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Concord Cancelled

Joined
Jan 5, 2021
Messages
514
EDIT: Whoops, missed the previous few posts that already covered this. Ah well, here's my take anyway...

Honestly, everyone likes to talk about "Overwatch being too powerful!" and how you can't compete in this genre because of Overwatch.

But from my experience, Overwatch fans aren't really happy with Overwatch 2, the game is considered pretty stale and unbalanced by plenty of people, and the move from 6v6 to 5v5 on Blizzards part upset a lot of people (as did the McCree name change).

I think people are pulling the Overwatch line out now as a sort of "accepted truth" because player numbers are largely remaining steady. But I feel like if a much better 5v5 hero shooter came out, enough people would jump ship to make it a success.

Remember when everyone said Valorant was going to fail, because it was "yet another Hero shooter in a crowded market"? Doesn't look like that's the case. All it had to do was be of relatively good quality, and offer something slightly different to the standard Hero Shooter game play (in it's case, it has a TTK closer to Counter-Strike than Overwatch).

If anything, now is the perfect time for a good hero shooter to go up against Overwatch. It will probably never topple it, Overwatch is still too popular, but it's been proven there's room in this market, and plenty of Overwatch players are looking for any reason to jump ship.

Concord failed because of ugly character designs, and the whole politics of DEI. Don't buy into the idea that it was "destined to fail by being a Hero shooter". That's propaganda, peddled by talentless bottom-feeders who want to maintain the narrative that overt political pandering doesn't kill games so that they can keep their cushy unearned game-industry jobs, and who consider "get woke go broke" to be neo-nazi propaganda.
 

scytheavatar

Scholar
Joined
Sep 22, 2016
Messages
690
EDIT: Whoops, missed the previous few posts that already covered this. Ah well, here's my take anyway...

Honestly, everyone likes to talk about "Overwatch being too powerful!" and how you can't compete in this genre because of Overwatch.

But from my experience, Overwatch fans aren't really happy with Overwatch 2, the game is considered pretty stale and unbalanced by plenty of people, and the move from 6v6 to 5v5 on Blizzards part upset a lot of people (as did the McCree name change).

I think people are pulling the Overwatch line out now as a sort of "accepted truth" because player numbers are largely remaining steady. But I feel like if a much better 5v5 hero shooter came out, enough people would jump ship to make it a success.

Remember when everyone said Valorant was going to fail, because it was "yet another Hero shooter in a crowded market"? Doesn't look like that's the case. All it had to do was be of relatively good quality, and offer something slightly different to the standard Hero Shooter game play (in it's case, it has a TTK closer to Counter-Strike than Overwatch).

If anything, now is the perfect time for a good hero shooter to go up against Overwatch. It will probably never topple it, Overwatch is still too popular, but it's been proven there's room in this market, and plenty of Overwatch players are looking for any reason to jump ship.

Concord failed because of ugly character designs, and the whole politics of DEI. Don't buy into the idea that it was "destined to fail by being a Hero shooter". That's propaganda, peddled by talentless bottom-feeders who want to maintain the narrative that overt political pandering doesn't kill games so that they can keep their cushy unearned game-industry jobs, and who consider "get woke go broke" to be neo-nazi propaganda.

People forget that Overwatch was a salvage operation for a failed big budget MMO project......... the reality was that it's made by people who hate FPS, for those who hate FPS too. This by itself makes it a game that will be difficult to replicate. Concord had Overwatch clothes on the outside but the game is really Destiny 2 Crucible in disguise. And this brings about the question as to who the target audience of the game exactly is. Cause I am not convinced the Overwatch audience actually likes playing FPSs.
 

rumSaint

Educated
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Joined
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Messages
187
Location
Poland
Enjoy the Revolution! Another revolution around the sun that is.
EDIT: Whoops, missed the previous few posts that already covered this. Ah well, here's my take anyway...

Honestly, everyone likes to talk about "Overwatch being too powerful!" and how you can't compete in this genre because of Overwatch.

But from my experience, Overwatch fans aren't really happy with Overwatch 2, the game is considered pretty stale and unbalanced by plenty of people, and the move from 6v6 to 5v5 on Blizzards part upset a lot of people (as did the McCree name change).

I think people are pulling the Overwatch line out now as a sort of "accepted truth" because player numbers are largely remaining steady. But I feel like if a much better 5v5 hero shooter came out, enough people would jump ship to make it a success.

Remember when everyone said Valorant was going to fail, because it was "yet another Hero shooter in a crowded market"? Doesn't look like that's the case. All it had to do was be of relatively good quality, and offer something slightly different to the standard Hero Shooter game play (in it's case, it has a TTK closer to Counter-Strike than Overwatch).

