Technomancer
Liturgist
- Joined
- Dec 24, 2018
- Messages
- 1,523
Indeed, but Fallout is not a sacred gospel that should be followed blindly, while it did many things right, it had flaws. One of them being undercooked char system and useless borked perks, skills or abilities. Party members that you can control was definitely the right call for this game. And besides, it wouldn't work any other way. It was clear that Dungeon Rats was a testing ground for developers to better understand party system and implement it in their next game in more complex form.In Fallout you don't control them directly though. Haven't played CS yet because it's again my religion to play unfinished early access titles but I suppose it works like it did in Dungeon Rats and most squad based RPGs.And their eternal inspiration - Fallout - had companions too
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