Multi-headed Cow
Arcane
Sims Medieval was a move away from the more sandbox nature of the Sims and a half-step toward a Sims RPG, though. Less construction going on (Basically no building houses and shit yourself, minimal rearranging furniture) and with a half-assed take on doing quests to improve stats and stuff. Not really a terrible idea for a spinoff since that'd make the asset requirements not as steep but they should've put more effort into the "Constructed sandbox" angle. Bit more CYOA love with alternate paths, C&C, etc. I enjoy me some Sims and enjoy me some CYOA though so I might be in the minority for liking the general idea behind the game and wish they executed it better instead of just doing a regular medieval skin for the Sims. Sims Medieval also didn't have any tasteful rape mods unlike 2, 3, and 4 so that's a knock against it too. I HAVE STRONG OPINIONS ABOUT THE SIMS MEDIEVALSims 3 with swords
I like the direction of this dlc, I expect there won't be that many events at launch but this is where modders come in to pick the slack once the skeleton of a cool feature is set up.
Wouldn't mind something similar for councils.