If anything, now is the perfect time for a good hero shooter to go up against Overwatch. It will probably never topple it, Overwatch is still too popular, but it's been proven there's room in this market, and plenty of Overwatch players are looking for any reason to jump ship.

Concord failed because of ugly character designs, and the whole politics of DEI. Don't buy into the idea that it was "destined to fail by being a Hero shooter". That's propaganda, peddled by talentless bottom-feeders who want to maintain the narrative that overt political pandering doesn't kill games so that they can keep their cushy unearned game-industry jobs, and who consider "get woke go broke" to be neo-nazi propaganda.
People are tired of "hero shooters", especially after Overwatch success they started to shoehorn "heroes" into games, giving characters abilities with a press of a button.

People were getting tired of Battle Royale craze andApex was last succesfull project mixing "hero shooter" and BR. There is Valorant which mixes CS with heroes. There was Quake Champions (my beloved).

But to the point. 5v5 hero shooters are not that attractive. 5v5 is stressful to play as one mistake by some retard can cost you a match. Overwatch, LoL, even Apex are notoriously toxic due to playerbase and retards which cannot into cooperation. If you add heroes which are overdone into the mix you have a recipe for failure which Concord is. The game failed because decision of production was made 8 fucking years ago and market changed. Not to mention nowadays kids just follow what influencers tell them. Thus sudden surges of games like Amongus, Lethal Company, Fall Guys etc, and sometimes they cash on popularity spike or fall into obscurity. Even in they made Concord characters hot it probably would not save game, as it's simply just another Overbotch clone. Many tried with better ideas and many failed.
 

Inec0rn

Educated
Joined
Sep 10, 2024
Messages
205
Hero shooters suck. The entire game design revolves around removing FPS skill from the player so even retards can be winners.
 

Necrensha

Educated
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455
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Deep underground
The fact that Overwatch's success was so short-lived and yet, an entire decade later we're still receiving these absurd mega-productions trying to grab some of that initial success should be a lesson for everybody involved about how bloated and visionless most AAA games are now.
Just wait until we start getting the extraction shooter equivalent wave in 2030
 

JC'sBarber

Educated
Joined
Sep 14, 2024
Messages
129
Hero shooters suck. The entire game design revolves around removing FPS skill from the player so even retards can be winners.
Not every multiplayer FPS needs to be a sweaty, tryhard game like Counter Strike. The idea of a more supportive, team-based online FPS is a good one. It removes a lot of the toxicity one expects from this genre of game, and makes it more of a party game of sorts. You play because you actually have fun, and not because you want to get a better rank. Blizzard's mistake was trying to make Overwatch a serious e-sport, when it shouldn't have been. It's why I'm thankful Sakurai holds back on similar autism with Smash Bros.
 

rumSaint

Educated
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187
Location
Poland
Enjoy the Revolution! Another revolution around the sun that is.
Hero shooters suck. The entire game design revolves around removing FPS skill from the player so even retards can be winners.
Not every multiplayer FPS needs to be a sweaty, tryhard game like Counter Strike. The idea of a more supportive, team-based online FPS is a good one. It removes a lot of the toxicity one expects from this genre of game, and makes it more of a party game of sorts. You play because you actually have fun, and not because you want to get a better rank. Blizzard's mistake was trying to make Overwatch a serious e-sport, when it shouldn't have been. It's why I'm thankful Sakurai holds back on similar autism with Smash Bros.
Every multiplayer pvp game devolves into a sweaty, optimized, tryhard game. Apex was fun early and they made matchmaking to match gaming dads with predators. The only way to have somewhat healthy playerbase is to have tier system and if you play on lets say Silver level you get matched with similar players. But it always fails as players game the system and everyone likes to shit on newbs. Not to mention people have tendency to optimize even simple fun like gaming and if you play every day, EVERY, SINGLE, FUCKING THING starts to tick you off. Teammates misplay, your own mistakes, lost games start to annoy more and more.

Overwatch and even Heroes of the Storm (which was super casual DotA) were super toxic not only because of sweaty attitude, but also because of players ego. People are starting arguing in the lobby over champions and this toxicity drags over into match. This games are exhausting to play.

The only non sweaty shooters (for me) were Battlefields, as in the 32x32 match single player has little impact and Quake/Unreal ffa or tdm as you would just shoot to thrill, play to kill, midless fun.
 
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Valestein

Arcane
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Vatnik
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Strap Yourselves In
Amanda and friends are real buttmad about the character redesigns on youtube, so keep it up guys!

24-09-2024-15-28-44-REC.png


What she and her pals think of gamers.

