they would kick you off in a heartbeat if your presence caused a boycott of Steam. But I would also guess that the people who would deplatform a shitposter aren't the people who would have a lot of sway among Steam customers.won't be much of a campaign if i get kicked off steam
I think this book might be what you're looking for.Quick question, not sure if this is the right place to ask. How were the wireframe dungeons from 80s RPGs (Wizardry, Ultima, etc.) made? Was the image being generated on the fly or did the game load premade wireframe images with each step?
Valve takes an almost entirely hands off approach with regards to curation.Will Steam kick you off due to behavior that wasn't on Steam? Can the mobs with their pitchforks deplatform your game? Has this happened to other games on Steam? I'm guessing that Valve can do whatever is best for its bottom line, and they would kick you off in a heartbeat if your presence caused a boycott of Steam. But I would also guess that the people who would deplatform a shitposter aren't the people who would have a lot of sway among Steam customers.won't be much of a campaign if i get kicked off steam
Akalabeth has its source distributed with it if you really want to know. You can probably find an annotated version somewhere I'd imagine, Ultima fans are weird and that's something they'd do for fun.Quick question, not sure if this is the right place to ask. How were the wireframe dungeons from 80s RPGs (Wizardry, Ultima, etc.) made? Was the image being generated on the fly or did the game load premade wireframe images with each step?
I don't know for sure, but considering the paltry amount of memory they worked with in the early days I imagine it was drawn line-by-line on the fly.Quick question, not sure if this is the right place to ask. How were the wireframe dungeons from 80s RPGs (Wizardry, Ultima, etc.) made? Was the image being generated on the fly or did the game load premade wireframe images with each step?
Do you think you could work some "heat distortion" into it? Not sure what's called, but I'm talking about when the air looks turbulent and warps whatever you can see behind it.
I made the lava material years ago, but I decided not to use it right away because lava is too dramatic to use in the early levels. Lava belongs in the endgame. I'm making the endgame now, so I figure I should use the lava more.
I made some "billowy" Perlin noise in World Machine, tiled it in Photoshop, then I gave it a color ramp, either in World Machine or After Effects. I used the black-and-white pre-color-ramp image in the alpha channel and used that for a bump offset. I put the lava material on a landscape, shape the landscape, and the lava flows downhill. It looks pretty cool when you see the whole thing in motion.
I also made the arches. I'm not a 3D artist, so I felt pretty cool after finishing them. I started with a torus, cut off the bottom 3/4, and then flattened the top and pulled down the bottom. The materials on that are scale-independent, so I can make big or small arches, and the level of detail remains the same. The rim lighting is built-in and it changes with time of day. It would be cool if I could give the whole scene an orange glow from underneath (and I do that in the lava cave map where I don't have to worry about dynamic time-of-day lighting), but I think I'm satisfied with how it looks for now.
Yeah, I know what you're talking about. You can see when it's moving that the lava also has a subtle distortion to it. I don't know if I could do that to the surrounding cliffs though. I could do it with a particle effect or a sheet with a distortion material on it, but it would also distort the lava. Maybe I should try it and see how it looks. Maybe I should also add an orange fog. There's probably a lot I could do, now that I'm thinking about it.Do you think you could work some "heat distortion" into it? Not sure what's called, but I'm talking about when the air looks turbulent and warps whatever you can see behind it.