My game for the Dungeon Crawler Jam will be a tower of the sorcerer/magic tower type of game, if you never heard of it, it's very niche.
Deep Rune and
Myth Bearer are also inspired from the game (and that is where I got the inspiration, I never played the original game). The genre relies heavily on resource management. You try to get optimally through the dungeon, normally you replay the game a couple of times until you finally got it and win - you absolutely can play yourself into a dead end and this is intended. Optimizing your route after winning is additionally fun!
I have a Love/Hate Relationship with themes but finally came up with the idea that you play a bloodmage. The health of the character is also your mana pool and every spell you cast takes parts of your life. When you level up your life is restored. So, you die to kill, and kill to live!
There are four spells available:
- Attack
- Magic Armor
- Create Key
- Fill Experience (you can fill enemies with experience to get more when you kill them)
You start with your attack spell but with each level up you can choose another one - your strategy depends also on the order but every order should be possible but some are harder than others.
I think Dungeon Crawlers work pretty well together with this type of game but as far as I know this was never done before.
Right now, the game is playable from start to finish. I just put the first two sounds into it. I'm also happy that I have a few small overworlds which are a great visual breakup from the dungeon; visual variety was one of the problems that accompanied my development of Sonucido.
Still missing:
- more sounds
- ambience or music
- save system
- ability to restart the game
- story text
- some way to change options (basics: fullscreen, audio)
- one dialogue
- a better win screen with functionality
- a better lose screen with functionality
- (optional) german localization
- (optional) trailer
- (optional) in-game credits (I could ship it with a .txt)