24-09-2024-15-27-04-REC.png


"Shut-in Gamers" didn't work on a game for 8 years on a 400+ million budget only for it to bomb and get the plug pulled in two weeks, who's the pathetic failure now bitch?
 

JC'sBarber

Educated
Joined
Sep 14, 2024
Messages
129
"Game devs hate gamers, news at 11!"

These people really live in their own little bubbles, don't they?. These champagne socialist catwomen really do think they're better than everyone else, by virtue of having a vagina and a community college degree. This is a daily reminder to not give this degenerates a single DIME of your money. It's not enough to support the one decent game that slips through the cracks every blue moon, when the same people are employed and run the show. A game like Astro Bot may be phenomenal, but it's still published by the same cocksuckers who produced The Last of Us Part II, Soy of War, Nigger-Man, etc. You're only supporting their "Concord Relief Fund" if you buy a game like Astro Bot.
 

jaekl

CHUD LIFE
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Messages
1,668
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Canada
Hahaha... gamers are such fuckin shutin losers with bad social skills. virgins too for sure.. LOL. Glad I'm not a chud gamer... Now with that handled, it's time to act like a grown up and make a bunch of posts of social media about my chronic anxiety, depression, ptsd and various other mental illnesses that I diagnosed myself with and how they keep messing up my social life
 
Joined
May 2, 2012
Messages
537
Amanda and friends are real buttmad about the character redesigns on youtube, so keep it up guys!

24-09-2024-15-28-44-REC.png
The imperviousness to reality remains apparent. One can absolutely choose to challenge norms as an artistic choice but the 400 million dollar mass market 'halo' title is clearly not the appropriate modality to do so. The primary objective is to challenge the market dominance of babby's 1st Pixarporno shooter, not to perform representation for your client press!

And also again with the Pavlovian need to engage about it. Just leave it alone and let it blow over.
 
Joined
Jan 5, 2021
Messages
514
The fact that Overwatch's success was so short-lived and yet, an entire decade later we're still receiving these absurd mega-productions trying to grab some of that initial success should be a lesson for everybody involved about how bloated and visionless most AAA games are now.
Just wait until we start getting the extraction shooter equivalent wave in 2030
Maybe I'm just out of touch, but I have no idea what an "Extraction Shooter" is, and looking it up gives varied, inconsistent results. It seems to be like a first- or third-persion wave-based shooter with objectives followed by "getting out" as the final objective, which comes with a score or whatever.

If so, this is hardly new. These sorts of games have existed forever. I'm sure Left 4 Dead fits into this category too. As does plenty of older games.

I guess with Tarkov and Helldivers 2, everyone now wants to make one because it's the new hotness. I'm sure that will definitely go REALLY well....
 

mediocrepoet

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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
The fact that Overwatch's success was so short-lived and yet, an entire decade later we're still receiving these absurd mega-productions trying to grab some of that initial success should be a lesson for everybody involved about how bloated and visionless most AAA games are now.
Just wait until we start getting the extraction shooter equivalent wave in 2030
Maybe I'm just out of touch, but I have no idea what an "Extraction Shooter" is, and looking it up gives varied, inconsistent results. It seems to be like a first- or third-persion wave-based shooter with objectives followed by "getting out" as the final objective, which comes with a score or whatever.

If so, this is hardly new. These sorts of games have existed forever. I'm sure Left 4 Dead fits into this category too. As does plenty of older games.
Don't be ridiculous. Games where you shoot stuff and do a thing and then run away? Never been done before.

Just wait til you see the next gen development of games where you shoot stuff in WW2 + zombies!
 

gooseman

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Sep 5, 2024
Messages
226
Maybe I'm just out of touch, but I have no idea what an "Extraction Shooter" is, and looking it up gives varied, inconsistent results. It seems to be like a first- or third-persion wave-based shooter with objectives followed by "getting out" as the final objective, which comes with a score or whatever.

If so, this is hardly new. These sorts of games have existed forever. I'm sure Left 4 Dead fits into this category too. As does plenty of older games.
Nigger did you just call L4D an extraction shooter?
L4D is a coop shooter. The core of the game is players cooperating to beat the (typically linear) levels and survive. They are opposed by hordes of AI controlled mobs, some of which have special abilities that necessitate cooperation, eg enemies that just disable and slowly kill you. There are PvP modes that give the control of the special mobs to a second team of players, but the core of the game remains the same.
Extraction shooters are battle royales with meta progression. You are dropped into a big map with a ton of other players. You run around and collect loot, then you try to escape and then you have a mental breakdown when someone snipes you across the map or camps you at the exit and you lose all the loot and the items you brought to fight with. PvE is incidental to PvP. It's concentrated DayZ.
 
