Catacombs
Arcane
- Joined
- Aug 10, 2017
- Messages
- 6,119
That's asking for too much from any developer. It's a pipe dream, one I'm OK not getting my hopes up over.CK-like character complexity and story-creation potential in a Total War game
That's asking for too much from any developer. It's a pipe dream, one I'm OK not getting my hopes up over.CK-like character complexity and story-creation potential in a Total War game
The problem with Crusader Kings game series it's that just like any other paradox game it's a poor simulation and suffers from bad game logic. Series of static modifiers and events acts as gods touch, trying fix the mess caused by bad game logic.
My subjects should be concerned about my power over them, this would calculated differently according to their personality of course but no such thing. Why am I as a temporal caliph, allowed to divorce or disallow my subjects from divorcing to entire sunni realm? Or why Bulgarians and Serbs can't create their autocephalous churches, seperating themselves from Byzantines? Why can't pagans have proper Popedom where the election of pope is inclusive to entirety to their religious realm? Or concerned about popes keep getting elected from same dynasty and fearful of balance of power? Why can't religions have proper authority modifiers?
Like when the religion is weak, you override some religions rules which creates might make it right situation, which was quite the case for both Islam and Christianity. Like Otto I elected pope arbitrarily and elected priests for church lands in his realm unopposed, atleast tried if I remember it right.
Authority of religion and central church institution would simulate the situation early christianity in Britain well for example. Distant peripheries, especially when the central authority (if any) fails to consolidate power should be de facto allowed to do their things. Like celtic christianity meanwhile there was no formal authority of celtic christianity, this is just how we perceive it, it's just power of pope in Rome just failed to reach there, correct me if I'm wrong.
The boons of religion and culture shouldn't be static. I'm Khan of some nomadic steppe land, I conquered enough and I'm ready to settle down. I need to be fed from a greater civilizational aspect, so that the religion and their adherents culture would help me to settle down and build stuff. Merely adopting coptic christianity shouldn't provide me huge boon if the heritage of coptics and their intellectual centres are dead. Same logic for other aspects of course.
The game has no logic, it's series of railroaded static modifiers. It's like Hearts of Iron IV, you finish a focus and boom you get economic boons and half of Czechoslovakia. Of course since there are no better games for dynastic simulation I have to go with CK3. We desperately need competition for dynastic simulation games otherwise paradox and their retarded game engine will continue to release broken mess with a good paint job.
Are you high? CK3 character complexity is a joke.You should be wishing for CK-like character complexity and story-creation potential in a Total War game. 3k comes quite close with its character game. A reasonable studio would immediately follow up on that.I'm not missing out. I talked about *wishing* for Total War-like combat in CK2/3. Obviously, that's not at all possible from Paradox.Well in that case you're shit out of luck.
It's nice you took time off writing your ideaguy blogposts to share that thought. I suggest you go back immediately - you're bleeding fans hungry for more Axioms as we speak.When did the codex let in trash like this.
That's an entire different issue. The system itself is more complex than in most tw titles, regardless of whether that complexity influences the game to a satisfactory degree(or whether it is wasted on modifier stacking). 3K has a similar idea but in its case it affects the game in a more elegant and transparent way, as I mention seconds later. But you're free to hang up on a sentence, interpret it in bad faith, create a strawman and then get mad because you supposedly know better, all while promoting your shitty game.imagine thinking the CK3 character sim is anything but a paper facade over a modifier stacking idle game just like EU4 is
I also listed a published game, granted in EA, with a superior system. Of course other parts of AotSS are still needing refinement but it is getting there.It's nice you took time off writing your ideaguy blogposts to share that thought. I suggest you go back immediately - you're bleeding fans hungry for more Axioms as we speak.When did the codex let in trash like this.
That's an entire different issue. The system itself is more complex than in most tw titles, regardless of whether that complexity influences the game to a satisfactory degree(or whether it is wasted on modifier stacking). 3K has a similar idea but in its case it affects the game in a more elegant and transparent way, as I mention seconds later. But you're free to hang up on a sentence, interpret it in bad faith, create a strawman and then get mad because you supposedly know better, all while promoting your shitty game.imagine thinking the CK3 character sim is anything but a paper facade over a modifier stacking idle game just like EU4 is
Question is, why?The reason CKIII feels like a hollow game that is taking forever to get new features... is because it IS a hollow game taking forever to get new features.
