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Grand Strategy Crusader Kings III

Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,521
Eh, we might be getting some competition to Paradox in the future. Now whether it'll be jank or not is a different matter. :M


 

whydoibother

Arcane
Patron
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17,460
Location
bulgaristan
Codex Year of the Donut
Grey Eminence was advertised as made by the guys being that autistic EU4 mod with the pops, but looking into it, only 2 out of over a dozen devs are working on it. So my enthusiasm calmed down a bit.
Also it portrays a very long period of time, so the combat mechanics either have to change dramatically over time, or wont fit some settings. Same with admin stuff.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
The problem with Crusader Kings game series it's that just like any other paradox game it's a poor simulation and suffers from bad game logic. Series of static modifiers and events acts as gods touch, trying fix the mess caused by bad game logic.

My subjects should be concerned about my power over them, this would calculated differently according to their personality of course but no such thing. Why am I as a temporal caliph, allowed to divorce or disallow my subjects from divorcing to entire sunni realm? Or why Bulgarians and Serbs can't create their autocephalous churches, seperating themselves from Byzantines? Why can't pagans have proper Popedom where the election of pope is inclusive to entirety to their religious realm? Or concerned about popes keep getting elected from same dynasty and fearful of balance of power? Why can't religions have proper authority modifiers?

Like when the religion is weak, you override some religions rules which creates might make it right situation, which was quite the case for both Islam and Christianity. Like Otto I elected pope arbitrarily and elected priests for church lands in his realm unopposed, atleast tried if I remember it right.

Authority of religion and central church institution would simulate the situation early christianity in Britain well for example. Distant peripheries, especially when the central authority (if any) fails to consolidate power should be de facto allowed to do their things. Like celtic christianity meanwhile there was no formal authority of celtic christianity, this is just how we perceive it, it's just power of pope in Rome just failed to reach there, correct me if I'm wrong.

The boons of religion and culture shouldn't be static. I'm Khan of some nomadic steppe land, I conquered enough and I'm ready to settle down. I need to be fed from a greater civilizational aspect, so that the religion and their adherents culture would help me to settle down and build stuff. Merely adopting coptic christianity shouldn't provide me huge boon if the heritage of coptics and their intellectual centres are dead. Same logic for other aspects of course.

The game has no logic, it's series of railroaded static modifiers. It's like Hearts of Iron IV, you finish a focus and boom you get economic boons and half of Czechoslovakia. Of course since there are no better games for dynastic simulation I have to go with CK3. We desperately need competition for dynastic simulation games otherwise paradox and their retarded game engine will continue to release broken mess with a good paint job.
Grey Eminence isn't really a dynasty game. Star Dynasties, predictable, is, but it isn't historical. Great Houses Of Calderia is vaguely dynasty focused.

However there is only one game that promises to make religion meaningful. And that is obviously Axioms. None of that lame mini stat modifier shit here.
 

whydoibother

Arcane
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Codex Year of the Donut
However there is only one game that promises to make religion meaningful. And that is obviously Axioms. None of that lame mini stat modifier shit here.
Yeah, but it looks like this
128400f1c66e574c95c270a8155c3c1c--piet-mondrian-art-design.jpg

Can't really get immersed in it. Graphics do help.

And that is obviously Axioms. None of that lame mini stat modifier shit here.
I googled axioms game only found game called axiom verge.

Its called Axioms Of Dominion.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
However there is only one game that promises to make religion meaningful. And that is obviously Axioms. None of that lame mini stat modifier shit here.
Yeah, but it looks like this
128400f1c66e574c95c270a8155c3c1c--piet-mondrian-art-design.jpg

Can't really get immersed in it. Graphics do help.

And that is obviously Axioms. None of that lame mini stat modifier shit here.
I googled axioms game only found game called axiom verge.

Its called Axioms Of Dominion.

Well as I said 1000x, the graphics stuff is gonna be done last.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
Bethesda and Paradox have basically monopolized a subgenre of game, that is only done in their engine. And the engine is shit. And the companies are getting worse at their own subgenre of game.
Pls help.

I would add Firaxis here as well, except they seem to be getting some challenge here recently with Humankind and Old World.

Only real dial move I saw recently on the GSG needle was Field of Glory: Empires. That was definitively the GOOD shit. Let's see how Medieval will be.

