Too bad the domesticated sheep outnumber the wild goats. You'll get mediocre event packs and you like it, because gods knows 90% of the Paradox fan base will pay.Whoever at Pdox thinks that I'm going to buy content that is ultimately worse than what I can install for free as a mod is insane. If instead it added playable theocracies and their corresponding events then it'd make sense, but this? Nah.
The game will be completed around 4 years. People who payed for this game are voluntarily helping devs to fund this unfinished product.Mediocre mod tier DLC.
Yeah, not to mention bullshit like Devil Worshippers. Fortunately, you could turn off most of it in the settings. Really liked that they allowed to simply switch off that, and other retarded "content".It's like the pot hole CK2 managed to avoid by the skin of its teeth, CK3 just barrelled right into.
Once it all starts to feel "silly" or "gamey" it just loses so much as an experience.
Though honestly some of the CK2 events were a bit stupid, like almost every single character getting a shot at the immortality event.
You mean the societies, and the China shit, right? The societies were all shit anyway save for the warrior lodges, but the China stuff was pretty bad due to how large the rewards could be from using it (especially artifacts). Still, neither really broke the game too much, and they allowed modders to go to town with them.CK2 with expansions I thought also got a bit gamey. With a lot of "mana" like points to spend on bonuses. Not very simulation like.
Could be, long time since I played now. But I remember it was something with religion too, how you collected points to do stuff.You mean the societies, and the China shit, right? The societies were all shit anyway save for the warrior lodges, but the China stuff was pretty bad due to how large the rewards could be from using it (especially artifacts). Still, neither really broke the game too much, and they allowed modders to go to town with them.CK2 with expansions I thought also got a bit gamey. With a lot of "mana" like points to spend on bonuses. Not very simulation like.
CKII almost died when the game ran into so much technical debt during the Horse Lords era, it was unplayable. Made Stellaris Megacorp 2.2 look playable.It's like the pot hole CK2 managed to avoid by the skin of its teeth, CK3 just barrelled right into.
Agreed, Simulationism >>> Arcade/Gamey design.Once it all starts to feel "silly" or "gamey" it just loses so much as an experience.
Hermetics were neat tho.The societies were all shit anyway save for the warrior lodges
Yeah, Devil Worshipper had good rewards but good risks too.IIRC they nerfed all of the devil worshipper stuff so that it'd kill you (either literally or by making all your vassals hate you) pretty quickly.
Paradox cucked hard on the Deus Vult and Crusader aspect of the game. Remember the devs are atheist commies at best when not true-believing satanists.I feel like Catholicism really lacked Chivalric Orders, National Religious Orders and such
It seems to me they're chasing the reddit crowd that just wants to post memes about how they reformed the HRE during WW2 and similar retarded shit. Or seducing the pope while cucking the king of England while playing as a nigger midget in Mali, and similar garbage.- HOI4 --> at launch less functions that even Hearts of Iron 2, but with the focus tree now you can play with Austria-Hungarian Empire during the WW2 (who asked?) or the nine thousand "what if" mod on the workshop.
- Stellaris --> launched with a lot of promising mechanics, they reinvented four times the core mechanics and at the end they decided, without any control or decency, to add story elements and furry aliens
- CK3 --> literally one year for an expansion that add NOTHING regarded the gameplay but just what if material and story events related to your characters that after five game years becomes tedious and repetitive. Literally this game it's becoming a spin-off of the Sims
Current status is it's gamey as fuck. Almost no simulation left whatsoever, it's all about mana, mana, mana everywhere, and the DLCs only put even more emphasis on that. Was released too early to be in on the meme-y trend of the other games mentioned, but it was spearheading the push towards gamification over simulation, and sure looks the part. Currently only enjoyable with some extensive total conversion mods.- EU4 --> IDK his actual status but I remember the terrible launch of a dlc one year ago
True, but this refering to CKII Societies.Paradox cucked hard on the Deus Vult and Crusader aspect of the game. Remember the devs are atheist commies at best when not true-believing satanists.I feel like Catholicism really lacked Chivalric Orders, National Religious Orders and such
Yeah, that was weird. It would make more sense if they were regional as a rule, with only a few being universal - like Satanists and Hashashins. Warrior Lodges weren't as bad because there were multiple pagan religions and most of them are pretty local. But all of Europe should't be part of the same church society like some illuminati bullshitHaving universal lodges in medieval age, where economies and army structures were mostly local was pure retardation. I hope they don't implement in that way in CKIII.
It should be distance based, roads including old roman roads, sea routes between ports, being a nomadic herder state, should lessen the abstract "distance points", lack of authority, chaos, banditry etc should add "distance points". This is not for just lodges it's basically about creating natural way to simulate the medieval era.Yeah, that was weird. It would make more sense if they were regional as a rule, with only a few being universal - like Satanists and Hashashins. Warrior Lodges weren't as bad because there were multiple pagan religions and most of them are pretty local. But all of Europe should't be part of the same church society like some illuminati bullshit
nevermind the items the real deal were the Belt And Road Initiative loans (master engineer)And while the china stuff was generally powerful, the overall powercreep was lessened a ton by later introduced inventory system which limited how many bonuses you could stack (can't wield 30 swords at the same time after all).
True but the main thing you got from that was tech points and tech still takes forever to really get a lot of. Being overpowered 150 years after the start of the game is pretty much inevitable with or without it.nevermind the items the real deal were the Belt And Road Initiative loans (master engineer)And while the china stuff was generally powerful, the overall powercreep was lessened a ton by later introduced inventory system which limited how many bonuses you could stack (can't wield 30 swords at the same time after all).
It does help with some key stuff, like Trade for MRs and Military Organization. Bonus points if you're developing a shithole capital. If you get lucky with the master engineer modifiers you'll be a century ahead of bagdad/constantinople 20 years in.True but the main thing you got from that was tech points and tech still takes forever to really get a lot of. Being overpowered 150 years after the start of the game is pretty much inevitable with or without it.nevermind the items the real deal were the Belt And Road Initiative loans (master engineer)And while the china stuff was generally powerful, the overall powercreep was lessened a ton by later introduced inventory system which limited how many bonuses you could stack (can't wield 30 swords at the same time after all).
Aside from one exception (LotR mod, devs are great people) all of these mods chose the perfectionist's approach: we either release a full, complete, 1.0 version of the mod or we do not release it at all.