HOI4: Not just long in the tooth, its clearly an optimization disaster and staffed by a skeleton crew. Also becoming a borderline meme game. Good modding tho.
The fanbase is pretty much in Rebellion inside the CKIII Pdox forum. I haven't seen this much a Fanbase Revolt in Paradokkkkz Plaza since the entire Stellaris fanbase multined over the massive garbage performance. Which has given good results and led what is probably the best thing that happened to that game, the Custodian Initiative.
An interesting thread reply:
So... it has been over two years and CKIII has not only released fewer expansions and DLC than CKII, it has also released less and inferior content.You're not wrong that something feels hollow. Though I can't quite place my finger on what. Going public is, however, always a bad thing for the consumer/customers of whoever went public. It ends badly sooner or later. Often slowly one bit at a time.
I wouldn't fully agree with that CK3 devs don't communicate, they have. And they did make changes based on community feedback back during before CK3 was released. One notable change was the Feudal Contracts got expanded from the original version. I will say there has been a lot less communication since then, and that the general mood of the community right now is one of discontent. Due to lack of bug fixes (mostly caused by flavour packs seemingly), lack of changes to mechanics that direly need them and generally the unaddressed shallowness of CK3 that has only been touched with surface level polish that the Flavour packs have done.
There is also the elephant in the room of the speed of development that many take issue with. I will not comment much on it, but it has felt a bit on the slow side. I was personally not a fan of making such comparisons in the first year but it has dragged on so let us see what CK2 had in the same period of time.
2020-09-01 CK3 Release
2021-03-16 Northern Lords - Small Flavour Pack
2022-02-08 Royal Court - Expansion
2022-05-31 Fate of Iberia - Flavour Pack
Today: 716 days
2012-02-14 CK2 Release
2012-06-26 Sword of Islam - Expansion
2012-10-16 Legacy of Rome - Expansion
2012-11-15 Sunset Invasion -Immersion Pack
2013-01-15 The Republic - Expansion
2013-05-28 The Old Gods - Expansion
2013-11-18 Sons of Abraham - Expansion
Same time: 2014-01-30 (716 days)
We got 1 expansion, 1 tiny flavour pack that was overpriced and is now very over priced and another flavour pack.
In CK2 we got 5 expansions and 1 immersion pack.
Expansions back then did add less that much is true, but PDX is bigger now too. And asking for more money as well.
Even if we say Royal Court is worth 2 or 3 expansions it's still short. Especially since in that time we got The Republic which gave us a new government type to play as. Royal Court had some great additions that do effect the whole map but NL isn't worth it and FoI seems to have a struggle mechanic that is only valid for Iberia. So it just effect that part of the world.
We could really use more new mechanics and after over 2 years it is starting to feel like things are a bit slow to come out and covids hardly an excuse as everyone has generally learned how to work in such an environment.
The reason CKIII feels like a hollow game that is taking forever to get new features... is because it IS a hollow game taking forever to get new features.
It had been some time, apparently he called some guy a faggot in his chat for being an annoying retard, i mixed the stories up (but it is true that you'll eat a ban on their forums for writing "remove kebab" or similar) but according to Arumba that wasn't the reason. Supposedly they ghosted him for making a video critiquing some mechanics after a major patch, citing "Uncivil behavior", ergo no more invites to Paradox con.Wow I remember Arumba. That guy loved their games and did so much cool exploitey shit with them.
Wait they disavowed him for that kind of shit? That's total meme.
Honestly, I haven't looked at CKIII's modding much, but considering some of the things it has over CKII, plus the fact its probably the best optimized optimized Paradox game in like, ever, I suspect CKIII is actually a very good base.
I'd argue that it is they have grown complacent. They have no actual competition, so regardless of how much they fuck up, all the addicts needing their fix will eventually come crawling back.The only thing I can think of is that the guy running their dev team is an incompetent who has no idea where to take the game forwards.
It's strange, because I remember seeing someone actually implementing a Darkest Dungeon into CK3. My guess is that the POX developers saw mods as a threat to their bottom line and decided to limit what modders could work on - since cultural unit DLCs are the bread and butter of POX kikery.I can’t remember many of the specific details of why they were so turned off of CK3 in terms of code, but I do remember that a great many things that could be easily modded before no longer can be in CK3, like men-at-arms and cultural units.