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whydoibother

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bulgaristan
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So this 400 million dollar number has become canonical and everyone repeats it, despite the source being a guy who says a guy told him that a different guy said so?
From what I gather, its 200 million budget for the whole parent studio, who was working on games other than this, with embeded studios other than this, and the 200 million from Sony, which was also used to purchase a whole ass office building.
 

JC'sBarber

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Sep 14, 2024
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So this 400 million dollar number has become canonical and everyone repeats it, despite the source being a guy who says a guy told him that a different guy said so?
From what I gather, its 200 million budget for the whole parent studio, who was working on games other than this, with embeded studios other than this, and the 200 million from Sony, which was also used to purchase a whole ass office building.
$200 Million is the bottom estimate, but keep in mind that more than likely does not include 'marketing costs'. Which Sony clearly paid an arm and a leg for, with all the CG trailers, merchandise, and a deal with Amazon. So we can assume the total cost was around $400 Million from Sony. It just didn't all go to the game's development.
 

Inec0rn

Educated
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Sep 10, 2024
Messages
205
As someone that does not care about any franchise owned by the large publishers. I must say I'm enjoying watching these massive 100-400m total an utter failures flopping out lately, this one is like the fifth or sixth in the last 2 years. Making products with investors in-mind first, rebootsequelprequelhurrdurr or excessive dumbed down mechanics is finally starting to hurt these companies. A really really smart business play of a lot of these guys selling out to MS at the time that they did it.
 

whydoibother

Arcane
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So we can assume the total cost was around $400 Million from Sony.
Why do you assume this, when even the original (and outrageous) 400 million claim was for 200 from the parent company taking loans, and 200 from Sony?
I am telling you that the 400 number is silly, and you are instead doubling it randomly.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,702
The claim is that Concord cost $200 million before Sony bought the studio, then another $200 million on top from Sony. This does not include whatever amount Sony had paid to buy the studio.
 

Necrensha

Educated
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455
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Deep underground
Maybe I'm just out of touch, but I have no idea what an "Extraction Shooter" is, and looking it up gives varied, inconsistent results. It seems to be like a first- or third-persion wave-based shooter with objectives followed by "getting out" as the final objective, which comes with a score or whatever.

If so, this is hardly new. These sorts of games have existed forever. I'm sure Left 4 Dead fits into this category too. As does plenty of older games.

I guess with Tarkov and Helldivers 2, everyone now wants to make one because it's the new hotness. I'm sure that will definitely go REALLY well....
Tarkov, Hunt Showdown, Marauders, etc.
Basically multiplayer games where you go to a specific location, loot everything, and then must get away without dying.
The key factor in those type of games is that you are fighting monsters, the environment, and other players all at the same time. You also have some sort of time limit too, and usually get nothing if you die along the way.
 

whydoibother

Arcane
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bulgaristan
Codex Year of the Donut
The claim is that Concord cost $200 million before Sony bought the studio, then another $200 million on top from Sony. This does not include whatever amount Sony had paid to buy the studio.
The first 200 million is two loans that the parent company took for this studio AND for other studios and some "idea incubator". Its not just for Concord.
The second 200 million is what Sony paid for Concord, which is their usual fee. They paid 200 million for God of War and Last of Us. And that money was to buy a building for the studio, so not really for development.
As for this imagined HUGE marketing budget.... was there any marketing? I only learned of this game after it failed.
 
Joined
Jan 5, 2021
Messages
514
Maybe I'm just out of touch, but I have no idea what an "Extraction Shooter" is, and looking it up gives varied, inconsistent results. It seems to be like a first- or third-persion wave-based shooter with objectives followed by "getting out" as the final objective, which comes with a score or whatever.

If so, this is hardly new. These sorts of games have existed forever. I'm sure Left 4 Dead fits into this category too. As does plenty of older games.
Nigger did you just call L4D an extraction shooter?
L4D is a coop shooter. The core of the game is players cooperating to beat the (typically linear) levels and survive. They are opposed by hordes of AI controlled mobs, some of which have special abilities that necessitate cooperation, eg enemies that just disable and slowly kill you. There are PvP modes that give the control of the special mobs to a second team of players, but the core of the game remains the same.
Extraction shooters are battle royales with meta progression. You are dropped into a big map with a ton of other players. You run around and collect loot, then you try to escape and then you have a mental breakdown when someone snipes you across the map or camps you at the exit and you lose all the loot and the items you brought to fight with. PvE is incidental to PvP. It's concentrated DayZ.
This is reaching Heavy Metal Subgenre levels of split hairs
 

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