- Joined
- Jul 26, 2015
- Messages
- 1,367
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Made this game called "The Last Shuttle" as a capstone project for my school's program.
https://professaur-chris.itch.io/the-last-shuttle
This was made in Unreal as a C++ and Blueprints project (VR and PC). I was a level-designer/generalist on the project.
My end tasks included; Designing the level layout (2D) and iterations that needed to be made based on feedback and relaying that to the world builder, creating the intended player flow (e.g. challenges, obstacles, interactions, etc.), Making and creating sequences within the game, creating concept art for the levels, Implementing sound into the game as well as designing sounds for the game, creating scripts for the game to use around the levels, as well as testing and fixing bugs.
This took approximately 13 weeks to make. We had a team of around 18 students of varying skill levels.
Originally I was just designing the levels, but was later brought in to help speed things along about mid-way through the project due to production not going as smoothly and quickly as we should have based on our milestones/deadlines.
https://professaur-chris.itch.io/the-last-shuttle
This was made in Unreal as a C++ and Blueprints project (VR and PC). I was a level-designer/generalist on the project.
My end tasks included; Designing the level layout (2D) and iterations that needed to be made based on feedback and relaying that to the world builder, creating the intended player flow (e.g. challenges, obstacles, interactions, etc.), Making and creating sequences within the game, creating concept art for the levels, Implementing sound into the game as well as designing sounds for the game, creating scripts for the game to use around the levels, as well as testing and fixing bugs.
This took approximately 13 weeks to make. We had a team of around 18 students of varying skill levels.
Originally I was just designing the levels, but was later brought in to help speed things along about mid-way through the project due to production not going as smoothly and quickly as we should have based on our milestones/deadlines.
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