To be fair to Pdox, their engine is actually good now. The version of Clausewitz used in CKIII is leagues better than the garbage versions from the previous generation. CKII needed multiple patches to stop running like shit and become fast (and is still slower than CKIII), HOI4 is a performance mess, Imperator Rome ran worse than CKIII on my computer, Stellaris is a mess but getting better, EUIV runs decent.

They did a ton for the engine, though mostly modding rather than performance. But my god the actual game is shit.
 

Camel

Scholar
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Messages
2,823
Last time I played Stellaris, it had an implied GAME OVER after you advance enough, like Dwarf Fortress. At some point the game is so slow, sluggish and prone to crashing, that its basically over and nobody should continue playing after that point is reached.
Stellaris still has that which the fans call an "endgame lag".
 
Joined
Jul 15, 2022
Messages
429
Last time I played Stellaris, it had an implied GAME OVER after you advance enough, like Dwarf Fortress. At some point the game is so slow, sluggish and prone to crashing, that its basically over and nobody should continue playing after that point is reached.
Stellaris still has that which the fans call an "endgame lag".
CK 3 also has an endgame lag, if you play long enough. Granted that most CK players probably won't reach that point.
 
Last edited:

Camel

Scholar
Joined
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Messages
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CK 3 also has an endgame lag, if you play long enough. Granted that most CK players probably won't reach that point.
So the Paradox programmers/devs from two teams suck at their job. The Stellaris devs tried to fix the endgame lag problem by restricting number of population units up to 1000, so your big/"wide" empire stopped it's population growth at some point which is really retarded. Now you can opt out of the population cap when creating a new game.
 
Last edited:
Joined
Jul 15, 2022
Messages
429
CK 3 also has an endgame lag, if you play long enough. Granted that most CK players probably won't reach that point.
So the Paradox programmers/devs from two teams suck at their job. The Stellaris devs tried to fix the endgame lag problem by restricting number of population units up to 1000, so your big/"wide" empire stopped it's population growth at some point which really retarded. Now you can opt out of the population cap when creating a new game.
Yes, they are incapable of designing a system that won't blob the endgame.

I know about the ridiculous Stellaris "fix". It made my favorite strategy of flooding the galaxy with genetically engineered gypsies impossible. Before, I would engineer a race that breeds fast but also has bad traits like tendency to be contrarian, breed them on slave planets and then banish them into other empires.
 

whydoibother

Arcane
Patron
Joined
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Messages
17,460
Location
bulgaristan
Codex Year of the Donut
CK 3 also has an endgame lag, if you play long enough. Granted that most CK players probably won't reach that point.
So the Paradox programmers/devs from two teams suck at their job. The Stellaris devs tried to fix the endgame lag problem by restricting number of population units up to 1000, so your big/"wide" empire stopped it's population growth at some point which is really retarded. Now you can opt out of the population cap when creating a new game.
CK3 devs can fix endgame lag by properly unloading from memory useless information. The game still stores complete data about dead characters, even though there's no way to revive them, for example.
 

MuffinBun

Educated
Joined
Jul 9, 2022
Messages
135
Last time I played Stellaris, it had an implied GAME OVER after you advance enough, like Dwarf Fortress. At some point the game is so slow, sluggish and prone to crashing, that its basically over and nobody should continue playing after that point is reached.
Stellaris still has that which the fans call an "endgame lag".
CK 3 also has an endgame lag, if you play long enough. Granted that most CK players probably won't reach that point.
If you play that long(as I did once), the potential lag, which I've not encountered, is the least of your problems. The 1400+ part of the game is functionally unplayable. Enormous armies, land grabs faster than in HoI4(there's almost as big of a need to form something like 'front lines' from that game as well). There is a huge need for an expansion that would address that, along with scaling down the economy after certain mark. There used to be a renaissance mod but I'm not following that, I've had my fun with this game on release and I'm more likely to replay CK2 tbh. A better game once you look past the graphical side of things, and that excludes the UI ofc, which CK2 does way better. CK3 interface is designed with visual symmetry in mind, and that trumps everything, including even basic playability and ease of use, especially continuous use.
 

MuffinBun

Educated
Joined
Jul 9, 2022
Messages
135
Well in that case you're shit out of luck.
I'm not missing out. I talked about *wishing* for Total War-like combat in CK2/3. Obviously, that's not at all possible from Paradox.
You should be wishing for CK-like character complexity and story-creation potential in a Total War game. 3k comes quite close with its character game. A reasonable studio would immediately follow up on that.
 

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