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Game News Colony Ship Update #51: Early Access on April 6th

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,610
Location
Denmark
BTW, giving free keys to youtubers and streamers would be wise.

Somebody like COHcarnage is a good guy and usually plays alot of TB isometric cRPGs like this game, he got a large following so, perhaps reach out to him if you haven't already.
 

Dr Schultz

Augur
Joined
Dec 21, 2013
Messages
492
Congratulation, Vault Dweller.
I really look forward to the final release.

On a side note: Few days ago I did a late run of AoD aiming for the God ending. I picked the Loremaster background, dumped all my stat points into Charisma, Intelligence and Perception and shamefully horded SP in order to spend them when needed. I did everything that was required in order to get that ending and even more but, at the very last moment, I was denied of my triumph because I didn't have enough Constitution (a Stat that was never checked during my entire playthrough!!!).

Come on, Vince: This was borderline sadistic. I hope I won't see anything like that in CS.
 
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Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,144
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
On a side note: Few days ago I did a late run of AoD aiming for the God ending. I picked the Loremaster background, dumped all my stat points into Charisma, Intelligence and Persuation and shamefully horded SP in order to spend them when needed. I did everything that was required in order to get the that ending and even more but, at the very last moment, I was denied of my triumph because I didn't have enough Constitution (A Stat never checked during my entire playthrough!!!).

Come one, Vince: This was borderline sadistic. I hope I won't see anything like that in CS.
Protip is to extract the scripts and search through them to find the checks you need to pass. It's a bit dirty, but it's better than getting a game over 3 dialogue lines away from godhood :M

(I hope the same thing works in colony ship, although train by use will make it mostly irrelevant for skills)
 

Dr Schultz

Augur
Joined
Dec 21, 2013
Messages
492
(I hope the same thing works in colony ship, although train by use will make it mostly irrelevant for skills)

The problem with this specific check is that it's a stat check and stats don't grow in AoD (and I suppose in CS as well).
There is literally nothing that you can do during your playthrough in order to survive the check. You must necessary start the game with a VERY specific build.
From a logic standpoint the check makes sense, but from a design standpoint is - pardon my French - bullshit; specifically because the game allows you to reach this last check with no way whatsoever to pass it and no clue whatsoever that you'll need an high Constitution score in order to pass it.
 
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Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Are you sure that giving learning points in Critical strike when you kill enemy fast - is good idea? When you build propely (and some minmax) your character you will mostly get Critical strike it seems.
Not in my experience (and not based on the player-submitted builds I've seen either) but if someone wants to go out of his way to max CS at the expense of everything else (a deliberate action rather than unexpected outcome), who am I to say no?
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,419
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.

MrBuzzKill

Arcane
Joined
Aug 31, 2013
Messages
694
Looks sweet, my only concern is the performance, hope my GTX 950 is going to be up to the task (seems to be fine with Wasteland 3)
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,927
This is true. Because their portraits have expressions. NwN has some of that too.

Agreed, but I feel the Iron Tower portraits are unique, and very well served, in having been painted in a realistic, restrained style.
I wonder if they ever played with keeping the exact style, but adding animation. Either Doom-style conditional animations, or late-stage M&M contextual animations. I think it would be pretty cool, if the style wasn’t changed at all to accommodate.

Vault Dweller did y’all ever prototype such a thing?
 

Nick

Iron Tower Studio
Developer
Joined
Apr 21, 2004
Messages
317
Location
Over the hills and far away
Unless some neural network would animate the expressions for us, with believable results, saving artist's time.
 

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